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Getting back at it!


It's been too long...


Yes, we are still working on Convicted Galaxy! Our team has weathered a lot of change over the past 6 months and it has been quite some time since the last update, I apologize for that. Our personal lives have taken much of our time lately, but Convicted Galaxy has not fallen off our RADAR.

This is the beginning of the end (of Early Access)


Although it is in a limited capacity, we are increasingly getting more time to spend on game development again. We have realized that our release goals have been a little too ambitious, and like many fellow indie developers, we have too missed many of our release goals.
With that said, we still have a lot of work to accomplish and are thankful for the support and interest in Convicted Galaxy. Watch for updates as we continue to survey the the landscape! Again, Thank You!


[ 2018-04-28 23:38:43 CET ] [ Original post ]

New weapons, solar system styles, and weapons HUD - v0.5.0


Improvements


New Weapons Two new weapons have been added to your arsenal, the laser and mine secondary weapons. With the new change, hull types will also determine the secondary weapons you will receive.
  • Combat (Drone) hull -> Missiles
  • Power (Gravity) hull -> Mines
  • Speed (Decoy) hull -> Lasers
  • Utility (EMP) hull -> No Secondary
Stacking hull types will accumulate secondary weapons (just like abilities), allowing you to switch between them as you please. There is also an automated check to reset your controls to default so that you will get the new action mappings for switching weapons and build options. If you miss the option, go into the controls settings and set them to default or re-map the new controls related to the new actions for switching weapons and build options. Solar System Styles and Lighting Quite a few visual improvements have been made, including additional solar system styles and lighting. Each system will now feel much more unique.


Inner Weapons HUD A new inner HUD has been added to quickly notify you of your ability and weapon status. Below are a few images to help you get started until we fully flesh it out with icons.




And a lot more... Additionally, we have fixed an issue that seemed to have come up when we added the OS X 32-bit build. Thanks to everyone who pointed out the issue and help resolve it! If you are unable to download the game, please let us know, as the issue should be solved.

Patch Notes


As always, you can find the complete release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!


[ 2017-05-21 01:02:36 CET ] [ Original post ]

New weapons, solar system styles, and weapons HUD - v0.5.0


Improvements


New Weapons Two new weapons have been added to your arsenal, the laser and mine secondary weapons. With the new change, hull types will also determine the secondary weapons you will receive.
  • Combat (Drone) hull -> Missiles
  • Power (Gravity) hull -> Mines
  • Speed (Decoy) hull -> Lasers
  • Utility (EMP) hull -> No Secondary
Stacking hull types will accumulate secondary weapons (just like abilities), allowing you to switch between them as you please. There is also an automated check to reset your controls to default so that you will get the new action mappings for switching weapons and build options. If you miss the option, go into the controls settings and set them to default or re-map the new controls related to the new actions for switching weapons and build options. Solar System Styles and Lighting Quite a few visual improvements have been made, including additional solar system styles and lighting. Each system will now feel much more unique.


Inner Weapons HUD A new inner HUD has been added to quickly notify you of your ability and weapon status. Below are a few images to help you get started until we fully flesh it out with icons.




And a lot more... Additionally, we have fixed an issue that seemed to have come up when we added the OS X 32-bit build. Thanks to everyone who pointed out the issue and help resolve it! If you are unable to download the game, please let us know, as the issue should be solved.

Patch Notes


As always, you can find the complete release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!


[ 2017-05-21 01:02:36 CET ] [ Original post ]

New Demo Update - v0.4.1


Improvements


Fixed a couple of menu bugs. The demo has also been updated to v0.4.1.

Patch Notes


As always, the release notes can be found here: http://www.convictedgalaxy.com/releasenotes


[ 2017-04-28 23:35:37 CET ] [ Original post ]

New Demo Update - v0.4.1


Improvements


Fixed a couple of menu bugs. The demo has also been updated to v0.4.1.

Patch Notes


As always, the release notes can be found here: http://www.convictedgalaxy.com/releasenotes


[ 2017-04-28 23:35:37 CET ] [ Original post ]

Friendly AI and beyond - v0.4.0


Improvements


We've added friendly AI ships! Put the pilots you rescue to work. Build fighter ships like yours for them to use. Once constructed at a friendly station, the friendly AI fighters will follow you around and help you collect resources, defend your stations and assault the enemies. For now, you build a friendly AI fighter at a level 3 upgraded station with 600 scrap and a rescued ICF pilot. You can monitor their health and upgrades they have chosen in the new squad HUD. Go check it out! A few more quick changes I want to note:
  • All ships cruise speeds have been reduced. Think before just cruising off into open space.
  • Lock-on missiles are no longer standard. You will start with a dumb fire missile just like the enemy AI. You can get the homing upgrade under the combat hull if you need it, but it will reduce the damage done by your missiles.
  • All small (non-Frigate) ships can now use tethers. Stay away from enemies when your shields are down!

