We are celebrating the release of our next beta phase for Common'hood, the next project in the 'Hood series after Block'hood. As part of the celebration, Block'hood will be getting an 80% discount! We heard your feedback loud and clear, and besides stomping down on the bugs you helped us find, weve focused our work on improving the games construction systems. Help us test them out! What kind of awesome buildings and furniture will you make and share in our online blueprint system? Which materials will you choose? Have we made the building process intuitive and smooth enough? And whats this about an emotion system for the settlers weve been hearing about? All of this will be answered on Beta 2! Wanna sign up? Get a steam key by following the steps below: 1 - join our Discord at: https://discord.gg/SrCPgQz 2 - Once youre in there, hop into any of the public channels and type out: i want to test (in any channel) Welcome to the 'Hood!
[ 2021-06-07 17:00:40 CET ] [ Original post ]
Common'hood is the spiritual successor of Block'hood. We have spent several years working on a demo that we can finally share with the public. The demo contains the first chapter of the story mode as well as a sandbox mode that can be accessed once the story is finished. You can sign up for the demo for free on our discord server: https://discord.gg/BTSzvZz We are collecting feedback and impressions of the game to improve it in further development. Hope you enjoy what we have to share!
[ 2020-02-21 18:38:22 CET ] [ Original post ]
Hello everyone, founds a few bugs with version 1.1.24, so this is a quick fix. We'll do another update for some of the missing icons. V1.1.25 -New balance of blocks should be available. Let us know how it works. all the best
[ 2018-11-20 02:39:47 CET ] [ Original post ]
Hello everyone, sorry for the long silence, we had to transition to a new project and couldn't find the time to do the updates we wanted. Now finally that our new project has been revealed, we can go back and do necessary updates to Block'hood. The latest update addresses things that the community has requested. Hope to do more fixes if necessary soon, Update notes: -New resource exchange between 'hood in world mode. All hoods are interconnected creating surplus and deficits between each other. -Re-balancing of resource inputs / outputs -Bug fixes
[ 2018-11-19 18:13:07 CET ] [ Original post ]
We have been working hard on the VR version of Block'hood! The project is ready and will be available tomorrow April 19th. Can't wait to hear what you think! We are offering a 25% discount to any owners of Block'hood. Here is a link to the steam page: http://store.steampowered.com/app/787720/Blockhood_VR/?beta=1 More updates coming soon!
[ 2018-04-18 16:56:07 CET ] [ Original post ]
Today's Deal: Save 50% on Block'hood!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2017-09-18 17:00:00 CET ] [ Original post ]
Update notes: -Italian support -New Block: Zen Garden -Scalable resource panel -Bug fixes Next Update: -New Blocks pack.
[ 2017-07-20 23:22:55 CET ] [ Original post ]
Update notes: -Italian support -New Block: Zen Garden -Scalable resource panel -Bug fixes Next Update: -New Blocks pack.
[ 2017-07-20 23:22:55 CET ] [ Original post ]
Block'hood is now updated! We have included fixes and updates based on community comments and a few new languages. Changes Log: -Feature: Key re-mapping for shortcuts. -Feature: 30 save slots instead of 6 -Tutorials available from the beginning. -'p' shortcut for freeze / unfreeze simulation -Language support: Hungarian -Language support: Korean -Rebalance of costs for recover decay tiles. -and many bug/optimization fixes. Coming in next update: -Italian support -New Blocks
[ 2017-07-11 22:49:17 CET ] [ Original post ]
Block'hood is now updated! We have included fixes and updates based on community comments and a few new languages. Changes Log: -Feature: Key re-mapping for shortcuts. -Feature: 30 save slots instead of 6 -Tutorials available from the beginning. -'p' shortcut for freeze / unfreeze simulation -Language support: Hungarian -Language support: Korean -Rebalance of costs for recover decay tiles. -and many bug/optimization fixes. Coming in next update: -Italian support -New Blocks
[ 2017-07-11 22:49:17 CET ] [ Original post ]
Dear Friends, Thanks for your patience and support for the last year. We know it's been a while since the last update, but we wanted to be able to share the new content (The story mode) only when it was ready. The time has come to finally release Block'hood! We will continue supporting the game and adding features over time, but we believe that with the addition of the Story Mode, we have reached the end of a chapter. The final release coming on May 11th will include: -5 chapter story mode. -Localization for: Spanish, Japanese, Chinese, Russian, French, German and Portuguese. -Steam achievements -Optimized -Re-balanced -Increased max number of Blocks (from 800 to 3000) -Agents habitats database -Unlockable constrains. Hope you enjoy!
