Hi friends! Vidar 1.0 is finally here! This patch includesan entire architectural overhaul for the Windows build that brings it into conformity with the Mac and Linux clients (and moves the Windows client off of RPG Maker's default code entirely). This includes enabling the Steam overlay (and taking screenshots!), reducing lag, improving legibility, and all sorts of other fun stuff. New Game+ is also available. For those of you who have already beaten the game during Early Access, you'll need to load up your last save file and finish it again to activate New Game+ in the title menu. Enjoy! - Dean
Vidar 1.0
- The windows client has been migrated to JRGSS; this brings the Windows, Mac, and Linux versions into conformity.
- The Steam overlay is now enabled on Windows, and everything that it entails has been activated (including the ability to capture screenshots!)
- Lag has been reduced, particularly in the Boulder Cave and Ruins
- Pixel fidelity has been improved
- New Game+ has been added. Completeing the game once will unlock the option from the title screen. In games created in this mode, you can choose who dies each night, rather than the choice being random.
- A new loading screen added at the beginning of any new save file when Vidar is being generated
- A new Game Over screen, autosave icon, and client icons have been added
- Dozens of new sound effects and ambient sounds have been added throughout the game
- Various voices have been normalized (looking at you, Extremely Loud Gusztav)
- Barnabas now has a voice
- Default audio levels have been reset
- Fixed some audio issues with the back room of the Church
- Fixed some audio issues at Barnabas's house
- This quest now fails if there are no helpers alive
- Elek will now update the journal correctly if he assists with this quest
- All helpers are less likely to get stuck on this quest after it's completed
- If Groa is dead, Cail will be lost somewhere inaccessible in the cave until you receive this quest
- Cail joins Tomi wherever he's living at the completion of the quest (rather than always going to the poor house)
- This quest now fails if, at some point after Gusztav dies, Robert can no longer inherit it
- Lots of improvements to Csaba's dialogue
- Csaba can now properly give you this even if Groa is dead
- Fixes to the cutscene that occurs if Groa is alive when you receive this quest
- Groa and Csaba correctly act as weights for pressure plates while standing alone
- Any character in your party now acts as a pressure plate while following you
- Additional bug fixes
- Dani's rewards will change for this quest if the player already has the lantern
- The conditions to reach this quest are no longer logically impossible
- Fixed some of the concluding text message placement
- Tons of fixes to this quest, including in receipt, cutscenes, and completion
- The effect for journal update now correctly plays when you sketch a fossil
- It is now possible to cancel out of the teleport menu when at the graves after completion of this quest
- Fixed a crash in the middle of this quest
- Boulder Cave 2 has been removed - the Boulder Cave is now 3 rooms long
- Fixed a ton of pathing and drawing issues in the Dark Cave
- Fixed some pathing in Boulder Cave 1
- Consolidated the layout in Ruins 1
- Fixed a bug where residents of the second floor of the inn would occasionally not show up
- Fish are way less likely to freak out and get stuck now
- A path back has been added to the entrance to the cave
- Leaving the cave entrance now correctly reenables footprints and town music in Vidar
- Added easily accessible oil barrels to the entrance of Dark Cave 3
- The Imp Oil Lantern now properly works throughout the rest of the cave
- Fixed a rare passage issue in the Water Cave
- Puzzle 80 in the Ruins has been broken into 3 separate puzzles for the sake of internal "checkpoints" in the puzzle (only applies to new games created in version 1.0 or later)
- Shortened puzzle 66, Option 0 (only applies to new games created in version 1.0 or later)
- Fixed a crash when resetting an already completed puzzle in the Dark Cave
- Fixed various crashes in the Ruins
- Moved doors in Puzzle 25, Option 0 so you can't race to them using the Leather Boots
- Fixed an issue where completed water cave puzzles would bug out on loading a save file
- Pillars in frozen Dark Cave puzzles will no longer glitch if you return to that room later
- Lots of little changes and fixes to Ruins puzzle layout
[ 2017-06-15 01:20:03 CET ] [ Original post ]
Hi friends! Vidar 1.0 is finally here! This patch includesan entire architectural overhaul for the Windows build that brings it into conformity with the Mac and Linux clients (and moves the Windows client off of RPG Maker's default code entirely). This includes enabling the Steam overlay (and taking screenshots!), reducing lag, improving legibility, and all sorts of other fun stuff. New Game+ is also available. For those of you who have already beaten the game during Early Access, you'll need to load up your last save file and finish it again to activate New Game+ in the title menu. Enjoy! - Dean
Vidar 1.0
- The windows client has been migrated to JRGSS; this brings the Windows, Mac, and Linux versions into conformity.