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!


[ 2017-04-26 01:26:03 CET ] [ Original post ]

Friendly AI and beyond - v0.4.0


Improvements


We've added friendly AI ships! Put the pilots you rescue to work. Build fighter ships like yours for them to use. Once constructed at a friendly station, the friendly AI fighters will follow you around and help you collect resources, defend your stations and assault the enemies. For now, you build a friendly AI fighter at a level 3 upgraded station with 600 scrap and a rescued ICF pilot. You can monitor their health and upgrades they have chosen in the new squad HUD. Go check it out! A few more quick changes I want to note:
  • All ships cruise speeds have been reduced. Think before just cruising off into open space.
  • Lock-on missiles are no longer standard. You will start with a dumb fire missile just like the enemy AI. You can get the homing upgrade under the combat hull if you need it, but it will reduce the damage done by your missiles.
  • All small (non-Frigate) ships can now use tethers. Stay away from enemies when your shields are down!

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!


[ 2017-04-26 01:26:03 CET ] [ Original post ]

OSX 32-bit Now Available

Unable to Install? (0 kb to download?)


We have seen a few anonymous comments about purchasers who were unable to download the game (showing a download of 0 kb). We would love to know more about your computer specs if this is you! All build have been tested on our end and have files, with one exception, 32-bit OSX.

A Universal OSX Build is Now Standard


Prior to now, there has not been a 32-bit OSX version due to possible performance issues with older hardware that is unable to run 64-bit OSX. We believed that Steam would not allow 32-bit OSX users to purchase the game. However, this is the only way that purchasers may be having this issue, to our knowledge. As of today, the Universal OSX build will be standard to allow either 32-bit or 64-bit OSX to run Convicted Galaxy. We hope this solves the issue, if you have any issues with the game, please let us know via the discussion board or email! Thanks and Enjoy!


[ 2017-04-09 17:20:46 CET ] [ Original post ]

OSX 32-bit Now Available

Unable to Install? (0 kb to download?)


We have seen a few anonymous comments about purchasers who were unable to download the game (showing a download of 0 kb). We would love to know more about your computer specs if this is you! All builds have been tested on our end and have files, with one exception, 32-bit OSX.

A Universal OSX Build is Now Standard


Prior to now, there has not been a 32-bit OSX version due to possible performance issues with older hardware that is unable to run 64-bit OSX. We believed that Steam would not allow 32-bit OSX users to purchase the game. However, this is the only way that purchasers may be having this issue, to our knowledge. As of today, the Universal OSX build will be standard to allow either 32-bit or 64-bit OSX to run Convicted Galaxy. We hope this solves the issue, if you have any issues with the game, please let us know via the discussion board or email! Thanks and Enjoy!


[ 2017-04-09 17:20:46 CET ] [ Original post ]

Frigate Class Ships - v0.3.4


Improvements


We have added the Frigate class ship which can be built from a stationed planet with a level 4 upgrade. The Frigate can be docked, upgraded and piloted to siege enemy bases. We have also introduced an ice asteroid variant among other changes.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!


[ 2017-04-07 23:55:55 CET ] [ Original post ]

Frigate Class Ships - v0.3.4


Improvements


We have added the Frigate class ship which can be built from a stationed planet with a level 4 upgrade. The Frigate can be docked, upgraded and piloted to siege enemy bases. We have also introduced an ice asteroid variant among other changes.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!


[ 2017-04-07 23:55:55 CET ] [ Original post ]

New updates incoming!


It's Been too Long...


v0.3.4 is incoming with a lot of new changes. Frigate class ships, Ice asteroids, additional planet variations and more! You can get a sneak peek at some of the new features from ToadNet's video a few days ago (go to 28:40 to get to the Convicted Galaxy part): https://www.youtube.com/watch?v=yMuiZs5Rw2o As we do the last bit of testing before we push out the update, we want to give everyone a heads up: If you have a saved play through, that particular play through will not be compatible with the update and the save file will get destroyed if you update and run the new version! However, your mission log and unlockable progress will not be harmed, this only pertains to an in progress game save. We don't expect this to impact too many users, and it will be well worth all the new goodies. We will post again once the update goes live later today :)


[ 2017-04-07 22:35:48 CET ] [ Original post ]

New updates incoming!


