Folks!!!
While we are hard at work on the original Doomer game, we invite you to join the retro Doomer movement with our spin-off project to the original game called Neon Doomer 85.
Featuring retro-futuristic aesthetics, meditative gameplay, and an amazing retrowave soundtrack. It is already scheduled to be released in October. Free of charge.
https://store.steampowered.com/app/3081180/Neon_Doomer_85/
It's not a reason to panic, however! On a contrary!
The development of the original Doomer will not be affected in any way, since a very talented third-party developer 70`Strike was engaged to bring this project to life. As well as the publisher's humble efforts
Hurry up and watch the trailer. Add the game to your wishlist and we'll see you soon!
[previewyoutube=6-9K_2HeP-Y;full][/previewyoutube]
Join the Discord server!
[ 2024-09-26 15:58:59 CET ] [ Original post ]
[previewyoutube=n5YBh0wvxQc;full][/previewyoutube]
Greetings from the Doomer development team!
We apologize for the long absence of any news and game updates since the announcement of our roadmap. As is often the case, everything that could go wrong went wrong. As we built all the processes and implemented what we promised, it took more time than expected.
Now that the time has come, we are pleased to present you with the first content update, which is quite significant in scope, but represents only a small part of what's planned.
Let's talk about future plans before we get into the details of the update. From now on, we'll release updates more frequently. We can't reveal the content or dates yet, but there won't be such long breaks between updates anymore. In the next step, we'll rework the technical foundation of the game, optimize everything that's "under the hood", and then start developing game mechanics.
And yes, you read that right, Doomer will feature game mechanics and a clearly defined gameplay cycle. And naturally, we will add more nostalgic items, references, and elements that are signature to the time.
Sincerely yours, the Doomer team.
https://store.steampowered.com/app/1793150/Doomer/
Now for the content update:
1) Character:
- Doomer can now run, jump, and crouch;
- When running, the camera wobbles more intensely than when walking;
- Removed camera shake with the option to turn it on if you want to;
- The phone model has been updated to Pokia :), which is more relevant to the time when the game takes place.
- The phone interface has been updated with the ability to call, but no one will answer...yet.
- The ability to take photos through the phone has been removed, since it does not correspond to the time of the game. We will get back to this and explore ideas of how to do photos and screenshots later. However, it won't be done with the phone camera, that is for sure.
- A redesigned item interaction system has been added. For example, the rat isn't a part of your pocket anymore. It lives in the cage. You can get it out and put it back in.
- Like any doomer character can now die, there are several ways to do that. Feel free to experiment.
2) Doomers apartment:
- You are able to open and close almost all of the doors and windows in the apartment.
- Now, there are switches in all rooms, so lights can be turned on and off.
- A gas stove can be lit.
- Lots and lots of authentic items that are appropriate for the time the events of the game take place. Brand new models of items made from scratch, including Dendy consoles, cartridges, videotapes, books, Great Dragon and Technics of Youth magazines, as well as video and audio tape recorders. There is no sense to list it all, just explore and enjoy.
- It is now possible to pick up and inspect items. At the moment, not all of the items are eligible for that, but we will be gradually adding the ability to inspect them all.
- You can now watch TV
- The apartment has a telephone now, you should expect a call.
- There has been a change in the apartment's furnishings. Now that Doomer has a new table, he has rearranged some stuff around the apartment.
3) Other:
- The apartment building has the entrance now, you can access it from the doomers apartment. It allows you to go out onto the street, or access the roof. We attempted to make the entrance as authentic as possible using relevant objects and attributes of the time, writings on the walls, ashtrays, bottles, etc. You can explore, ring your neighbors doorbells and find ways to entertain yourself, maybe getting an achievement or two while you are at it. We'll add more activities over time.
- You can access the roof now. There you can walk around, smoke a cigarette and contemplate about your life while looking at the surrounding landscape from above. That, and all other sorts of activities you can think of.
