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Name

 Vidar 

 

Developer

 Razbury Games 

 

Publisher

 Razbury Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2017-06-14 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 36 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/355370 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vidar Content - Linux 64 [428.08 M] 


DLC

 Vidar - Digital Soundtrack 




LINUX STREAMERS (0)




Hotfix 0.8.0.1

Hi friends!

Before I jump in I just want to say THANK YOU to all of you who have bought the game already! You're all amazing, and a particular shoutout to those sharing bug reports here or on Reddit, to those emailing me with feedback, and to those leaving reviews on the store page. Vidar is a massive game (about 15 hours of gameplay!) almost all of which is randomized in ways that make it incredibly difficult to test. So to those hitting walls in the game, I'm sorry; and to those telling me about it so I can fix it, thank you again <3

My goal going forward is bigger, more meaningful patches. During Alpha we had content patches with 2-3 quests, a few puzzle options, etc. coming out every few weeks. Moving forward, my goal is to combine these into a bigger patch roughly every two months, so it gives you something to really sink your teeth into. And for those who have beaten the game, it gives you something you can try to track down, not just a one-off quest. We're keeping roughly the same schedule for Early Access, and still plan to launch in late Fall. But reducing the frequency of patches I think is better for you (so there's more to play) and better for me (so I can do more thorough testing, and am less likely to introduce new issues every 2 weeks).

That being said, today we've got a small hotfix! This is to primarily address an issue where a ghost could spawn in Ice Cave 4b in a place that would block your path. That spawn location has been removed from any future new files. If you've run into this problem already, the ghost will be moved to a wider area the next time you load the game.

Please note this build is for Windows only right now. We'll move it to Mac/Linux next week, along with a fix to Piri's blessing that is impacting only those clients.

- Dean

Alpha 0.8.0.1 (Windows)

  • Fixed a crash in Puzzle 48, option 1
  • Fixed pathing issues in the Castle Ruins
  • Gave you escape options in case Szabina tries to trap you in the Castle Ruins
  • Fixed a hidden crash in Erik's cave
  • The camera now centers appropriately in Erik's Cave - Door Version
  • Fixed some typos
  • Moved a ghost that could block you in Ice Cave 4b
  • Your location now shows up on the Town Map


[ 2017-02-04 18:03:23 CET ] [ Original post ]

Hotfix 0.8.0.1

Hi friends!

Before I jump in I just want to say THANK YOU to all of you who have bought the game already! You're all amazing, and a particular shoutout to those sharing bug reports here or on Reddit, to those emailing me with feedback, and to those leaving reviews on the store page. Vidar is a massive game (about 15 hours of gameplay!) almost all of which is randomized in ways that make it incredibly difficult to test. So to those hitting walls in the game, I'm sorry; and to those telling me about it so I can fix it, thank you again <3

My goal going forward is bigger, more meaningful patches. During Alpha we had content patches with 2-3 quests, a few puzzle options, etc. coming out every few weeks. Moving forward, my goal is to combine these into a bigger patch roughly every two months, so it gives you something to really sink your teeth into. And for those who have beaten the game, it gives you something you can try to track down, not just a one-off quest. We're keeping roughly the same schedule for Early Access, and still plan to launch in late Fall. But reducing the frequency of patches I think is better for you (so there's more to play) and better for me (so I can do more thorough testing, and am less likely to introduce new issues every 2 weeks).

That being said, today we've got a small hotfix! This is to primarily address an issue where a ghost could spawn in Ice Cave 4b in a place that would block your path. That spawn location has been removed from any future new files. If you've run into this problem already, the ghost will be moved to a wider area the next time you load the game.

Please note this build is for Windows only right now. We'll move it to Mac/Linux next week, along with a fix to Piri's blessing that is impacting only those clients.

- Dean

Alpha 0.8.0.1 (Windows)

  • Fixed a crash in Puzzle 48, option 1
  • Fixed pathing issues in the Castle Ruins
  • Gave you escape options in case Szabina tries to trap you in the Castle Ruins
  • Fixed a hidden crash in Erik's cave
  • The camera now centers appropriately in Erik's Cave - Door Version
  • Fixed some typos
  • Moved a ghost that could block you in Ice Cave 4b
  • Your location now shows up on the Town Map


[ 2017-02-04 18:03:23 CET ] [ Original post ]