Welcome to Off-Peak, a game created by Archie Pelago cellist Cosmo D.
In the game, players will uncover a world where the fate of it's musicians and artists is unclear, yet their tools of the trade are highly prized. Meanwhile, the station itself provides all the comforts a commuter could ask for: great food, the best beer, entertaining board games, relaxing gardens. But who is really benefiting here? It is entirely up to the player to what degree they want to engage in and interpret Off-Peak's stories, characters and themes.
Gameplay
Off-Peak is a first-person adventure game that takes place in one giant area with multiple nooks, crannies and hidden passageways to discover. Within its own bounds, the game can be explored at any pace or direction the player so chooses. On average, the game takes roughly 20-30 minutes to play in its entirety.
Off-peak Is freeware.
Cosmo D here.\r\n\r\nI\'ve posted the fourth Dev Diary for my next game, Moves of the Diamond Hand. This delves into the creation of the hub zone for the game, a city block. Hub zones offer a myriad of design and technical challenges. But with that challenge comes great opportunities for emergent dice-driven exploration and fun.\r\n\r\n \r\n\r\nhttps://store.steampowered.com/news/app/2778210/view/514102575975368963\r\n\r\nTill next time,\r\n Cosmo D\r\n\r\nps: You can experience a scoped version of this (and a preview of the street) for yourself in the demo: \r\n\r\nhttps://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/
Minimum Setup
- OS: Ubuntu and Steam OSMemory: 4 GB RAMGraphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
- Memory: 4 GB RAM
- Graphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
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