Hi friends! This is the innaugural post for the Vidar community hub on Steam! ::flails wildly:: It coincides with the second of our big content-pushes in advance of Early Access launch (January 31, 2017 - mark your calendar!). This patch is focused on Groa, Csaba, and Tomi and reworks some of their quests, along with adding cutscenes and quests for them. As always, lots of bug fixes are in. Let us know what you think! This weekend, we're headed to the first ever GaymerX East! Come get your diversity-in-games fix and play the latest Vidar demo. If you plan to attend, make sure to buy your tickets in advance, as I've been told they will not be selling tickets at the door.
Alpha 0.7.4.0
Quests
- New Quest: Family Time. Get it from Cecilia, but it's time limited
- New Quest: Hunting Party. Get it from Groa, once he's healed up and ready.
- Completely restructured quest; removed dozens of progress-blocking bugs
- Added additional dialogue for all potential helpers
- Added additional dialogue for Csaba
- When Groa is in your party, he can be instructed to hang back so you can solve puzzles; you still need to get him back in your party to exit the room
- The bottle of purified water, and the bottle of enhanced water, can no longer be consumed
- All potential helpers can now ID an enoki mushroom midway through the quest
- Choosing "no" when adding the mushroom to the water will no longer take away the mushroom anyways
- Added a rare path to obtain to obtain the quest which will bypass a few steps - it's not easy, though!
- Picking up a mushroom will no longer reveal "Dr. Spore" if it wasn't already given to you by Gusztav
- The journal now correctly updates
- Cail properly leaves when returning to town
- The correct rewards are distributed for this quest
- This quest correctly completes as soon as you come back to town
- Text on completion displays better
- Fixed a bug concerning Fish spoilation
- Fixed a bug related to light pillar activation
- Fixed a bug related to wall lantern activation
- Split the puzzle in Boulder Cave 4 into three pieces, so you can reset each separately
- Fixed several crashes related to Dark Cave Room 2
- Altered Ice Cave 4 so that quest items are still reachable after solving the puzzles
- Added a blue torch at the entrance to the wolf cave
- Fixed a crash if entering water with a bucket in inventory
- Added 15 new cutscenes
- Borbalo will no longer stay out in the cold forever after Sandor dies
- Csaba will no longer stay outside once Tomi dies; her dialogue has been updated
- Csaba will grieve Groa outside
- Csaba is now aware when her son is dead
- Rozsa's dialogue better reflects if Sandor died on first night
- Dani goes outside to mourn Tamas
- Canceling when Mihaly asks you if you have any requests will keep the current music playing
- Groa will now stand outside to mourn Tomi and Csaba; his dialogue has been updated for both
- Fixed a bug where the completion date of failed quests was not being calculated correctly (this impacts a fair number of dialogues)
- Various text fixes
- Profession changes / inheritance now *actually* loads from a save file
- The Tool UI now recognizes whether you have a Gamepad plugged in, and displays a keyboard key for tool use if you don't have one
- Various tile passage fixes
- Fixed various bugs related to Erik's Cave, including UI
- Tamas' black-and-white sprite on the load screen has been fixed
- The Shovel tool's icon matches the rest
- The "tunnel" nameplate in the Dark Cave tunnel no longer shows up
- Fixed the transfer from the ladder in the Dark Cave tunnel
- The lantern tool now displays light before you acquire it
- The player must face the correct direction to pick up the music box
- When electing to stay in a room after viewing the Teleport Menu, the room's music will resume
- Fixed an occasional crash related to particle effects
- Groa's grave no longer displays prematurely
- Fixed a bug related to lighting displays, which will impact the entire game but be most notable in the Dark Cave
- Linux build is now operational!
[ 2016-11-07 19:10:55 CET ] [ Original post ]
🎮 Full Controller Support
- Vidar Content - Linux 64 [428.08 M]
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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