Hey everyone,
Were back at it again with another Development Blog of our upcoming Realpolitiks 2! Youve been asking for more content and more episodes so here comes a brand new issue for you to read. This time we are talking about the infrastructure:
For those of you who are new and do not know what we are going to talk about - infrastructure is a wide range of building abilities and specific projects that can modify the overall well-being of the region. Some projects unlock new buildings which can impact the income and unhappiness, as well as HDI, armies, and other crucial attributes. Naturally, we got land and naval improvements, and some buildings can only be constructed on a specific terrain type (like deserts or mountains).
As you may have known, the amount of infrastructure in Realpolitiks 1 was quite limited. Developing a countrys province consisted mostly of a one-time purchase that added a set of simple bonuses. While designing Realpolitiks 2 we came to a conclusion that developing your own country should be an engaging and rewarding experience for the player. Thats why weve put in the work to give our players the necessary tools, so that they could create their modern empire as they see fit. The topic of infrastructure will consist of: buildings, actions on provinces, and actions on regions.
Lets begin with buildings, shall we? They are a highly developed and important part of our game. Right off the bat, weve got several dozen of them available and each of them is a complex of smaller buildings that are divided into levels, from the simple ones to the more developed. An example would be agriculture - on a land province we can enact farms which help with increasing the population and GDP. But we havent finished yet, as farms can be upgraded to breeding farms or even agricultural centers. Improvements reduce the negative impact on the environment and contribute to a decrease in unemployment. But thats not all. If our country has the right system and we have the right projects implemented, we can transform agricultural centers into a state-owned farm. Neato! Each of these buildings has its own unique appearance, and each one can be demolished at any time and a new building can take its rightful place.
Actions on provinces are a completely new addition compared to that of what we know from the first Realpolitiks. They bring a wide range of activities that we can undertake individually in each province of our country. Some can implement a specific project and after completion it will provide us with some specific bonuses that affect the province as well as the whole country. An example would be the Military Parade, which increases dissatisfaction in the very province itself, but on a national scale it increases military opinion. Another example would be an ongoing action that represents the implementation of a plan. This action will continue to work until we cancel it out. An example would be the Propaganda Campaign, which reduces dissatisfaction in the province, while increasing Personal Control in the country and the increase in conscripts.
Actions on regions work similarly to actions on provinces, but they are much more powerful. Many countries start the game without having a unified region. Regions are often shared by several countries and the unification of those regions will be a strong motivation for military or political conquest. Actions on regions provide bonuses to all provinces within that region. What is important is that they can be carried out and kept in parallel with actions on provinces. If you run out of resources in your country, you can introduce the Mining Grants action in a united region, and implement the Increased Mining action in the provinces under its influence, and significantly increase your resources in a relatively short time.
Thats what we have for you this time, we hope you are enjoying the content and you are ready for Realpolitiks II. Remember, you can always leave a comment, or post a thread in the Steam discussions to let us know of your thoughts and suggestions. And dont forget to add the game to your Steam Wishlist!
https://store.steampowered.com/app/1248060/Realpolitiks_II/
Realpolitiks
Jujubee S.A.
1C Company
2017-02-16
Singleplayer
GameBillet
12.38 /
€
Game News Posts 50
🎹🖱️Keyboard + Mouse
Mixed
(861 reviews)
https://store.steampowered.com/app/553260 
The Game includes VR Support
Realpolitiks Linux [460.95 M]
Realpolitiks - New Power DLC
Based on three main political systems (democracy, authoritarianism, totalitarianism), Realpolitiks allows you to extend the influence of your country through various means, all in order to win the race for global domination. Use your diplomatic skills, economic advantages, military power and the full freedom of moral and ethical decision-making to become a world superpower and ensure the well-being of your citizens.
Grow and develop your nation to the highest possible levels of economic power, technological competitiveness and military supremacy in globally-ranked charts. The choice is yours as to whether you become a valued member of the United Nations, or a nuclear tyrant, bullying all those around you. Expand your territory any way you like with the whole-world sandbox gameplay of Realpolitiks, even creating colonies out at sea. And if that's not enough, try spreading the seed of our civilization to outer space...
Features:
- Lead any country in the world to global domination in various game scenarios.
- Shape your country's political system and course determine its relations with other nations.
- Deal with internal and external affairs and face threats from natural disasters, terrorism, financial crises and more.
- Make use of common political instruments in your international relations, including spy tactics and espionage to directly influence other nations’ internal affairs.
- Take the moral and ethical high road in your dealings with others, or not...
- High replay value ensured by a broad decision tree in all matters, as well as diverse mini-scenarios and random events.
- OS: Ubuntu 16 / Mint
- Processor: Intel Pentium G3020Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 520 or better. 1GB VRAM or more
- Storage: 700 MB available spaceAdditional Notes: Please note that the support for Intel HD cards is limited. Videocards such as Intel HD 4000 are below the minimum requirements and will run the game very poorly. Please consider downloading the free demo to check whether the game runs well on your system.
- OS: Ubuntu 16 / Mint
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 740 / AMD Radeon R7 250
- Storage: 1 GB available space
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