[ 2017-05-09 18:55:38 CET ] [ Original post ]
Dear Friends, Thanks for your patience and support for the last year. We know it's been a while since the last update, but we wanted to be able to share the new content (The story mode) only when it was ready. The time has come to finally release Block'hood! We will continue supporting the game and adding features over time, but we believe that with the addition of the Story Mode, we have reached the end of a chapter. The final release coming on May 11th will include: -5 chapter story mode. -Localization for: Spanish, Japanese, Chinese, Russian, French, German and Portuguese. -Steam achievements -Optimized -Re-balanced -Increased max number of Blocks (from 800 to 3000) -Agents habitats database -Unlockable constrains. Hope you enjoy!
[ 2017-05-09 18:55:38 CET ] [ Original post ]
We are releasing today a Linux build. Please send us your comments or bug reports. This is the same build that we have for mac and windows. Hope you like it. More updates Soon!
[ 2016-12-18 23:42:03 CET ] [ Original post ]
We are releasing today a Linux build. Please send us your comments or bug reports. This is the same build that we have for mac and windows. Hope you like it. More updates Soon!
[ 2016-12-18 23:42:03 CET ] [ Original post ]
Today's Deal: Save 40% on Block'hood!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2016-12-05 18:00:00 CET ] [ Original post ]
Latest update : "Populate" New Features: -Inhabitants demands New Content: -Dynamic event system for weather and state effects -Inhabitants inspection -Inhabitants desires; Likes and dislikes -Inhabitants tracker -Blocks available to build helper - UI -Biomes with unique flora and fauna -Over 60 Inhabitants implemented -Load game fix (bug fix) -Delete agents fix (bug fix) -Shortcut: "B" - recenter camera and many more bug fixes...
[ 2016-12-05 02:59:27 CET ] [ Original post ]
Latest update : "Populate" New Features: -Inhabitants demands New Content: -Dynamic event system for weather and state effects -Inhabitants inspection -Inhabitants desires; Likes and dislikes -Inhabitants tracker -Blocks available to build helper - UI -Biomes with unique flora and fauna -Over 60 Inhabitants implemented -Load game fix (bug fix) -Delete agents fix (bug fix) -Shortcut: "B" - recenter camera and many more bug fixes...
[ 2016-12-05 02:59:27 CET ] [ Original post ]
Latest update : "Events + Fixes" New Features: -Dynamic events: Weather and state effects New Content: -All 200 Blocks -8 Dynamic events -40 agents implemented, including wild animals like bison and bears! -New shortcut menu -Resources created by world mode. -I/O balancing Bug fixes: -Opening menu glitch fix -Optimization -Double height blocks error fix -Double key mapping on 'e'
[ 2016-10-18 23:57:38 CET ] [ Original post ]
Latest update : "Events + Fixes" New Features: -Dynamic events: Weather and state effects New Content: -All 200 Blocks -8 Dynamic events -40 agents implemented, including wild animals like bison and bears! -New shortcut menu -Resources created by world mode. -I/O balancing Bug fixes: -Opening menu glitch fix -Optimization -Double height blocks error fix -Double key mapping on 'e'
[ 2016-10-18 23:57:38 CET ] [ Original post ]
-All 200 blocks are now available! -Dynamic effects, including: Rain, Winds, Drought, Festivals, Nigh-time, Strike, and many other. -New agents implemented including wild animals such as bears and bisons. -5 new challenges. -Bug fixes
[ 2016-10-14 22:01:29 CET ] [ Original post ]
-All 200 blocks are now available! -Dynamic effects, including: Rain, Winds, Drought, Festivals, Nigh-time, Strike, and many other. -New agents implemented including wild animals such as bears and bisons. -5 new challenges. -Bug fixes
[ 2016-10-14 22:01:29 CET ] [ Original post ]
The new update for Block'hood is here! We have spent a good amount of time polishing the user navigation and UI so please let us know what you think. Change Log: -Free Orbit camera! -Block colliders improved -Input / Output hint by clicking on resources -Turntable animation -Increased font size. -More contrast on the main menu. -Removed white intro animation. -Fixed delete bug -Regeneration of Decay blocks [New Feature]
[ 2016-08-11 01:10:40 CET ] [ Original post ]
Today's Deal: Save 30% on Block'hood!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2016-07-11 17:00:00 CET ] [ Original post ]
The new update for Block'hood is here! Now with the world system, you are able to create a much larger settlement. Soon, 'hoods will be able to export / import resources between each other. Change Log: -World system implemented -Biomes available in world mode -Wild blocks populate each biome -Save system expanded via world system -New Agents - See inhabitants database -New Blocks - See advanced tab.
