Hi friends! I've been nose to the grindstone getting the next big patch ready (coming out on April 4). This one is called "Caught In Your Web," and it's going to be a biggun. In addition to lots of bugs fixes, I'll have some extra content and quality-of-life improvements. I'm ready to show off some of these new features today!
Improved Menus
Remember that ugly, small window that showed up when you opened the menu in game? With a black background? And it was all very boring? Yeah that's gone.
The inventory menu and journal have also seen some additional improvements, so that navigating these will all be both easier and more aesthetically pleasing. I've also added a new directory option for you to find citizens in town a little easier. This directory maps faces to names, gives you a brief bio of each citizen, and updates based on whether you've met a person and whether that person is still alive. It's designed to bridge the gap in "I have the map, but I need to deliver this scotch to Borablo. Which one is Borbalo?"
New Paths to Familiar Territory
Some of the quests in the upcoming patch are brand new, top-to-bottom. But some are specifically designed to allow you to see content already in the game, but to come at it from a different path. Two new quests - "Make it Work" and "Music to My Ears" - have been added to help you reach the Wolf Cave and Library in different paths than are currently available. The rewards for these quests are different, and they have differing impacts on various NPCs. The Library in particular was troubling - if Mihaly died, it was a huge zone that was completely foreclosed to you, along with a ton of dependent quests. I'm happy to have another method of entry for you that, while not 100% guaranteed (nothing is in this game!) is a solid fallback.
New Water Cave Puzzle Mechanics
I've also added a few new items to interact with in the Water Cave.
I'm continuing to look for ways to play with water levels in this biome, and the crate is the most straight forward. We'll see additional improvements to this particular mechanic throughout Early Access, because there's nothing you can't do with a box ;) We'll have another preview post in a few weeks about the additional quests and our new town event, "Venom." *** Thanks so much for your patience as I continue to work out the bugs in Vidar, and for all of the bug reports you've already sent! Don't forget to tell your friends about the game <3
[ 2017-03-07 17:08:17 CET ] [ Original post ]
Hi friends! I've been nose to the grindstone getting the next big patch ready (coming out on April 4). This one is called "Caught In Your Web," and it's going to be a biggun. In addition to lots of bugs fixes, I'll have some extra content and quality-of-life improvements. I'm ready to show off some of these new features today!
Improved Menus
Remember that ugly, small window that showed up when you opened the menu in game? With a black background? And it was all very boring? Yeah that's gone.
The inventory menu and journal have also seen some additional improvements, so that navigating these will all be both easier and more aesthetically pleasing. I've also added a new directory option for you to find citizens in town a little easier. This directory maps faces to names, gives you a brief bio of each citizen, and updates based on whether you've met a person and whether that person is still alive. It's designed to bridge the gap in "I have the map, but I need to deliver this scotch to Borablo. Which one is Borbalo?"
New Paths to Familiar Territory
Some of the quests in the upcoming patch are brand new, top-to-bottom. But some are specifically designed to allow you to see content already in the game, but to come at it from a different path. Two new quests - "Make it Work" and "Music to My Ears" - have been added to help you reach the Wolf Cave and Library in different paths than are currently available. The rewards for these quests are different, and they have differing impacts on various NPCs. The Library in particular was troubling - if Mihaly died, it was a huge zone that was completely foreclosed to you, along with a ton of dependent quests. I'm happy to have another method of entry for you that, while not 100% guaranteed (nothing is in this game!) is a solid fallback.
New Water Cave Puzzle Mechanics
I've also added a few new items to interact with in the Water Cave.
I'm continuing to look for ways to play with water levels in this biome, and the crate is the most straight forward. We'll see additional improvements to this particular mechanic throughout Early Access, because there's nothing you can't do with a box ;) We'll have another preview post in a few weeks about the additional quests and our new town event, "Venom." *** Thanks so much for your patience as I continue to work out the bugs in Vidar, and for all of the bug reports you've already sent! Don't forget to tell your friends about the game <3
[ 2017-03-07 17:08:17 CET ] [ Original post ]
🎮 Full Controller Support
- Vidar Content - Linux 64 [428.08 M]
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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