New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Vidar | |
Developer | Razbury Games | |
Publisher | Razbury Games | | |
Tags | Indie RPG Singleplayer | | |
Release | 2017-06-14 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 36 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/355370  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Vidar Content - Linux 64 [428.08 M]
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DLC | Vidar - Digital Soundtrack
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LINUX STREAMERS (0)
Hotfix 0.7.6.2 |
Hi friends!
Another little patch tonight, because some users were reporting seeing strange white boxes in the cave. While it wasn't progress blocking, it was gross. This includes some additional minor fixes that I've been working on the past few days as well.
Alpha 0.7.6.2
- Random white boxes throughout the cave have been converted back into the dancing cobwebs they once were
- Sandor's and Erik's SFX are more consistent
- Fixed a bug in Puzzle 80 where a boulder was refusing to move
- Fixed a bug in Puzzle 80 where it was possible for the light pillar to crash the game if you were super good at solving the puzzle
- Darkened the last two rooms of the Ruins
- Fixed various screen shake issues
- Fixed various reset issues in the Ruins
- Fixed various passage issues in town
- Fixed a bug which would allow inadvertant low-ground access in the Water Cave
- Various vines and ladders throughout the game now trigger climbing animations
- Fixed a bug in puzzle 41 where a hole was not spawning under a lightbridge **
- Csaba's charity ask is a little cleaner
- Mihaly will no longer misidentify you in his intro dialogue
- Added audio to the conclusion cutscene
- Fixed a situation in Puzzle 9, Option 3 where you could get stuck in an infinite loop with no chance of escape. I thought about retroactively justifying this as a metaphor for life, but decided instead to just add an extra block. **
- Fixed a door in Ice Cave 3c that, even though it looked like it opened, it was lying to you.
- Ghosts are less mobile in Ice Cave 1b
Fixes marked with ** will require a new save file - if you happen to have been unlucky in rolling those puzzle options, apologies!
- Dean
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[ 2017-01-06 05:00:48 CET ] [ Original post ] |