- Re-balanced almost all levels and stages
- One checkpoint is now usable every 2 levels
- Completing a stage will now grant 3000 points
- Added proper support for HDPI monitors
- Fixed a bug related to low FPS
- Re-balanced almost all levels and stages
- One checkpoint is now usable every 2 levels
- Completing a stage will now grant 3000 points
- Added proper support for HDPI monitors
- Fixed a bug related to low FPS
- Changed criteria for some achievements
- Added 6 new achievements
- Minor tweaks to many stages
- Bug fixes
- Removed Fragile mode
- Added Practice mode
- No more '0 life' (3 hits and you die instead of 4)
- Checkpoints: completing 2 stages grants a checkpoint, can use 4 per play
- Dying will respawn you at your last checkpoint or you'll lose if you don't have one
- Lives are restored to 3 upon reaching a checkpoint
- An asterisk is displayed before the player's lives if they have a checkpoint
- Changed criteria for some achievements
- Added 6 new achievements
- Minor tweaks to many stages
- Bug fixes
- Removed Fragile mode
- Added Practice mode
- No more '0 life' (3 hits and you die instead of 4)
- Checkpoints: completing 2 stages grants a checkpoint, can use 4 per play
- Dying will respawn you at your last checkpoint or you'll lose if you don't have one
- Lives are restored to 3 upon reaching a checkpoint
- An asterisk is displayed before the player's lives if they have a checkpoint
Sullen is a fast-paced, challenging platformer set inside of a circle. Your ultimate goal is to survive all of the levels and defeat the sullen eye that relentlessly attacks you. You assume control of a small pentagon and must dodge, jump, and shoot your way to victory.
Features
5 difficult levels featuring 40 unique stages and 5 mini boss battles
Fast-paced, exciting gameplay with unique mechanics
Amazing electronic soundtrack featuring 12 songs
Play in Normal, Fragile, or Endless mode
Minimalistic, colorful art style
Full controller support
Gameplay
In order to beat a level, the player must make it through all the stages and the boss battle with just 3 lives. If you survive a stage for 30 seconds, you'll be advanced to the next one. Every stage is a different pattern that must be learned and overcome.