It's Been too Long...


v0.3.4 is incoming with a lot of new changes. Frigate class ships, Ice asteroids, additional planet variations and more! You can get a sneak peek at some of the new features from Blaster Toad's video a few days ago (go to 28:40 to get to the Convicted Galaxy part): https://www.youtube.com/watch?v=yMuiZs5Rw2o As we do the last bit of testing before we push out the update, we want to give everyone a heads up: If you have a saved play through, that particular play through will not be compatible with the update and the save file will get destroyed if you update and run the new version! However, your mission log and unlockable progress will not be harmed, this only pertains to an in progress game save. We don't expect this to impact too many users, and it will be well worth all the new goodies. We will post again once the update goes live later today :)


[ 2017-04-07 22:35:48 CET ] [ Original post ]

New Station and UI Improvements - v0.3.3


Improvements


Not only do we have a new model for planet Stations, but structures materialize into existence while building. This is our first step towards completely revamped mechanics for Satellites and Stations.
We also have more UI improvements for both usability and stability. Some general client stability fixes have been addressed as well, focusing on both performance and bugs.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes


[ 2017-03-10 19:53:14 CET ] [ Original post ]

New Station and UI Improvements - v0.3.3


Improvements


Not only do we have a new model for planet Stations, but structures materialize into existence while building. This is our first step towards completely revamped mechanics for Satellites and Stations.
We also have more UI improvements for both usability and stability. Some general client stability fixes have been addressed as well, focusing on both performance and bugs.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes


[ 2017-03-10 19:53:14 CET ] [ Original post ]

Improved UI Controller Support - v0.3.2


Improvements


Controller navigation through the UI has been improved. Eventually we plan to make some more significant changes to the UI. We have also fixed a few other things that players have pointed out, to include a corrected distortion pattern on the gas giants.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes


[ 2017-02-21 20:44:12 CET ] [ Original post ]

Improved UI Controller Support - v0.3.2


Improvements


Controller navigation through the UI has been improved. Eventually we plan to make some more significant changes to the UI. We have also fixed a few other things that players have pointed out, to include a corrected distortion pattern on the gas giants.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes


[ 2017-02-21 20:44:12 CET ] [ Original post ]

Controller Support - v0.3.1


Controller Support


Our first update to Steam Early Access is primarily introducing controller support. Controller support will be an ongoing task, so please be patient and let us know if you have any issues. Most of our testing has been done with PS4 and XboxOne controllers, although it should work with most controllers. Please let us know if there are any issues or any suggestions on additional mappings in the discussions page: http://steamcommunity.com/app/545840/discussions/ Along with a few visual changes to the HUD, we have also done some minor balancing changes to damage done by lasers in particular.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes

What's next?


Next up, we will be looking to make some more visual and mechanic implementations, such as more visual changes when upgrading stations or ships and the implementation of more satellite types.


[ 2017-02-18 01:14:50 CET ] [ Original post ]

Controller Support - v0.3.1


Controller Support


Our first update to Steam Early Access is primarily introducing controller support. Controller support will be an ongoing task, so please be patient and let us know if you have any issues. Most of our testing has been done with PS4 and XboxOne controllers, although it should work with most controllers. Please let us know if there are any issues or any suggestions on additional mappings in the discussions page: http://steamcommunity.com/app/545840/discussions/ Along with a few visual changes to the HUD, we have also done some minor balancing changes to damage done by lasers in particular.

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes

What's next?


Next up, we will be looking to make some more visual and mechanic implementations, such as more visual changes when upgrading stations or ships and the implementation of more satellite types.


[ 2017-02-18 01:14:50 CET ] [ Original post ]

Demo Updated to v0.3.0

Along with our Early Access release, we have updated the Demo build to the latest version that will have all of the same improvements as the Early Access build. The demo version has a limited number of Mission Logs to be found and limits to you to one Solar System. Enjoy!

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes


[ 2017-02-10 20:41:08 CET ] [ Original post ]

Demo Updated to v0.3.0

Along with our Early Access release, we have updated the Demo build to the latest version that will have all of the same improvements as the Early Access build. The demo version has a limited number of Mission Logs to be found and limits to you to one Solar System. Enjoy!

Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes


[ 2017-02-10 20:41:08 CET ] [ Original post ]

Convicted Galaxy - Now on Steam Early Access (v0.3.0)


Patch Notes


As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes

Early Access


It has been quite a ride to finally releasing to Steam Early Access, but we are here with v0.3.0. Convicted Galaxy is being developed by a small team of 3 active developers. We will continue regular updates as often as we can, tackling bugs and adding content. If you have any questions or concerns, bugs or hugs, please post them in our discussions page and we will get back to you as soon as possible. We look forward to working with you to improve and expand the Convicted Galaxy. Enjoy!


[ 2017-02-10 00:18:02 CET ] [ Original post ]

Want to add a planet name to Convicted Galaxy?


