Unhack 2's launch week has come to a close. Thank you to everyone who picked up the game :neonya:!
Software developers know the 90-90 pattern. When a program is 90% complete, another 90% always creeps up. This applies to game projects as well, but in Unhack 2's case, it felt more like 90-90-90.
The first draft of Unhack 2 was a disaster :nblush:. In Unhack 1, I was able to hide a lot of flaws through gameplay, but with Unhack 2, my lack of skills became apparent.
To tell a good story, you may for instance wish to describe the senses. What does a place smell like? How does it feel to touch this wall? Every step was a nightmare with Unhack 2 thanks to the AI cast. Program X can describe what something smells like, but can she experience it?
I rewrote the script, and once again, nothing made sense. At that point, I had spent a significant sum on production. If this were a novel, where the only cost is time, I might have abandoned the project.
And so, I took a month off to study. Watched films, read books, browsed documentaries. By no means am I a scientific mind, but I enjoyed my time with the research.
Next, I locked myself in the library and created a deeper lore for Unhack. Generation 1 AI, what were they like? How about gen 2? Eight pages crammed with notes, and now I was ready to try again :px:.
Is this the 3rd, 4th or 5th rewrite? I had lost track, but I knew those password mini-games were rubbish. Let me try it this way. No, they still suck. How about this? All right, maybe you should give up.
Hey, you know those mini-games from Unhack 1? Why not bring them back one more time, but with a twist? Sure, but that means more money and time. Do you love Unhack, though? All right, I will do it.
Another month passed, and I could no longer tell if Unhack 2 was good. It is impossible to have perspective when you have memorized every scene in the game, almost down to the individual words.
I have cut close to 20,000 words off the script. It means a shorter read, but I will never accept padding.
Since Unhack 2 is filled with AI, the traditional hero's journey can be a poor fit. I will negotiate with the cast, let them do as they please and pray gamers may approve.
Unhack 2 received the okay from testers, so it was time to do or die. It sure would be painful if the game turned out to be a disaster. Regardless of my feelings, Unhack 2 was at last published on Steam.
Thank you to everyone who purchased and reviewed Unhack 2. Reception wise, I am glad these AI characters connected with you. The Unhack universe is complex, but I tried to balance depth with concise language :whappy:.
In terms of sales, Unhack 2 could have performed better. It may take several more discount weeks before the numbers break even, so I will have to live with that.
If you visit visual novel boards, you will be lucky to find Unhack 2 mentioned once. This has been a trend for me, and it is indeed hurtful, but all I can do is focus on improving :blush:.
If money was a non-issue, I probably would have considered Unhack 3 based on the feedback so far. I have no new story in mind for this universe, so we will see what the future holds.
So yes, I had considered giving up. In retrospect, I am glad I was stubborn enough to continue. I learned more from Unhack 2 than any other game, and I look forward to carrying those lessons into future projects :a2:.
The only way to improve is to step out of your comfort zone. Perhaps next time I will stumble and produce a disaster, but I would rather take risks than to grow stale. I am thankful for every obstacle I crashed into throughout Unhack 2's production.
To stay up to date with my future projects, please feel free to join our Facebook community:
http://facebook.com/invertmouse
You can join connect with me on Twitter, where I post daily fun stuff:
https://twitter.com/InvertMouse
Thank you everyone :weedy:!
[ 2017-01-20 06:21:57 CET ] [ Original post ]
- Unhack 2 Linux [627.27 M]
- Unhack 2 - Digital artbook
NOTES:
1) While Unhack 2 features mini-puzzles, the narrative takes the lead this time around. I wish to share with you a story more in depth than that of Unhack 1.
2) Unhack 2 is unvoiced because the script is around five times longer than the original. Thank you for your understanding, and I hope I may be able include full voices as my career progresses.
* * *
The Motherworm has been destroyed, but there is no such thing as eternal peace. With the appearance of a masked AI known as Program X, cyberspace has been thrown back into chaos.
The unhacker, with next gen AI Neonya by his side, will once again lead Smash Security into battle. He is troubled by just one thing—why do these new villains resemble friends who he thought were long dead?
* * *
Unhack 2 is a sequel to the first game I ever published on Steam. To cater for new players, Unhack 2 will start with a summary of the original title.
Thank you! I hope you will find the experience worthwhile.
- OS: 1.2 GHz Pentium 4Memory: 2 GB RAMGraphics: 1280 x 720Storage: 1 GB available space
- Memory: 2 GB RAM
- Graphics: 1280 x 720
- Storage: 1 GB available space
[ 6138 ]
[ 3458 ]