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Name

 Vidar 

 

Developer

 Razbury Games 

 

Publisher

 Razbury Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2017-06-14 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 36 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/355370 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vidar Content - Linux 64 [428.08 M] 


DLC

 Vidar - Digital Soundtrack 




LINUX STREAMERS (0)




1.0 is Live!

Hi friends!

Vidar 1.0 is finally here! This patch includesan entire architectural overhaul for the Windows build that brings it into conformity with the Mac and Linux clients (and moves the Windows client off of RPG Maker's default code entirely). This includes enabling the Steam overlay (and taking screenshots!), reducing lag, improving legibility, and all sorts of other fun stuff.

New Game+ is also available. For those of you who have already beaten the game during Early Access, you'll need to load up your last save file and finish it again to activate New Game+ in the title menu.

Enjoy!
- Dean

Vidar 1.0

  • The windows client has been migrated to JRGSS; this brings the Windows, Mac, and Linux versions into conformity.
  • The Steam overlay is now enabled on Windows, and everything that it entails has been activated (including the ability to capture screenshots!)
  • Lag has been reduced, particularly in the Boulder Cave and Ruins
  • Pixel fidelity has been improved
  • New Game+ has been added. Completeing the game once will unlock the option from the title screen. In games created in this mode, you can choose who dies each night, rather than the choice being random.
  • A new loading screen added at the beginning of any new save file when Vidar is being generated
  • A new Game Over screen, autosave icon, and client icons have been added


Audio:
  • Dozens of new sound effects and ambient sounds have been added throughout the game
  • Various voices have been normalized (looking at you, Extremely Loud Gusztav)
  • Barnabas now has a voice
  • Default audio levels have been reset
  • Fixed some audio issues with the back room of the Church
  • Fixed some audio issues at Barnabas's house


Quests:
Bring Him Home:
  • This quest now fails if there are no helpers alive
  • Elek will now update the journal correctly if he assists with this quest
  • All helpers are less likely to get stuck on this quest after it's completed


Boy's Best Friend
  • If Groa is dead, Cail will be lost somewhere inaccessible in the cave until you receive this quest
  • Cail joins Tomi wherever he's living at the completion of the quest (rather than always going to the poor house)


Dr. Spore
  • This quest now fails if, at some point after Gusztav dies, Robert can no longer inherit it


Giving Back
  • Lots of improvements to Csaba's dialogue
  • Csaba can now properly give you this even if Groa is dead
  • Fixes to the cutscene that occurs if Groa is alive when you receive this quest
  • Groa and Csaba correctly act as weights for pressure plates while standing alone
  • Any character in your party now acts as a pressure plate while following you
  • Additional bug fixes


Hair of the Dog
  • Dani's rewards will change for this quest if the player already has the lantern


Historic Preservation
  • The conditions to reach this quest are no longer logically impossible


Reading Is Fundamental
  • Fixed some of the concluding text message placement


Rewriting History
  • Tons of fixes to this quest, including in receipt, cutscenes, and completion


Sketched Out
  • The effect for journal update now correctly plays when you sketch a fossil


Spirit Walk
  • It is now possible to cancel out of the teleport menu when at the graves after completion of this quest


The Name Game
  • Fixed a crash in the middle of this quest


Maps:
  • Boulder Cave 2 has been removed - the Boulder Cave is now 3 rooms long
  • Fixed a ton of pathing and drawing issues in the Dark Cave
  • Fixed some pathing in Boulder Cave 1
  • Consolidated the layout in Ruins 1
  • Fixed a bug where residents of the second floor of the inn would occasionally not show up
  • Fish are way less likely to freak out and get stuck now
  • A path back has been added to the entrance to the cave
  • Leaving the cave entrance now correctly reenables footprints and town music in Vidar
  • Added easily accessible oil barrels to the entrance of Dark Cave 3
  • The Imp Oil Lantern now properly works throughout the rest of the cave
  • Fixed a rare passage issue in the Water Cave


Puzzles:
  • Puzzle 80 in the Ruins has been broken into 3 separate puzzles for the sake of internal "checkpoints" in the puzzle (only applies to new games created in version 1.0 or later)
  • Shortened puzzle 66, Option 0 (only applies to new games created in version 1.0 or later)
  • Fixed a crash when resetting an already completed puzzle in the Dark Cave
  • Fixed various crashes in the Ruins
  • Moved doors in Puzzle 25, Option 0 so you can't race to them using the Leather Boots
  • Fixed an issue where completed water cave puzzles would bug out on loading a save file
  • Pillars in frozen Dark Cave puzzles will no longer glitch if you return to that room later
  • Lots of little changes and fixes to Ruins puzzle layout


Misc:
  • Fixed a layering issue involving Cecilia
  • Fixed a bug where game over would never trigger
  • The Journal UI is now more intuitive, with new icons and a new default selection
  • "Reset Puzzle" will not be included in the menu list unless you're inside the cave
  • Names of items in the inventory and quests in the journal will no longer be scrunched up
  • Added a few more graves in town
  • Entries in the directory are now properly saved
  • Fixed various typos in dialogues, including replacing unrenderable curly quotes with straight quotes (really)
  • New animations have been added for using the pick and the shovel

    Mac/Linux:
    The Mac and Linux client has been *dramatically* updated, so much so that a change list isn't possible. There should be a lot less lag, the build is far more stable and less likely to crash, and a host of things too long to list have been fixed. Notably, readability and memory management have both been significantly improved.


