I’d be lying if I claimed I wasn’t nervous about tomorrow’s release. Unhack 2 took way longer to produce than the first game, and it’s impossible not to care after all that hardship. I in fact care an awful, awful lot.
For players who are coming in new, or for those who are here from Cursed Sight or Without Within, the transition should be smooth. Many gamers will be here from Unhack 1, and this is the scenario I am stressed about.
I mentioned at the start Unhack 2 is story oriented aka visual novel first, and this fact remains unchanged. Unhack 2 features a longer and more in depth tale, so hopefully players will agree as they experience the journey with Neonya by their side. Some players have mentioned they would've preferred Unhack 1 to have more story and less gameplay, and to these folks, I hope you will enjoy the results.
At first, I was stubborn and insisted on a password minigame. After months of trial and error, the result was still subpar, so I replaced these segments with puzzle minigames late in development. There's no doubt about it, though. Narrative still takes the driver's seat this time around.
Unhack 1 had plenty of flaws in retrospect. I’d fused dialogue into the game, which meant gamers had to pause constantly or they’d miss the lines. This approach forced me to rush the plot way more than I would’ve liked. With Bermuda it got even worse, though that might be a story for another time. I like to think Unhack 2 was a brave and decisive endeavor, but as we reach these final hours, I will betray just a moment of weakness.
Unhack 2’s script is around five times that of the original, and due to budget limitations, there are no voice overs this time. Gamers have always been savvy, so I am not too concerned about this, but I do still feel rather powerless.
If I can survive these hurdles, I can live with whatever comes after that. What if players don’t dig the story? Cool, I’ll have to receive the feedback and grow from it. I only pray the transition from Unhack 1 to 2 won’t leave any gamers behind.
With that stuff out of the way, I can't wait to welcome you back into the Unhack universe. As Weedy used to say, “Welcome back, dear unhacker!”
Neonya is counting on you, the unhacker, to defeat Program X and her clones. See you soon ːweedyː!
[ 2017-01-11 09:01:00 CET ] [ Original post ]
Id be lying if I claimed I wasnt nervous about tomorrows release. Unhack 2 took way longer to produce than the first game, and its impossible not to care after all that hardship. I in fact care an awful, awful lot.
For players who are coming in new, or for those who are here from Cursed Sight or Without Within, the transition should be smooth. Many gamers will be here from Unhack 1, and this is the scenario I am stressed about.
I mentioned at the start Unhack 2 is story oriented aka visual novel first, and this fact remains unchanged. Unhack 2 features a longer and more in depth tale, so hopefully players will agree as they experience the journey with Neonya by their side. Some players have mentioned they would've preferred Unhack 1 to have more story and less gameplay, and to these folks, I hope you will enjoy the results.
At first, I was stubborn and insisted on a password minigame. After months of trial and error, the result was still subpar, so I replaced these segments with puzzle minigames late in development. There's no doubt about it, though. Narrative still takes the driver's seat this time around.
Unhack 1 had plenty of flaws in retrospect. Id fused dialogue into the game, which meant gamers had to pause constantly or theyd miss the lines. This approach forced me to rush the plot way more than I wouldve liked. With Bermuda it got even worse, though that might be a story for another time. I like to think Unhack 2 was a brave and decisive endeavor, but as we reach these final hours, I will betray just a moment of weakness.
Unhack 2s script is around five times that of the original, and due to budget limitations, there are no voice overs this time. Gamers have always been savvy, so I am not too concerned about this, but I do still feel rather powerless.
If I can survive these hurdles, I can live with whatever comes after that. What if players dont dig the story? Cool, Ill have to receive the feedback and grow from it. I only pray the transition from Unhack 1 to 2 wont leave any gamers behind.
With that stuff out of the way, I can't wait to welcome you back into the Unhack universe. As Weedy used to say, Welcome back, dear unhacker!
Neonya is counting on you, the unhacker, to defeat Program X and her clones. See you soon :weedy:!
[ 2017-01-11 09:01:00 CET ] [ Original post ]
- Unhack 2 Linux [627.27 M]
- Unhack 2 - Digital artbook
NOTES:
1) While Unhack 2 features mini-puzzles, the narrative takes the lead this time around. I wish to share with you a story more in depth than that of Unhack 1.
2) Unhack 2 is unvoiced because the script is around five times longer than the original. Thank you for your understanding, and I hope I may be able include full voices as my career progresses.
* * *
The Motherworm has been destroyed, but there is no such thing as eternal peace. With the appearance of a masked AI known as Program X, cyberspace has been thrown back into chaos.
The unhacker, with next gen AI Neonya by his side, will once again lead Smash Security into battle. He is troubled by just one thing—why do these new villains resemble friends who he thought were long dead?
* * *
Unhack 2 is a sequel to the first game I ever published on Steam. To cater for new players, Unhack 2 will start with a summary of the original title.
Thank you! I hope you will find the experience worthwhile.
- OS: 1.2 GHz Pentium 4Memory: 2 GB RAMGraphics: 1280 x 720Storage: 1 GB available space
- Memory: 2 GB RAM
- Graphics: 1280 x 720
- Storage: 1 GB available space
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