
Hello there!
In today's update we'll talk about the save system.
We noticed, thanks to your feedback, that the actual save system gives a bit of confusion. This happens because players always spawn in the first map when the game loads, and it might seem that some progress is lost.
To whoever had this doubt, we assure that all data is just fine.
Nonetheless, we decided to change the fairy save system and develop something less confusing.
No More Fairy Save System
The new save system will get note of the map you're in, so no more backtracking to the first screen. There is also no need to talk to the first fairy to save. The game will automatically save after every action and when you exit the game.
If your pc should shut down or the game crashes for whatever reason, your saves will be fine.
Steam Cloud Is On
As we focused on the "improve save system" task, we also finished to add the Steam Cloud saves. We've had this done for a while, but we waited for more testing. Everything works fine, so it is now out of beta.
Mighty Princess Patch
Princesses graphics have been fully integrated into Mighty Princess MOD. The main feature of the game, the "perma-death", will now have a princess version, along with other minor graphics fixes.

Lastly, some bug fix list:
- Game updated to Unity3D 5.5.1
- Fix workshop page to show all popular mods
- Fix Goblin minigame tutorial
- Other fix to Mighty Princess MOD
That's all for today.
Don't forget to follow us on
Twitter and
Facebook for some small preview that will be released in the next days!
See you on the next update!
[ 2017-02-11 18:33:27 CET ] [ Original post ]