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In honor of the release of The Norwood Suite on vinyl, I’m hosting a live internet radio broadcast on Friday, August 10th at 12pm-1pm Eastern Time. It will take place on Discord, my new community server for all things related to my games Off-Peak, The Norwood Suite and my as-yet-untitled third game, which is also set in the same universe.
The Discord channel will be a repository of all manner of happenings around my work, as well as an opportunity for fans of my work to connect.
The internet radio show coming up will feature select music that’s inspired me and the making of The Norwood Suite, including alternate versions of the Norwood Soundtrack and some new jams I've been working on.
Hope you can listen in, and in the meantime, feel free to connect and check in on the progress of my next game on my Discord channel!
-cosmoddd
[ 2018-08-09 15:07:34 CET ] [ Original post ]
🕹️ Partial Controller Support
- Off-Peak Linux and SteamOS [593.13 M]
Welcome to Off-Peak, a game created by Archie Pelago cellist Cosmo D.
In the game, players will uncover a world where the fate of it's musicians and artists is unclear, yet their tools of the trade are highly prized. Meanwhile, the station itself provides all the comforts a commuter could ask for: great food, the best beer, entertaining board games, relaxing gardens. But who is really benefiting here? It is entirely up to the player to what degree they want to engage in and interpret Off-Peak's stories, characters and themes.
Gameplay
Off-Peak is a first-person adventure game that takes place in one giant area with multiple nooks, crannies and hidden passageways to discover. Within its own bounds, the game can be explored at any pace or direction the player so chooses. On average, the game takes roughly 20-30 minutes to play in its entirety.
Off-peak Is freeware.
- OS: Ubuntu and Steam OSMemory: 4 GB RAMGraphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
- Memory: 4 GB RAM
- Graphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
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