- Improved lighting.
- Boss Ghoros doesn't get damage during it's change of phase.
- Fixed: Enemies Ghost, Big Bat and zone enemies stop shooting when freezed and resume shooting when defreezed.
- Fixed: Zone enemies resume explosion if freezed during explode animaton and then defreezed.
- Fixed: twister enemies now are affected by the lightning wave weapon.
[ 2016-09-01 10:09:08 CET ] [ Original post ]
- Improved lighting.
- Boss Ghoros doesn't get damage during it's change of phase.
- Fixed: Enemies Ghost, Big Bat and zone enemies stop shooting when freezed and resume shooting when defreezed.
- Fixed: Zone enemies resume explosion if freezed during explode animaton and then defreezed.
- Fixed: twister enemies now are affected by the lightning wave weapon.
[ 2016-09-01 10:09:08 CET ] [ Original post ]
- Balanced difficulty of Arcade and Survival modes, adjusted for humans.
- New icons for weapons.
- Improved visibility of enemy projectiles.
- Re lighting scenarios for better visibility of the action during the game.
- New characters Shader for better visibility during the game.
[ 2016-07-15 11:46:03 CET ] [ Original post ]
- Balanced difficulty of Arcade and Survival modes, adjusted for humans.
- New icons for weapons.
- Improved visibility of enemy projectiles.
- Re lighting scenarios for better visibility of the action during the game.
- New characters Shader for better visibility during the game.
[ 2016-07-15 11:46:03 CET ] [ Original post ]
- Fixed major bug relative to the weapon’s damage limitation in hard and extreme difficulties of the arcade mode.
- Implemented new warning text to tell players when their character’s level is limited due to being in hard or extreme difficulties.
[ 2016-05-04 15:59:08 CET ] [ Original post ]
- Fixed major bug relative to the weapons damage limitation in hard and extreme difficulties of the arcade mode.
- Implemented new warning text to tell players when their characters level is limited due to being in hard or extreme difficulties.
[ 2016-05-04 15:59:08 CET ] [ Original post ]
- Enemy Big Bat doesn’t shoot at heroes when it’s burning.
- Gameplay adjustments
[ 2016-05-02 15:58:17 CET ] [ Original post ]
- Enemy Big Bat doesnt shoot at heroes when its burning.
- Gameplay adjustments
[ 2016-05-02 15:58:17 CET ] [ Original post ]
- Updated nav mesh of Forest Level 2.
- Enemy Plant doesn’t shoot at heroes when they’re invisible.
- Enemy Mini Spider spawned from spider eggs die when the level is completed.
- Enemy Statue doesn’t move its head when freezed.
- Playability adjustments in worlds Castle and Forest.
[ 2016-04-29 16:10:00 CET ] [ Original post ]
- Updated nav mesh of Forest Level 2.
- Enemy Plant doesnt shoot at heroes when theyre invisible.
- Enemy Mini Spider spawned from spider eggs die when the level is completed.
- Enemy Statue doesnt move its head when freezed.
- Playability adjustments in worlds Castle and Forest.
[ 2016-04-29 16:10:00 CET ] [ Original post ]
- Fixed: players can only level up to level 90.
- Fixed: when a player is spawned behind a building or tree, it will be transparent the whole time.
- Fixed: weapon 13 had an incorrect behaviour, it would show lightnings even when not firing.
- When the player is in bullet time, HUD texts animation will maintain full speed.
- In game modes where players can hurt each other, disabled the shields at the beginning of the match.
- Character’s life now depend on each character’s level, not on first character’s level.
- Improvement in the score screen of the survival mode in single player.
- New button to go back from the reset screen.
[ 2016-04-29 12:54:21 CET ] [ Original post ]
- Fixed: players can only level up to level 90.
- Fixed: when a player is spawned behind a building or tree, it will be transparent the whole time.
- Fixed: weapon 13 had an incorrect behaviour, it would show lightnings even when not firing.
- When the player is in bullet time, HUD texts animation will maintain full speed.
- In game modes where players can hurt each other, disabled the shields at the beginning of the match.
- Characters life now depend on each characters level, not on first characters level.
- Improvement in the score screen of the survival mode in single player.
- New button to go back from the reset screen.
[ 2016-04-29 12:54:21 CET ] [ Original post ]
Wow, it's been a long road to this day, but we're hyped to offer Demon's Crystals to the Steam community! We launched yesterday and are already in the popular new games to which we say "Thanks guys!" We also want everyone to know that consoles (PS4, Xbox One, and Wii U) are in the works and we hope to launch later this year!
[ 2016-04-22 11:03:30 CET ] [ Original post ]
Wow, it's been a long road to this day, but we're hyped to offer Demon's Crystals to the Steam community! We launched yesterday and are already in the popular new games to which we say "Thanks guys!" We also want everyone to know that consoles (PS4, Xbox One, and Wii U) are in the works and we hope to launch later this year!
[ 2016-04-22 11:03:30 CET ] [ Original post ]
🎮 Full Controller Support
- Demon's Crystals Depot Linux [1.07 G]
- Arcade, 1-4 players
This is a coop mode that can be played by up to four players, with the goal of completing the three worlds and defeating the final bosses. Characters have a leveling system that will affect their endurance and strength.
- Survival, 1 player
You will have to survive as long as possible. You will be able to compete against other players around the world thanks to the online rankings.
- 6 local multiplayer game modes, 2 to 4 players: Survival, Deathmatch, Vs, Crystal Attack, Capture the Great Crystal, and Kill the Enemies "
- OS: Ubuntu 12.04 or later
- Processor: 1.5GHz processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MB VRAM
- Storage: 410 GB available space
[ 6092 ]
[ 3458 ]