TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Hotfix 0.8.0.1

Hi friends! Before I jump in I just want to say THANK YOU to all of you who have bought the game already! You're all amazing, and a particular shoutout to those sharing bug reports here or on Reddit, to those emailing me with feedback, and to those leaving reviews on the store page. Vidar is a massive game (about 15 hours of gameplay!) almost all of which is randomized in ways that make it incredibly difficult to test. So to those hitting walls in the game, I'm sorry; and to those telling me about it so I can fix it, thank you again <3 My goal going forward is bigger, more meaningful patches. During Alpha we had content patches with 2-3 quests, a few puzzle options, etc. coming out every few weeks. Moving forward, my goal is to combine these into a bigger patch roughly every two months, so it gives you something to really sink your teeth into. And for those who have beaten the game, it gives you something you can try to track down, not just a one-off quest. We're keeping roughly the same schedule for Early Access, and still plan to launch in late Fall. But reducing the frequency of patches I think is better for you (so there's more to play) and better for me (so I can do more thorough testing, and am less likely to introduce new issues every 2 weeks). That being said, today we've got a small hotfix! This is to primarily address an issue where a ghost could spawn in Ice Cave 4b in a place that would block your path. That spawn location has been removed from any future new files. If you've run into this problem already, the ghost will be moved to a wider area the next time you load the game. Please note this build is for Windows only right now. We'll move it to Mac/Linux next week, along with a fix to Piri's blessing that is impacting only those clients. - Dean

Alpha 0.8.0.1 (Windows)


  • Fixed a crash in Puzzle 48, option 1
  • Fixed pathing issues in the Castle Ruins
  • Gave you escape options in case Szabina tries to trap you in the Castle Ruins
  • Fixed a hidden crash in Erik's cave
  • The camera now centers appropriately in Erik's Cave - Door Version
  • Fixed some typos
  • Moved a ghost that could block you in Ice Cave 4b
  • Your location now shows up on the Town Map


[ 2017-02-04 17:03:23 CET ] [ Original post ]

Hotfix 0.8.0.1

Hi friends! Before I jump in I just want to say THANK YOU to all of you who have bought the game already! You're all amazing, and a particular shoutout to those sharing bug reports here or on Reddit, to those emailing me with feedback, and to those leaving reviews on the store page. Vidar is a massive game (about 15 hours of gameplay!) almost all of which is randomized in ways that make it incredibly difficult to test. So to those hitting walls in the game, I'm sorry; and to those telling me about it so I can fix it, thank you again <3 My goal going forward is bigger, more meaningful patches. During Alpha we had content patches with 2-3 quests, a few puzzle options, etc. coming out every few weeks. Moving forward, my goal is to combine these into a bigger patch roughly every two months, so it gives you something to really sink your teeth into. And for those who have beaten the game, it gives you something you can try to track down, not just a one-off quest. We're keeping roughly the same schedule for Early Access, and still plan to launch in late Fall. But reducing the frequency of patches I think is better for you (so there's more to play) and better for me (so I can do more thorough testing, and am less likely to introduce new issues every 2 weeks). That being said, today we've got a small hotfix! This is to primarily address an issue where a ghost could spawn in Ice Cave 4b in a place that would block your path. That spawn location has been removed from any future new files. If you've run into this problem already, the ghost will be moved to a wider area the next time you load the game. Please note this build is for Windows only right now. We'll move it to Mac/Linux next week, along with a fix to Piri's blessing that is impacting only those clients. - Dean

Alpha 0.8.0.1 (Windows)


  • Fixed a crash in Puzzle 48, option 1
  • Fixed pathing issues in the Castle Ruins
  • Gave you escape options in case Szabina tries to trap you in the Castle Ruins
  • Fixed a hidden crash in Erik's cave
  • The camera now centers appropriately in Erik's Cave - Door Version
  • Fixed some typos
  • Moved a ghost that could block you in Ice Cave 4b
  • Your location now shows up on the Town Map


[ 2017-02-04 17:03:23 CET ] [ Original post ]

Vidar
Razbury Games Developer
Razbury Games Publisher
2017-06-14 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (15 reviews)
The Game includes VR Support
Public Linux Depots:
  • Vidar Content - Linux 64 [428.08 M]
Available DLCs:
  • Vidar - Digital Soundtrack

Vidar is Dying

In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.

A Random Story Every Time

In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.

New Challenges to Overcome

To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.

Key Features

  • Explore themes of grief, community, nostalgia, loss
  • Quests, rewards, and story determined by who lives and who dies
  • Town events reflect the state of Vidar, as jobs go untended
  • Four unique puzzle biomes, each with new takes on classic mechanics

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Radeon HD 2400 or comparable
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Memory: 2 GB RAM
GAMEBILLET

[ 6132 ]

6.22$ (79%)
0.90$ (91%)
24.49$ (30%)
16.97$ (15%)
15.95$ (60%)
4.85$ (71%)
3.29$ (18%)
15.99$ (20%)
4.19$ (16%)
0.40$ (90%)
25.00$ (50%)
16.99$ (15%)
33.19$ (17%)
24.78$ (17%)
8.00$ (80%)
1.60$ (90%)
50.96$ (15%)
14.99$ (25%)
12.89$ (14%)
8.49$ (15%)
3.00$ (80%)
5.00$ (75%)
9.93$ (17%)
5.00$ (75%)
20.99$ (16%)
9.74$ (35%)
28.97$ (42%)
4.12$ (17%)
16.97$ (15%)
3.00$ (90%)
GAMERSGATE

[ 2625 ]

8.0$ (60%)
1.88$ (92%)
2.55$ (87%)
5.4$ (73%)
3.48$ (83%)
0.9$ (92%)
4.95$ (67%)
1.7$ (83%)
17.27$ (42%)
0.75$ (85%)
21.59$ (28%)
6.8$ (66%)
5.0$ (50%)
1.5$ (90%)
0.75$ (85%)
15.0$ (70%)
3.61$ (82%)
19.99$ (20%)
4.75$ (76%)
1.95$ (90%)
11.99$ (40%)
0.42$ (79%)
1.0$ (80%)
5.0$ (75%)
17.99$ (10%)
0.69$ (86%)
0.49$ (51%)
0.45$ (85%)
9.89$ (34%)
53.99$ (10%)

FANATICAL BUNDLES

Time left:

8 days, 19 hours, 41 minutes


Time left:

14 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

11 days, 19 hours, 41 minutes


Time left:

36 days, 19 hours, 41 minutes


Time left:

16 days, 19 hours, 41 minutes


Time left:

8 days, 19 hours, 41 minutes


Time left:

43 days, 19 hours, 41 minutes


Time left:

32 days, 19 hours, 41 minutes


Time left:

29 days, 19 hours, 41 minutes


Time left:

37 days, 19 hours, 41 minutes


Time left:

39 days, 19 hours, 41 minutes


HUMBLE BUNDLES

Time left:

3 days, 13 hours, 41 minutes


Time left:

17 days, 13 hours, 41 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE