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Hotfix 0.7.6.4
[ 2017-01-11 18:18:17 CET ] [ Original post ]
Hi friends! A rare-ish bug has been discovered where, under the right circumstances, you can try Erik's puzzle again after the first attempt. And it causes the whole game to crash. Of course, every single press outlet has found it immediately ːralphhurtː This patch is to address that, and a few other fixes from the HyperRPG stream this past Monday!
Alpha 0.7.6.4
- You can now pull a pillar when someone else is in your party
- Added a block in Ice Cave 3c so that you can go back to the entrance if you'd like
- You can no longer walk over the holes in the Dark Cave Waypoint
- Holes in the Ice Cave area will prevent you from walking on them unless they abut ice. This is to prevent falling off the edges in the ice cave if there's no real puzzle around you
- You can no longer walk over the rope coil in Vidar East; it provides text when you interact with it
- Message box readibility has been improved
- The tool and timer UI will now hide whenever someone is talking
- Spoilery-fixes to puzzle 72 and 75
- Fixed the reset in IC4b that would cause you to disappear once you activated the bridge (sorry Malika!)
- Using statues in the Ruins no longer stops screenshake
- Fixed a slight drawing issue in Puzzle 76
- The end of an era: you cannot complete Erik's cave if he isn't on the correct tile
- Finishing Erik's puzzle (whether successfully or not) will still clear the entrance before you report back to Sandor, regardless of room choice or puzzle layout
[ 2017-01-11 18:18:17 CET ] [ Original post ]
Vidar
Razbury Games
Developer
Razbury Games
Publisher
2017-06-14
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(15 reviews)
The Game includes VR Support
Public Linux Depots:
- Vidar Content - Linux 64 [428.08 M]
Available DLCs:
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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