- The lighting has been updated, smoothly transitioning to dynamic lighting;
- A variety of ambient sounds, clocks, birds outside the window, street noise, computer startup, and others have been added;
- Picked bottles can be thrown anywhere if you click the left mouse button after picking them up. Give it a try, experiment with it...
- The railroad in the area is now fully operational. Watch the departing train doomer and think about life...
- There are many hidden activities now. We won't reveal them, but we are sure you'll enjoy finding them. Don't be afraid to explore the neighborhood and the apartment, something interesting is surely waiting for you there.
- Lines 97 is now installed on the computer.
- Several parked cars appeared on the streets.
- The apartment buildings themselves were embellished with authentic external elements.
- Old achievements have been remade to match the spirit of the game and the changes we've made. You'll find new secret achievements as well, look for ways to unlock them and just have fun.
Enjoy the game!!!
https://store.steampowered.com/app/1793150/Doomer/
[ 2024-09-24 04:12:50 CET ] [ Original post ] - You are able to open and close almost all of the doors and windows in the apartment.
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The games story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona. [previewyoutube=PtAhNjGXCuY;full][/previewyoutube]
[ 2024-08-07 18:32:32 CET ] [ Original post ]
Hi all! Steam Achievements have been one very requested featured. I explained many times in the forum that due to some resource limitations on my side I was unable to implement them. Fortunately, I'm now happy to announce that Steam Achievements have been implemented in Satellite Repairman. They are already enabled and uploaded to Steam. As of now, the new 2.1.2 version of SRM with Achievements enabled is available if you opt to the BETA branch of the game. I want to make sure there are no bugs before publishing it to the main public branch. Feel free to opt-in to the beta and play it now if you want. If no issues are reported I'll publish it in 1 or 2 days Thanks!! :D
[ 2017-05-10 11:39:51 CET ] [ Original post ]
Hi all! Steam Achievements have been one very requested featured. I explained many times in the forum that due to some resource limitations on my side I was unable to implement them. Fortunately, I'm now happy to announce that Steam Achievements have been implemented in Satellite Repairman. They are already enabled and uploaded to Steam. As of now, the new 2.1.2 version of SRM with Achievements enabled is available if you opt to the BETA branch of the game. I want to make sure there are no bugs before publishing it to the main public branch. Feel free to opt-in to the beta and play it now if you want. If no issues are reported I'll publish it in 1 or 2 days Thanks!! :D
[ 2017-05-10 10:52:31 CET ] [ Original post ]
Hi all! I've finally pushed what seems to be the last big release of updates after the launch of Satellite Repairman. With this update I've included two popular requests:
- You can now queue up to 4 orders in the research center
- You can now rebind the movement keys at your will
[ 2017-02-14 10:50:32 CET ] [ Original post ]
Hi all! I've finally pushed what seems to be the last big release of updates after the launch of Satellite Repairman. With this update I've included two popular requests:
- You can now queue up to 4 orders in the research center
- You can now rebind the movement keys at your will
[ 2017-02-14 10:50:32 CET ] [ Original post ]
Hi everyone! Version 1.2 is finally here! Thank you all for the feedback, bug reports and new suggestions. I didn't manage to fit everything in this release, so I'll do another soon with a frequent feature request: changing the movement controls. Here's the changelog for this version:
- Internationalization (Russian and Portuguese)
- made mission 4 and 5 slightly more easy so that the challenge curve is not so hard after the tutorial
- spelling fixes
- Tutorial 2 is now more interactive
- fixed bug which would make 5min of warmup time in sandbox mode be zero minutes
[ 2017-02-13 14:20:15 CET ] [ Original post ]
Hi everyone! Version 1.2 is finally here! Thank you all for the feedback, bug reports and new suggestions. I didn't manage to fit everything in this release, so I'll do another soon with a frequent feature request: changing the movement controls. Here's the changelog for this version:
- Internationalization (Russian and Portuguese)
- made mission 4 and 5 slightly more easy so that the challenge curve is not so hard after the tutorial
- spelling fixes
- Tutorial 2 is now more interactive
- fixed bug which would make 5min of warmup time in sandbox mode be zero minutes
[ 2017-02-13 14:20:15 CET ] [ Original post ]