  • [ 2017-06-15 03:20:03 CET ] [ Original post ]

    1.0 is Live!

    Hi friends!

    Vidar 1.0 is finally here! This patch includesan entire architectural overhaul for the Windows build that brings it into conformity with the Mac and Linux clients (and moves the Windows client off of RPG Maker's default code entirely). This includes enabling the Steam overlay (and taking screenshots!), reducing lag, improving legibility, and all sorts of other fun stuff.

    New Game+ is also available. For those of you who have already beaten the game during Early Access, you'll need to load up your last save file and finish it again to activate New Game+ in the title menu.

    Enjoy!
    - Dean

    Vidar 1.0

    • The windows client has been migrated to JRGSS; this brings the Windows, Mac, and Linux versions into conformity.
    • The Steam overlay is now enabled on Windows, and everything that it entails has been activated (including the ability to capture screenshots!)
    • Lag has been reduced, particularly in the Boulder Cave and Ruins
    • Pixel fidelity has been improved
    • New Game+ has been added. Completeing the game once will unlock the option from the title screen. In games created in this mode, you can choose who dies each night, rather than the choice being random.
    • A new loading screen added at the beginning of any new save file when Vidar is being generated
    • A new Game Over screen, autosave icon, and client icons have been added


    Audio:
    • Dozens of new sound effects and ambient sounds have been added throughout the game
    • Various voices have been normalized (looking at you, Extremely Loud Gusztav)
    • Barnabas now has a voice
    • Default audio levels have been reset
    • Fixed some audio issues with the back room of the Church
    • Fixed some audio issues at Barnabas's house


    Quests:
    Bring Him Home:
    • This quest now fails if there are no helpers alive
    • Elek will now update the journal correctly if he assists with this quest
    • All helpers are less likely to get stuck on this quest after it's completed


    Boy's Best Friend
    • If Groa is dead, Cail will be lost somewhere inaccessible in the cave until you receive this quest
    • Cail joins Tomi wherever he's living at the completion of the quest (rather than always going to the poor house)


    Dr. Spore
    • This quest now fails if, at some point after Gusztav dies, Robert can no longer inherit it


    Giving Back
    • Lots of improvements to Csaba's dialogue
    • Csaba can now properly give you this even if Groa is dead
    • Fixes to the cutscene that occurs if Groa is alive when you receive this quest
    • Groa and Csaba correctly act as weights for pressure plates while standing alone
    • Any character in your party now acts as a pressure plate while following you
    • Additional bug fixes


    Hair of the Dog
    • Dani's rewards will change for this quest if the player already has the lantern


    Historic Preservation
    • The conditions to reach this quest are no longer logically impossible


    Reading Is Fundamental
    • Fixed some of the concluding text message placement


    Rewriting History
    • Tons of fixes to this quest, including in receipt, cutscenes, and completion


    Sketched Out
    • The effect for journal update now correctly plays when you sketch a fossil


    Spirit Walk
    • It is now possible to cancel out of the teleport menu when at the graves after completion of this quest


    The Name Game
    • Fixed a crash in the middle of this quest


    Maps:
    • Boulder Cave 2 has been removed - the Boulder Cave is now 3 rooms long
    • Fixed a ton of pathing and drawing issues in the Dark Cave
    • Fixed some pathing in Boulder Cave 1
    • Consolidated the layout in Ruins 1
    • Fixed a bug where residents of the second floor of the inn would occasionally not show up
    • Fish are way less likely to freak out and get stuck now
    • A path back has been added to the entrance to the cave
    • Leaving the cave entrance now correctly reenables footprints and town music in Vidar
    • Added easily accessible oil barrels to the entrance of Dark Cave 3
    • The Imp Oil Lantern now properly works throughout the rest of the cave
    • Fixed a rare passage issue in the Water Cave


    Puzzles:
    • Puzzle 80 in the Ruins has been broken into 3 separate puzzles for the sake of internal "checkpoints" in the puzzle (only applies to new games created in version 1.0 or later)
    • Shortened puzzle 66, Option 0 (only applies to new games created in version 1.0 or later)
    • Fixed a crash when resetting an already completed puzzle in the Dark Cave
    • Fixed various crashes in the Ruins
    • Moved doors in Puzzle 25, Option 0 so you can't race to them using the Leather Boots
    • Fixed an issue where completed water cave puzzles would bug out on loading a save file
    • Pillars in frozen Dark Cave puzzles will no longer glitch if you return to that room later
    • Lots of little changes and fixes to Ruins puzzle layout


    Misc:
  • Fixed a layering issue involving Cecilia
  • Fixed a bug where game over would never trigger
  • The Journal UI is now more intuitive, with new icons and a new default selection
  • "Reset Puzzle" will not be included in the menu list unless you're inside the cave
  • Names of items in the inventory and quests in the journal will no longer be scrunched up
  • Added a few more graves in town
  • Entries in the directory are now properly saved
  • Fixed various typos in dialogues, including replacing unrenderable curly quotes with straight quotes (really)
  • New animations have been added for using the pick and the shovel

    Mac/Linux:
    The Mac and Linux client has been *dramatically* updated, so much so that a change list isn't possible. There should be a lot less lag, the build is far more stable and less likely to crash, and a host of things too long to list have been fixed. Notably, readability and memory management have both been significantly improved.


  • [ 2017-06-15 03:20:03 CET ] [ Original post ]