[ 2016-07-11 03:43:04 CET ] [ Original post ]
Change Log: -New Inhabitants added -New Challenges added -New Blocks added -Re-balance of challenges -Bug fixes -Load Screen from main menu
[ 2016-05-25 18:28:39 CET ] [ Original post ]
This new update was previewed at PAX EAST. Change Log: -Inhabitants! (will need to discover them) -Challenge tracker -Inhabitants database -Re-balance of challenges -Bug fixes -New Blocks: farms, markets. silo, etc. -No decay mode. (under options)
[ 2016-04-27 00:47:49 CET ] [ Original post ]
Change Log: -Some Blocks now have season variance, resources change based on seasons. -New UI to inspect block properties -Select blocks in inspect more by left click. -Correction to challenge 9, now housing units need to produce resources to complete. -Cow Farm -Pig Farm -Corn Farm -Cows -Pigs
[ 2016-03-30 05:15:48 CET ] [ Original post ]
Change Log: -Some Blocks now have season variance, resources change based on seasons. -New UI to inspect block properties -Select blocks in inspect more by left click. -Correction to challenge 9, now housing units need to produce resources to complete. -Cow Farm -Pig Farm -Corn Farm -Cows -Pigs
[ 2016-03-30 05:10:44 CET ] [ Original post ]
BLOCK'HOOD UPDATE! v 60.21 Changes: -New UI mode, Dark UI can be accessed by in-game button or hotkey: 'C' -Zoom hotkeys for no mouse gameplay: 'Z' & 'X' -Corrected camera tilt slider -Challenge 12 is now beatable.
[ 2016-03-13 02:28:53 CET ] [ Original post ]
The game has just been released! very exciting! Hope you enjoy what we have to share.
[ 2016-03-10 05:14:17 CET ] [ Original post ]
The game will be released on STEAM EARLY ACCESS for $9.99. We will continue developing based on player's feedback. Exciting times! Hope you enjoy the game.
[ 2016-03-10 03:58:21 CET ] [ Original post ]
Hey, we are documenting the development of the game as we are getting closer and closer to EARLY ACCESS. The Development Blog can be accessed here: http://www.plethora-project.com/blockhood/DevBlog.html We are using the feedback from testers to make a smooth Early Access Release in January.
[ 2015-11-19 00:55:40 CET ] [ Original post ]
- Block'hood Depot Linux [1.98 G]
Envision Your Neighborhood: Consider what Blocks are necessary for your neighborhood to thrive. There are no boundaries of what you can create with an expanding library of 90+ blocks.
Generate Resources: Each Block you create has inputs and outputs and by understanding how each block is dependent on other blocks, you can create a productive network. Optimize your production and generate abundant resources for the dozens of intricate symbiotic relationships in your neighborhood
Avoid Decay: If blocks don't receive the inputs they need, they will decay over time and slowly become abandoned or destroyed. Once a block is abandoned or destroyed, you will have to remove it and avoid it from making other blocks decay further. Be careful as seeking an utopian neighborhood carelessly, can lead to dystopia.
Unique Modes: Neighborhood designers an enjoy Sandbox Mode and Challenge Mode with modes for Education and Research planned for educational and academic use within the classroom.
- OS: Linux
- Processor: 2Ghz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB Video Memory
- Storage: 1 GB available space
[ 6132 ]
[ 2625 ]