Hey Gearheads, its that time again. We invite you into the mech bay to see what we have under development. As always these are not implemented into the current steam build. But you will get to play with them soon.
Quality of life Update
Welcome to the Workshop Wednesday update, Gearheads!
While a lot of development focus goes into refining gameplay and adding new features, we also spend a lot of time squashing old bugs and improving existing mechanics.
Here are just a few of the recent changes and improvements we’ve made:
Weapon Pickup Mechanic
Weapon pickup code has been simplified. It is now more reliable and makes picking up weapons much easier.
Jump Bug fixes
Jumping while running uphill has been vastly improved. Hitches and hiccups while ascending have been removed completely. Gears also now jump higher and fall faster.
Damage when fallen down
Fallen Gears now take damage as they should. Previous code had a bug that made fallen Gears much harder to kill. Now you’ll be dead even sooner!
Camera squash prevention
One of our personal pet peeves was the camera behavior in close quarters while in third person. Backing up against a wall used to push the camera up into the Gear’s rear plates. That’s not the case anymore, since we are switching to FPS camera dynamically if there’s an obstacle blocking the view. Moving away from a rear-obstruction restores the camera to third person automatically.
Respawn Button and Counter
You can now respawn by going into the ESC menu and pressing the respawn button.
A simple respawn counter was added to show players the time remaining before you are allowed back into the action.
FPS/TPS FOV
First person camera and Third person camera now have variable Fields of View. They are both based on the FOV that you specify in the settings. The FPS camera gives you a 10 degree wider angle, while TPS camera is more focused in front of you.
Death Polish
We did initial polish pass on the Death Event. Now, once you’ve been demolished in combat, there’s a small explosion and special effects that are left behind. Future iterations here are planned in an effort to make deaths even more fun and cinematic. Losing should be fun too!
Broken Limbs stay visible
Destroyed plates stay visible and fall onto the ground after they’ve been disabled. This is a great feedback indicator that “bad stuff is happening to you.”
Camera Shakes
We did a camera shake pass on a lot of in-game mechanics that needed to feel more impactful.
Landing after a high jump, falling off a tall ledge, or receiving significant damage will shake your camera making things feel a lot more dynamic.
New Single Wield / Dual Wield Aim Poses
All aim poses have been redone from scratch.
Dual wielding now features stretched out limbs that showcase weapons better and provides a greater range of aim, while two-handed weapons now properly matching the shape and angle of the big guns.
Armor Destroyed Event
Voice overs have been added when you lose your limbs and armor plates. The added notification makes it much more obvious that part of your Gear is gone.
Additional Selfie Cams
As a part of our new aiming mechanic testing, we’ve added a few extra debugging cameras. These are now available to you in game as additional “selfie cams”. Press ALT+C to switch selfie cams.
Scoreboard improvements
Scoreboard now displays Kills, Deaths as well as Captures in annexation mode.
More updates are coming next week. Stay tuned, join our Discord https://discord.gg/KfQG2qb
And we’ll see you at the arena!
Cheers
[ 2018-03-14 23:17:59 CET ] [ Original post ]
Hey Gearheads, its that time again. We invite you into the mech bay to see what we have under development. As always these are not implemented into the current steam build. But you will get to play with them soon.
Quality of life Update
Welcome to the Workshop Wednesday update, Gearheads!
While a lot of development focus goes into refining gameplay and adding new features, we also spend a lot of time squashing old bugs and improving existing mechanics.
Here are just a few of the recent changes and improvements weve made:
Weapon Pickup Mechanic
Weapon pickup code has been simplified. It is now more reliable and makes picking up weapons much easier.
Jump Bug fixes
Jumping while running uphill has been vastly improved. Hitches and hiccups while ascending have been removed completely. Gears also now jump higher and fall faster.
Damage when fallen down
Fallen Gears now take damage as they should. Previous code had a bug that made fallen Gears much harder to kill. Now youll be dead even sooner!
Camera squash prevention
One of our personal pet peeves was the camera behavior in close quarters while in third person. Backing up against a wall used to push the camera up into the Gears rear plates. Thats not the case anymore, since we are switching to FPS camera dynamically if theres an obstacle blocking the view. Moving away from a rear-obstruction restores the camera to third person automatically.
Respawn Button and Counter
You can now respawn by going into the ESC menu and pressing the respawn button.
A simple respawn counter was added to show players the time remaining before you are allowed back into the action.
FPS/TPS FOV
First person camera and Third person camera now have variable Fields of View. They are both based on the FOV that you specify in the settings. The FPS camera gives you a 10 degree wider angle, while TPS camera is more focused in front of you.
Death Polish
We did initial polish pass on the Death Event. Now, once youve been demolished in combat, theres a small explosion and special effects that are left behind. Future iterations here are planned in an effort to make deaths even more fun and cinematic. Losing should be fun too!
Broken Limbs stay visible
Destroyed plates stay visible and fall onto the ground after theyve been disabled. This is a great feedback indicator that bad stuff is happening to you.
Camera Shakes
We did a camera shake pass on a lot of in-game mechanics that needed to feel more impactful.
Landing after a high jump, falling off a tall ledge, or receiving significant damage will shake your camera making things feel a lot more dynamic.
New Single Wield / Dual Wield Aim Poses
All aim poses have been redone from scratch.
Dual wielding now features stretched out limbs that showcase weapons better and provides a greater range of aim, while two-handed weapons now properly matching the shape and angle of the big guns.
Armor Destroyed Event
Voice overs have been added when you lose your limbs and armor plates. The added notification makes it much more obvious that part of your Gear is gone.
Additional Selfie Cams
As a part of our new aiming mechanic testing, weve added a few extra debugging cameras. These are now available to you in game as additional selfie cams. Press ALT+C to switch selfie cams.
Scoreboard improvements
Scoreboard now displays Kills, Deaths as well as Captures in annexation mode.
More updates are coming next week. Stay tuned, join our Discord https://discord.gg/KfQG2qb
And well see you at the arena!
Cheers
[ 2018-03-14 23:17:59 CET ] [ Original post ]
🎮 Full Controller Support
- Heavy Gear Assault Linux Testing [3.36 G]
Heavy Gear Assault puts you in control of a multi-ton, humanoid war machine better known as a Gear. The peak of Terra Novan engineering, Gears feature a Rotary V-Engine, an advanced, compact and highly efficient internal combustion engine. For faster speeds, Gears are equipped with a Secondary Movement System (SMS) in the form of either wheels or treads under their feet. Armored with advanced composites and loaded with an assortment of weapons, Gears are the most advanced weapon platform available on Terra Nova.
It is up to you to manage and maintain your Gears on the arena floor and off. Customize, upgrade, and equip yours Gears exactly how you like. In combat, you’ll need to balance hydraulic and electric power to keep your Gear moving. Just remember, whether you eviscerate your enemy with relentless firepower or put a precision VibroKatana blade in their back, be sure to do it with style. After all, that's what your fans paid to see.
- Processor: Intel I3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 680 +
- Storage: 4 GB available space
- Processor: Intel I7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 970 +
- Storage: 4 GB available space
[ 6132 ]
[ 2625 ]