Hi friends! Tonight we're launching a patch that fixes a lot of the progress blocking bugs identified in the Windows build. I can't thank you all enough for putting up with the early pains of early access - your feedback in this incredibly randomized, way-too-ambitious project has been invaluable. This build is, again, Windows only. We've noticed two pretty egregious bugs - one from Piri's blessing, and one from the Dark Cave - that are crashing the game for Mac and Linux users. We'll be fixing those this weekend, and deploying a patch for Mac and Linux that includes those plus all of the fixes from this patch and the last one. Mac and Linux are not natively supported with RPG Maker VX Ace, so everything is a little wonkier on that side. This patch also removes Dark Cave 4 entirely. The room felt way too penalizing, and the puzzles were not accomplishing what I wanted. Plus, I've been wanting to take out a single room from all biomes (bringing each down to 3) for balance reasons. But that's a big disentangling project, in part because (as I discovered for this patch), I need to scan the removed room for any important quest items that may have spawned and move them into another room. At some point, the puzzles and mechanics in Dark Cave 4 will be redesigned brought back in as an alternate possible room to explore. Until then, you're saved from the horrors of that room! We are doing previews of upcoming content patches on www.vidarthegame.com - the next one, "Caught In Your Web," is coming on April 4! We'll be showcasing the extra quests, zones, and puzzles as we approach that date.
Alpha 0.8.0.2
- Games created in version 0.8.0.0 or prior with a buggy Dark Cave 3 are now fixed
- Fixed a crash in Dorottya's dialogue
- Fixed a crash in Gusztav's dialogue
- Dark Cave 4 has been removed from the game.
- Dark Cave 3 has been redesigned slightly to accomodate this fact
- "Clearing the Way" now only extends the tunnel for 3 rooms
- "Sketched Out" now only requires three sketches to complete
- Quest Items for "Bring Him Home," "Light in the Darkness," "Dr. Spore", "Not a Thief," and the entrance to the library have been moved out of Dark Cave 4 (if they spawned there) and scattered throughout the remaining 3 rooms.
- Time is now stopped in the Library and the Wolf Cave
- Fixed a bug that revealed Dark Cave 1 before you picked up the lantern. If you managed to advance to the Dark Cave without picking up the lantern, it has been added to your inventory. This should resolve the bug that some reported as being unable to switch tools in the cave.
- Rubble for "Clearing the Way" will now spawn correctly in Dark Cave 2b
- Removed a glowing tile that was blocking a path in Boulder Cave 3
- Fixed a reset issue in Dark Cave 1 that could cause you to get stuck in the last puzzle
- Fixed a bug in Puzzle 35, Option 5 where a torch could spawn on the wolf cave entrance
- If you have read all of the books for this quest for "Reading is Fundamental", but use a campfire instead of returning to town, this quest will no longer complete. Instead, a person will die as usual and the quest will not complete until you actually return to town.
- Fixed Szabina's text if "Sketched Out" is complete with 2 of 3 helpers
- Time will not unfreeze in the Ice Cave or Dark Cave Waypoints after a dialogue window is displayed
[ 2017-02-18 02:35:26 CET ] [ Original post ]
Hi friends! Tonight we're launching a patch that fixes a lot of the progress blocking bugs identified in the Windows build. I can't thank you all enough for putting up with the early pains of early access - your feedback in this incredibly randomized, way-too-ambitious project has been invaluable. This build is, again, Windows only. We've noticed two pretty egregious bugs - one from Piri's blessing, and one from the Dark Cave - that are crashing the game for Mac and Linux users. We'll be fixing those this weekend, and deploying a patch for Mac and Linux that includes those plus all of the fixes from this patch and the last one. Mac and Linux are not natively supported with RPG Maker VX Ace, so everything is a little wonkier on that side. This patch also removes Dark Cave 4 entirely. The room felt way too penalizing, and the puzzles were not accomplishing what I wanted. Plus, I've been wanting to take out a single room from all biomes (bringing each down to 3) for balance reasons. But that's a big disentangling project, in part because (as I discovered for this patch), I need to scan the removed room for any important quest items that may have spawned and move them into another room. At some point, the puzzles and mechanics in Dark Cave 4 will be redesigned brought back in as an alternate possible room to explore. Until then, you're saved from the horrors of that room! We are doing previews of upcoming content patches on www.vidarthegame.com - the next one, "Caught In Your Web," is coming on April 4! We'll be showcasing the extra quests, zones, and puzzles as we approach that date.
Alpha 0.8.0.2
- Games created in version 0.8.0.0 or prior with a buggy Dark Cave 3 are now fixed
- Fixed a crash in Dorottya's dialogue
- Fixed a crash in Gusztav's dialogue
- Dark Cave 4 has been removed from the game.
- Dark Cave 3 has been redesigned slightly to accomodate this fact
- "Clearing the Way" now only extends the tunnel for 3 rooms
- "Sketched Out" now only requires three sketches to complete
- Quest Items for "Bring Him Home," "Light in the Darkness," "Dr. Spore", "Not a Thief," and the entrance to the library have been moved out of Dark Cave 4 (if they spawned there) and scattered throughout the remaining 3 rooms.
- Time is now stopped in the Library and the Wolf Cave
- Fixed a bug that revealed Dark Cave 1 before you picked up the lantern. If you managed to advance to the Dark Cave without picking up the lantern, it has been added to your inventory. This should resolve the bug that some reported as being unable to switch tools in the cave.
- Rubble for "Clearing the Way" will now spawn correctly in Dark Cave 2b
- Removed a glowing tile that was blocking a path in Boulder Cave 3
- Fixed a reset issue in Dark Cave 1 that could cause you to get stuck in the last puzzle
- Fixed a bug in Puzzle 35, Option 5 where a torch could spawn on the wolf cave entrance
- If you have read all of the books for this quest for "Reading is Fundamental", but use a campfire instead of returning to town, this quest will no longer complete. Instead, a person will die as usual and the quest will not complete until you actually return to town.
- Fixed Szabina's text if "Sketched Out" is complete with 2 of 3 helpers
- Time will not unfreeze in the Ice Cave or Dark Cave Waypoints after a dialogue window is displayed
[ 2017-02-18 02:35:26 CET ] [ Original post ]
🎮 Full Controller Support
- Vidar Content - Linux 64 [428.08 M]
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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