Patch 1.3.7 Now Live - New Features Added
Here's a full changelog: - Added Separatism mechanics - Fixed Action Points costs reported by users in the forums - Minor fixes
Separatism is a new gameplay mechanic. Its goal is to balance the difficulty for large countries in later stages of the game. As you conquer more and more territories, various cultural differences will start causing civil unrest and you will need to spend more resources in order to keep your country stable. Separatism has several levels and each level brings more trouble. The update comes with a new in-game menu, new actions and cooldowns to manage the crisis. This is a brand new gameplay mechanic and we're looking forward to your feedback, should you decide to take part in the beta weekend.
For some projects, the implementation and maintenance costs are connected to country population size / GDP / number of provinces. Detailed information is provided in tooltip while selecting maintenance cost in Projects window. For example: project 'Universal Health Service' maintenance costs are linked to population. For a very populous countries maintaining such service can be relatively AP expensive. Also, when your country provinces have a very high GDP values, you do not need so many projects providing GDP growth. Please take into consideration that some advanced projects may be working good with small/medium countries only. Therefore, as your GDP and Population grow high enough, you may think about deactivating advanced projects to save some AP/money for actions like spying/blocks/United Nations. (simple projects from the beginning of projects 'chain' should be now affordable) A good idea is to check projects maintenance costs in Statistics window and manage projects by activating/deactivating them. It is worth to notice that Action Points increase is mainly connected with population size and number of high score rated provinces. However, having a very high population size, Projects maintenance costs based on population can be higher than AP income based on population.
[ 2017-03-16 18:20:03 CET ] [ Original post ]
We have just updated Realpolitiks to version 1.3.7 and introduced a new important game element along with several bug fixes and balacing tweaks. We would also like to thank everybody who took part in the weekend betatest and shared their comment in the forums! Based on the feedback, we have tweaked several things.
Please note that old savegames are not compatible with the new build. If you want to finish the campaign, you can roll back to the previous build by selecting 134build in the Betas tab (Right click the game in Steam library and navigate to Betas tab).
Here's a full changelog: - Added Separatism mechanics - Fixed Action Points costs reported by users in the forums - Minor fixes
Separatism
Separatism is a new gameplay mechanic. Its goal is to balance the difficulty for large countries in later stages of the game. As you conquer more and more territories, various cultural differences will start causing civil unrest and you will need to spend more resources in order to keep your country stable. Separatism has several levels and each level brings more trouble. The update comes with a new in-game menu, new actions and cooldowns to manage the crisis. This is a brand new gameplay mechanic and we're looking forward to your feedback, should you decide to take part in the beta weekend.
How Action Points (AP) work in 1.3.7
For some projects, the implementation and maintenance costs are connected to country population size / GDP / number of provinces. Detailed information is provided in tooltip while selecting maintenance cost in Projects window. For example: project 'Universal Health Service' maintenance costs are linked to population. For a very populous countries maintaining such service can be relatively AP expensive. Also, when your country provinces have a very high GDP values, you do not need so many projects providing GDP growth. Please take into consideration that some advanced projects may be working good with small/medium countries only. Therefore, as your GDP and Population grow high enough, you may think about deactivating advanced projects to save some AP/money for actions like spying/blocks/United Nations. (simple projects from the beginning of projects 'chain' should be now affordable) A good idea is to check projects maintenance costs in Statistics window and manage projects by activating/deactivating them. It is worth to notice that Action Points increase is mainly connected with population size and number of high score rated provinces. However, having a very high population size, Projects maintenance costs based on population can be higher than AP income based on population.
Realpolitiks
Jujubee S.A.
1C Company
2017-02-16
Singleplayer
GameBillet
12.38 /
€
Game News Posts 50
🎹🖱️Keyboard + Mouse
Mixed
(861 reviews)
https://store.steampowered.com/app/553260 
The Game includes VR Support
Realpolitiks Linux [460.95 M]
Realpolitiks - New Power DLC
Realpolitiks is a streamlined real-time grand strategy game that allows you to become the ruler of any contemporary nation. Dive deep into the issues of the modern world, with its current geopolitical borders, using your country’s power and economic strength to engage in military conflicts and international affairs. Choose your own method of coping with other nations' interests, unexpected events, global threats and various crises. Deal with the disintegration of the European Union, the expansion of Islamic State, the aftermath of World War III and many other real and fictional scenarios.
Based on three main political systems (democracy, authoritarianism, totalitarianism), Realpolitiks allows you to extend the influence of your country through various means, all in order to win the race for global domination. Use your diplomatic skills, economic advantages, military power and the full freedom of moral and ethical decision-making to become a world superpower and ensure the well-being of your citizens.
Grow and develop your nation to the highest possible levels of economic power, technological competitiveness and military supremacy in globally-ranked charts. The choice is yours as to whether you become a valued member of the United Nations, or a nuclear tyrant, bullying all those around you. Expand your territory any way you like with the whole-world sandbox gameplay of Realpolitiks, even creating colonies out at sea. And if that's not enough, try spreading the seed of our civilization to outer space...
Based on three main political systems (democracy, authoritarianism, totalitarianism), Realpolitiks allows you to extend the influence of your country through various means, all in order to win the race for global domination. Use your diplomatic skills, economic advantages, military power and the full freedom of moral and ethical decision-making to become a world superpower and ensure the well-being of your citizens.
Grow and develop your nation to the highest possible levels of economic power, technological competitiveness and military supremacy in globally-ranked charts. The choice is yours as to whether you become a valued member of the United Nations, or a nuclear tyrant, bullying all those around you. Expand your territory any way you like with the whole-world sandbox gameplay of Realpolitiks, even creating colonies out at sea. And if that's not enough, try spreading the seed of our civilization to outer space...
Features:
- Lead any country in the world to global domination in various game scenarios.
- Shape your country's political system and course determine its relations with other nations.
- Deal with internal and external affairs and face threats from natural disasters, terrorism, financial crises and more.
- Make use of common political instruments in your international relations, including spy tactics and espionage to directly influence other nations’ internal affairs.
- Take the moral and ethical high road in your dealings with others, or not...
- High replay value ensured by a broad decision tree in all matters, as well as diverse mini-scenarios and random events.
MINIMAL SETUP
- OS: Ubuntu 16 / Mint
- Processor: Intel Pentium G3020Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 520 or better. 1GB VRAM or more
- Storage: 700 MB available spaceAdditional Notes: Please note that the support for Intel HD cards is limited. Videocards such as Intel HD 4000 are below the minimum requirements and will run the game very poorly. Please consider downloading the free demo to check whether the game runs well on your system.
- OS: Ubuntu 16 / Mint
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 740 / AMD Radeon R7 250
- Storage: 1 GB available space
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