Hi everyone! First of all, thank you again for the feedback you are giving, no matter if it's on reviews, discussion, email or twitter. I'm reading everything and considering all ideas/requests to improve the game. I'd like to take this opportunity just to share what I'm working on now and what you can expect in terms of updates to Satellite Repairman. Version 1.2 will be released during next week. With it will come the following changes:
- Internationalization (russian & portuguese)
- Tutorial 2 will be more interactive
- Changes to the game balance in some missions
(internationalization in progress :))
[ 2017-02-09 07:29:42 CET ] [ Original post ]
Hi everyone! First of all, thank you again for the feedback you are giving, no matter if it's on reviews, discussion, email or twitter. I'm reading everything and considering all ideas/requests to improve the game. I'd like to take this opportunity just to share what I'm working on now and what you can expect in terms of updates to Satellite Repairman. Version 1.2 will be released during next week. With it will come the following changes:
- Internationalization (russian & portuguese)
- Tutorial 2 will be more interactive
- Changes to the game balance in some missions
(internationalization in progress :))
[ 2017-02-09 07:29:42 CET ] [ Original post ]
Hi everyone! I'm happy to announce version 1.1 of Satellite Repairman is already available. This updates brings
- Full controller support
- Visual cues when the player gets health damage from an hard landing
- Better tip in the briefing for mission 3
- Spelling fixes
Controller Support
It was quite challenging to achieve *full* support in a controller, because the game uses quite a few keys, but I think its done as you can see from the controller screen above :) The controller screen will show keys/gamepad controls depending on what you are using at the moment. Even in the controls screen itself, you can push a button in the controller or a key in the keyboard to automatically switch the screen. Also, important to note that gamepad and keyboard are not mutually exclusive, you can use both at the same time. So, for example, if you prefer to use the number keys to quickly select stuff, you can do it. I tried to find a good combination of buttons, taking in account the speed of the game and the most common actions. Having that said, I'll love to get feedback from players if things can be improved. Thanks!!
[ 2017-02-03 09:54:06 CET ] [ Original post ]
Hi everyone! I'm happy to announce version 1.1 of Satellite Repairman is already available. This updates brings
- Full controller support
- Visual cues when the player gets health damage from an hard landing
- Better tip in the briefing for mission 3
- Spelling fixes
Controller Support
It was quite challenging to achieve *full* support in a controller, because the game uses quite a few keys, but I think its done as you can see from the controller screen above :) The controller screen will show keys/gamepad controls depending on what you are using at the moment. Even in the controls screen itself, you can push a button in the controller or a key in the keyboard to automatically switch the screen. Also, important to note that gamepad and keyboard are not mutually exclusive, you can use both at the same time. So, for example, if you prefer to use the number keys to quickly select stuff, you can do it. I tried to find a good combination of buttons, taking in account the speed of the game and the most common actions. Having that said, I'll love to get feedback from players if things can be improved. Thanks!!
[ 2017-02-03 09:54:06 CET ] [ Original post ]
- Satellite Repairman Linux [94.17 M]
As a Qualified Satellite Repairman, you must manage a complex system of satellites to ensure that your planet is able to maintain its defenses from incoming missile threats. Repair, upgrade, research and launch new satellites and plug-able modules. Maintain the vital GPS and Cell signals to keep communications alive throughout the planet, ensuring a quick and efficient defense to counter enemy attacks.
How long can you last?
Different Gameplay Modes
- Mission Scenarios (goal-oriented levels)
- Endless Survival (survive attack waves)
- Sandbox mode (create your own challenges)
Research new technology
Use the Research Center to upgrade and research new technology, improving your skills, unlocking new satellites modules and defense systems.Plan and deploy
Order and deploy new satellites and buildings to lay out a perfect defensive strategy for your planet.3 different planets
Play across 3 different planets, each with its own challenges.- OS: Any distribution
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Integrated Graphics HD3000
- Storage: 100 MB available space
- OS: Any distribution
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU
- Storage: 100 MB available space
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