Hi all,
Seems like the right time for an update on the Norwood Suite's current status, in a bit of detail.
Music is fully implemented and getting mastered, but still needs mixing with sound design in-game. All sound effects are done, save for a few stray effects.
Gameplay is complete but still needs polish to address edge-cases.
Players can save progress in this game, unlike in Off-Peak. This was a doozy to implement but ultimately has helped the game logic stay tight. That said, all potential edge cases are still being tested.
Most importantly, the story and arc of the game are finalized, including the ending, which went through several iterations. I’m pleased with it now.
In my playtest last weekend, my colleague Owen talked to me about the whole experience for another two hours after playing the game, interpreting its themes and subtexts with enthusiasm as the night wore on. I take this to be a good sign that the game is doing what I intended: giving the player a rich world to dive into, while leaving room for players to observe and interpret in their own way.
As a writer, my first instinct is to not give too much away, avoid the obvious, but the risk there is that you can easily fall into being too subtle, which the first iterations of Off-Peak and Norwood definitely were. There’s a balance that can only come through honest feedback and willful iteration. Hence, my current status on the game.
More news to come as The Norwood Suite moves closer to the finish line. In the meantime, enjoy this tune:
Excerpt - Pool Gaze
[ 2017-08-08 17:37:23 CET ] [ Original post ]
🕹️ Partial Controller Support
- Off-Peak Linux and SteamOS [593.13 M]
Welcome to Off-Peak, a game created by Archie Pelago cellist Cosmo D.
In the game, players will uncover a world where the fate of it's musicians and artists is unclear, yet their tools of the trade are highly prized. Meanwhile, the station itself provides all the comforts a commuter could ask for: great food, the best beer, entertaining board games, relaxing gardens. But who is really benefiting here? It is entirely up to the player to what degree they want to engage in and interpret Off-Peak's stories, characters and themes.
Gameplay
Off-Peak is a first-person adventure game that takes place in one giant area with multiple nooks, crannies and hidden passageways to discover. Within its own bounds, the game can be explored at any pace or direction the player so chooses. On average, the game takes roughly 20-30 minutes to play in its entirety.
Off-peak Is freeware.
- OS: Ubuntu and Steam OSMemory: 4 GB RAMGraphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
- Memory: 4 GB RAM
- Graphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
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