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Alpha 0.7.6.0 "Room at the Inn" is now live!
Quests
[ 2016-12-26 19:45:13 CET ] [ Original post ]
Hi friends!
Happy holidays to all of our alpha testers! Today is the release of the final pre-Early Access content patch, and it includes new puzzles, a new town event, and a fun new mechanic. It also inlcudes a ton of bug fixes for the final conclusion.
Alpha 0.7.6.0
Quests
- New Town Event: Wake. Explore Tamas and Dani's friendship in the mid-game.
- Modifications made to "Hunting Party"
- Added 25 new puzzles in the Ice Cave (bringing the total in the Ice Cave to 64; you'll see 12 in a given playthrough, give or take)
- Added a new path through Ice Cave 1
- Added a new path through Ice Cave 2
- Added two new paths through Ice Cave 3
- Added a new path through Ice Cave 4
- Holes in the last room of the Ruins now properly block your path
- Fixed various crashes related to the Ruins
- Fixed various graphics issues in the Ruins
- Fixed various passage issues in the Ruins
- Lightbridges in the Ruins are now embettered
- Opening one door in the fifth room of the Ruins will not open all of the rest of the doors
- Pillars now really do serve as pressure for the sake of pressure plates
- Ramps placed in the water work appropriately
- Reset now works in the Ruins Cave
- Reset now no longer crashes the game if you have loaded a boulder into a geyser in the Boulder Cave AND have loaded the game from a save (that's a mouthful)
- Reset now correctly resets pressure plates
- Room five of the Ruins is now flooded with water
- The timer better functions in the Ruins cave
- Tools can now be used in the Ruins
- Wolves now move around in the Ruins
- YOU CAN NOW FALL THROUGH THE ICE IN THE RUINS CAVE (this is in all caps because it seriously took me way too long)
- Other spoilery fixes to the Ruins cave
- Autosave: when you start a new game, a new save file will be created immediately. Autosave will now save over that file (or, if you're continuing, from whatever file you loaded) rather than always autosaving a new file at the top. This means that saves kind of function like save slots now.
- The analogue stick is now enabled
- The Tool and Timer UI are hidden during the final confrontation
- Additional decorations have been added to the Ruins
- The progress bar at the start of a new file now tells you what it's doing
- F6 has been disabled
- Fixed a crash related to NPC dialogue sounds
- Fixed graphic rendering of items on tables
- Fixed player transparency when in water
- Fixed various other client bugs
[ 2016-12-26 19:45:13 CET ] [ Original post ]
Vidar
Razbury Games
Developer
Razbury Games
Publisher
2017-06-14
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(15 reviews)
The Game includes VR Support
Public Linux Depots:
- Vidar Content - Linux 64 [428.08 M]
Available DLCs:
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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