Support Development of Convicted Galaxy by Adding Custom Content


We are now offering limited quantity packages to add content to Convicted Galaxy. Each package includes a game key for Steam Early Access, which will be downloadable Thursday, February 9th. Packages include a variety of custom content:
  • Name a Planet
  • Name a Star System
  • Name a Mission Log Author
  • Write a Mission Log & Name the Author
Find out more and support Convicted Galaxy now: http://www.convictedgalaxy.com/launch


[ 2017-02-05 18:35:47 CET ] [ Original post ]

The Road to Release



Convicted Galaxy will launch to Steam Early Access on Thursday, February 9th


We will be launching v0.3.0 to Early Access in just under a week. There will be a few handfuls of new Mission Logs and Unlockables as well as performance updates and enemy improvements. Make sure you read the ACE pod Quick Start Guide to familiarize yourself with your starting vessel. If you are having any issues with the game or demo, please let us know in the Convicted Galaxy discussions page. WE WANT TO HELP YOU! :) Enjoy!


[ 2017-02-03 20:20:34 CET ] [ Original post ]

Kickstarter - Only 4 days remain to keep Convicted Galaxy on track

[url=https://www.kickstarter.com/projects/mindgrownsoftware/convicted-galaxy-a-25d-action-rogue-lite-in-space]
Check out Convicted Galaxy on Kickstarter If you're interested in seeing the full version of Convicted Galaxy, check out the Kickstarter. There are only 4 days remaining to keep the game developers on track to meet their May 2017 launch goal. There are even a few pledge tiers that allow you to influence the development of the game! https://www.kickstarter.com/projects/mindgrownsoftware/convicted-galaxy-a-25d-action-rogue-lite-in-space


[ 2017-01-29 20:27:40 CET ] [ Original post ]

Demo is Released


The demo has gone live! Check it out with the demo button on the store page. And check out our interview with Larry Chupacabra too. https://youtu.be/6N7xnYXyre8


[ 2017-01-28 00:40:47 CET ] [ Original post ]

Convicted Galaxy Demo Inbound - v0.2.4 update


The Convicted Galaxy Demo is nearly here! We've already published the demo store page and as soon as we receive approval, we will release the demo! The demo will allow you to play in the initial solar system of Convicted Galaxy. Keep in mind that we have much more planned for the game, and this is just a small taste. Along with the demo, we've updated all builds of the game to version 0.2.4 and include a lot of new visual and game feel updates. The demo is still a pre-release product, so there are likely to be some issues and/or bugs that arise. If you find something/anything that doesn't seem right, please post your concerns on our group discussion page. Enjoy!


[ 2017-01-26 22:22:17 CET ] [ Original post ]

Kickstarter is LIVE!


It's official! We have gone LIVE on Kickstarter! We have been working hard to get ready and now we need your help to truly make Convicted Galaxy the game we all want to play! Even if you can't pledge, sharing our Kickstarter with people who would like the game goes a long way. Every bit helps!


[ 2017-01-03 17:18:10 CET ] [ Original post ]

One Week Left Until Kickstarter Launch!


We are nearly ready to launch! Just seven days away and our page will be live. You can preview our page and sign up to be notified right away when we start! You can find our page through this link: Our Kickstarter Preview Page


[ 2016-12-28 01:42:42 CET ] [ Original post ]

Kickstarter starts in 3 weeks!


Mark your calendars!


We will be launching the Convicted Galaxy Kickstarter campaign on Tuesday, January 3rd, 2017. We already have some great rewards planned. From Steam download keys for the game and soundtrack to naming and designing in game content. Make sure you visit the Kickstarter early. There will be quite a few limited quantity and early backer exclusive rewards. Stay tuned for more information and spread the word!


[ 2016-12-14 02:25:48 CET ] [ Original post ]

Convicted Galaxy
Mind Grown Software Developer
Mind Grown Software Publisher
2017-02-09 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
1 user reviews (1 reviews)
The Game includes VR Support
Public Linux Depots:
  • Convicted Galaxy Depot Linux [747.83 M]
Stranded in an unknown galaxy full of escaped prisoners, you must find a way out. The escaped prisoners grow stronger with every passing moment. Build space stations and support structures around planets, upgrade your ship, and siege enemy locations in an effort to gain strength while weakening the enemy. Take risks when necessary, but don't forget that you only have one chance.

Key Features

  • Beautiful vast universe and solar systems to explore
  • Procedurally generated universe, solar systems, and planets
  • Adaptive audio
  • Constructible and destructible space structures
  • Stackable ship upgrade specializations
  • Permadeath
  • And more on the way...

Objectives

  • Escape the galaxy with as many friendlies as possible.

MINIMAL SETUP
  • OS: Ubuntu Linux 12.04 LTS or equivalent
  • Processor: Intel i3 or equivelantMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel Integrated Graphics or equivelant
  • Storage: 800 MB available space
GAMEBILLET

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