This past week, the nominees for Playcrafting's annual "Bit Awards" came out, and Vidar is nominated for Best PC/Console Game of the Year!! Which is really just pretty dang awesome. The award show will be on December 15, and if you're in the NYC area, it'd be great to see you there. Tickets are on sale here.
"Bad Trip" is the penultimate content patch before Early Access. The next one will come out in late December, as we try to cram as many possible bug fixes in as we can. There may be additional patches after that for still more fixes, but it's unlikely any new quests etc. will be added until February (although never say never!)
Alpha 0.7.5.0
Quests
- New Quest: Vodka Stinger. Dani's been reading some strange books. A Brighter Tomorrow
- Fixed several bugs related to Dorottya's dialogue
- Fixed several bugs related to using the Imp Oil lantern Den of Darkness
- Slightly updated the receipt cutscene Dr. Spore
- Robert's reminder text has been fixed Faith in the Dead
- Added some pep in Borbalo's step at the Church
- Fixed some reminder dialogue Residue
- Collecting oil will no longer freeze the game The Second Son
- Improved Sandor's faith tracking
- Fixed a crash that occurs if this quest times out and Borbalo is dead To Feed a Village
- Various journal fixes
- New Mechanic: Bucket. You'll find these scattered throughout the Water Cave.
- Fixed various tile spawning issues in the water cave
- Fixed a crash related to vine spawning in the water cave
- Added 13 new puzzle options to water cave
- Reenabled reset once you enter the Dark Cave; reset is all around better now
- Fixed some graphics glitches related to pull switches and levers
- The purple lever's color has been adjusted to be more purpley, and in line with the other things that match that switch color
- Added gates in IC1 and IC2 to make the shortcut function more clear
- Pull switches and levers that cannot be used more than once have been modified for that fact to be clearer
- Barrel use has been modified; you now use the lantern to refuel, rather than the interact button
- Added particle FX to moveable mirrors, pillars, and gargoyles
- Added sfx for everyone's dialogue
- Fixed a crash in Dorry's dialogue after Kat dies
- Fixed a crash in Gusztav's dialogue after Robert dies
- Fixed a crash in Robert's dialogue after he becomes the Doctor
- Added several cutscenes and path variants for Gusztav after Robert dies
- Added several cutscenes and path variants for Gusztav after all 3 patients are dead
- Arpad won't misidentify you on Day 1
- Robert's cutscenes where he identifies mushrooms are a little less annoying
- Tomi has a few games he wants to play, if you're willing
- Sandor's faith now tracks better; there are several ways to influence whether he has faith
- New Mechanic: Patients. Three extra lives have been added to Vidar.
- New Mechanic: Tomi's Caregiver. If Tomi is ever orphaned, various citizens may step up to help.
- New Mechanic: Mushroom Effects. Every mushroom can do something helpful or harmful to you; be careful what you eat, if you don't know what it is.
- Mushrom identification is slightly better
- The sick room in the hospital is no longer visible
- Various fixes to item descriptions
- Unlocked some of the doors in the inn
- Lots of fixes to the campfire - it's just overall way less buggy. Also note, the game will no longer save after using one.
- Dani sticks around at the castle ruins once she goes there
- Items can't be used in town now
- Added particle effects for lightpillar use
- Houses in Vidar won't close if a resident is out mourning for the day
- Fixed the door to the poor house and hospital when it's closed / locked
- Fixed a passage issue at the poor house
[ 2016-11-28 21:37:29 CET ] [ Original post ]
🎮 Full Controller Support
- Vidar Content - Linux 64 [428.08 M]
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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