- The Steam overlay is now enabled on Windows, and everything that it entails has been activated (including the ability to capture screenshots!)
- Lag has been reduced, particularly in the Boulder Cave and Ruins
- Pixel fidelity has been improved
- New Game+ has been added. Completeing the game once will unlock the option from the title screen. In games created in this mode, you can choose who dies each night, rather than the choice being random.
- A new loading screen added at the beginning of any new save file when Vidar is being generated
- A new Game Over screen, autosave icon, and client icons have been added
- Dozens of new sound effects and ambient sounds have been added throughout the game
- Various voices have been normalized (looking at you, Extremely Loud Gusztav)
- Barnabas now has a voice
- Default audio levels have been reset
- Fixed some audio issues with the back room of the Church
- Fixed some audio issues at Barnabas's house
- This quest now fails if there are no helpers alive
- Elek will now update the journal correctly if he assists with this quest
- All helpers are less likely to get stuck on this quest after it's completed
- If Groa is dead, Cail will be lost somewhere inaccessible in the cave until you receive this quest
- Cail joins Tomi wherever he's living at the completion of the quest (rather than always going to the poor house)
- This quest now fails if, at some point after Gusztav dies, Robert can no longer inherit it
- Lots of improvements to Csaba's dialogue
- Csaba can now properly give you this even if Groa is dead
- Fixes to the cutscene that occurs if Groa is alive when you receive this quest
- Groa and Csaba correctly act as weights for pressure plates while standing alone
- Any character in your party now acts as a pressure plate while following you
- Additional bug fixes
- Dani's rewards will change for this quest if the player already has the lantern
- The conditions to reach this quest are no longer logically impossible
- Fixed some of the concluding text message placement
- Tons of fixes to this quest, including in receipt, cutscenes, and completion
- The effect for journal update now correctly plays when you sketch a fossil
- It is now possible to cancel out of the teleport menu when at the graves after completion of this quest
- Fixed a crash in the middle of this quest
- Boulder Cave 2 has been removed - the Boulder Cave is now 3 rooms long
- Fixed a ton of pathing and drawing issues in the Dark Cave
- Fixed some pathing in Boulder Cave 1
- Consolidated the layout in Ruins 1
- Fixed a bug where residents of the second floor of the inn would occasionally not show up
- Fish are way less likely to freak out and get stuck now
- A path back has been added to the entrance to the cave
- Leaving the cave entrance now correctly reenables footprints and town music in Vidar
- Added easily accessible oil barrels to the entrance of Dark Cave 3
- The Imp Oil Lantern now properly works throughout the rest of the cave
- Fixed a rare passage issue in the Water Cave
- Puzzle 80 in the Ruins has been broken into 3 separate puzzles for the sake of internal "checkpoints" in the puzzle (only applies to new games created in version 1.0 or later)
- Shortened puzzle 66, Option 0 (only applies to new games created in version 1.0 or later)
- Fixed a crash when resetting an already completed puzzle in the Dark Cave
- Fixed various crashes in the Ruins
- Moved doors in Puzzle 25, Option 0 so you can't race to them using the Leather Boots
- Fixed an issue where completed water cave puzzles would bug out on loading a save file
- Pillars in frozen Dark Cave puzzles will no longer glitch if you return to that room later
- Lots of little changes and fixes to Ruins puzzle layout
[ 2017-06-15 01:20:03 CET ] [ Original post ]
🎮 Full Controller Support
- Vidar Content - Linux 64 [428.08 M]
- Vidar - Digital Soundtrack
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.Key Features
- Explore themes of grief, community, nostalgia, loss
- Quests, rewards, and story determined by who lives and who dies
- Town events reflect the state of Vidar, as jobs go untended
- Four unique puzzle biomes, each with new takes on classic mechanics
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i5 equivalent or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 500 MB available space
- Memory: 2 GB RAM
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