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Name

 Vidar 

 

Developer

 Razbury Games 

 

Publisher

 Razbury Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2017-06-14 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 36 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/355370 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vidar Content - Linux 64 [428.08 M] 


DLC

 Vidar - Digital Soundtrack 




LINUX STREAMERS (0)




Hotfix 0.7.6.2

Hi friends!

Another little patch tonight, because some users were reporting seeing strange white boxes in the cave. While it wasn't progress blocking, it was gross. This includes some additional minor fixes that I've been working on the past few days as well.

Alpha 0.7.6.2

  • Random white boxes throughout the cave have been converted back into the dancing cobwebs they once were
  • Sandor's and Erik's SFX are more consistent
  • Fixed a bug in Puzzle 80 where a boulder was refusing to move
  • Fixed a bug in Puzzle 80 where it was possible for the light pillar to crash the game if you were super good at solving the puzzle
  • Darkened the last two rooms of the Ruins
  • Fixed various screen shake issues
  • Fixed various reset issues in the Ruins
  • Fixed various passage issues in town
  • Fixed a bug which would allow inadvertant low-ground access in the Water Cave
  • Various vines and ladders throughout the game now trigger climbing animations
  • Fixed a bug in puzzle 41 where a hole was not spawning under a lightbridge **
  • Csaba's charity ask is a little cleaner
  • Mihaly will no longer misidentify you in his intro dialogue
  • Added audio to the conclusion cutscene
  • Fixed a situation in Puzzle 9, Option 3 where you could get stuck in an infinite loop with no chance of escape. I thought about retroactively justifying this as a metaphor for life, but decided instead to just add an extra block. **
  • Fixed a door in Ice Cave 3c that, even though it looked like it opened, it was lying to you.
  • Ghosts are less mobile in Ice Cave 1b


Fixes marked with ** will require a new save file - if you happen to have been unlucky in rolling those puzzle options, apologies!

- Dean


[ 2017-01-06 05:00:48 CET ] [ Original post ]