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Hotfix 0.7.6.2
[ 2017-01-06 04:00:48 CET ] [ Original post ]
Hi friends! Another little patch tonight, because some users were reporting seeing strange white boxes in the cave. While it wasn't progress blocking, it was gross. This includes some additional minor fixes that I've been working on the past few days as well.
Alpha 0.7.6.2
- Random white boxes throughout the cave have been converted back into the dancing cobwebs they once were
- Sandor's and Erik's SFX are more consistent
- Fixed a bug in Puzzle 80 where a boulder was refusing to move
- Fixed a bug in Puzzle 80 where it was possible for the light pillar to crash the game if you were super good at solving the puzzle
- Darkened the last two rooms of the Ruins
- Fixed various screen shake issues
- Fixed various reset issues in the Ruins
- Fixed various passage issues in town
- Fixed a bug which would allow inadvertant low-ground access in the Water Cave
- Various vines and ladders throughout the game now trigger climbing animations
- Fixed a bug in puzzle 41 where a hole was not spawning under a lightbridge **
- Csaba's charity ask is a little cleaner
- Mihaly will no longer misidentify you in his intro dialogue
- Added audio to the conclusion cutscene
- Fixed a situation in Puzzle 9, Option 3 where you could get stuck in an infinite loop with no chance of escape. I thought about retroactively justifying this as a metaphor for life, but decided instead to just add an extra block. **
- Fixed a door in Ice Cave 3c that, even though it looked like it opened, it was lying to you.
- Ghosts are less mobile in Ice Cave 1b
[ 2017-01-06 04:00:48 CET ] [ Original post ]
Vidar
Razbury Games
Developer
Razbury Games
Publisher
2017-06-14
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(15 reviews)
The Game includes VR Support
Public Linux Depots:
- Vidar Content - Linux 64 [428.08 M]
Available DLCs:
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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