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Villages' conquest.
Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the side of a conquerors and periodically send tribute consisted of a small amount of iron.
In addition, we've introduced some random events. So, for example, if minions are sick, they will make a medicine themselves. Moreover, occasional minion can invite their partner of the opposite sex for a hot cup of coffee. A severe rebalance of nagas has been made. You used to beat naga, now nagas will beat you. Oh, numerous bugs have been fixed.
As we have noted, this update is the final before the big work that we will do over the game. Due to modest knowledge at the beginning of the game development, the lines of code were repeatedly duplicated, and bugs were fixed with "crutches" (even "crutches for crutches" are presented in the code), and no one could do anything about it. The code was polluted, and some fragments began to resemble cancerous tumors. Now we want to act radically: completely rewrite the game code. What does it mean for you? We will try to optimize the game and escape it from many childhood diseases, such as memory leaks and long load screens. What does it mean for us? First of all, the redesigned and correctly placed code will allow us to determine and fix bugs much faster. In addition, introductions of new content will be more smoothly than before. What does it mean for everybody? Due to an amount of the current content that must be recreated, the next major update may be released not soon.
[ 2018-03-11 22:18:56 CET ] [ Original post ]
Hallo, dear members of our community! The developers of "Life is Hard" are on line. It's been almost 3 months since the last documented update, and we think that it's time to shed a light on everything that happens behind the scenes of our production plant.
About what we have done
Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the side of a conquerors and periodically send tribute consisted of a small amount of iron.
In addition, we've introduced some random events. So, for example, if minions are sick, they will make a medicine themselves. Moreover, occasional minion can invite their partner of the opposite sex for a hot cup of coffee. A severe rebalance of nagas has been made. You used to beat naga, now nagas will beat you. Oh, numerous bugs have been fixed.
About what we are going to do
As we have noted, this update is the final before the big work that we will do over the game. Due to modest knowledge at the beginning of the game development, the lines of code were repeatedly duplicated, and bugs were fixed with "crutches" (even "crutches for crutches" are presented in the code), and no one could do anything about it. The code was polluted, and some fragments began to resemble cancerous tumors. Now we want to act radically: completely rewrite the game code. What does it mean for you? We will try to optimize the game and escape it from many childhood diseases, such as memory leaks and long load screens. What does it mean for us? First of all, the redesigned and correctly placed code will allow us to determine and fix bugs much faster. In addition, introductions of new content will be more smoothly than before. What does it mean for everybody? Due to an amount of the current content that must be recreated, the next major update may be released not soon.
[ 2018-03-11 22:18:56 CET ] [ Original post ]
Villages' conquest.
Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the side of a conquerors and periodically send tribute consisted of a small amount of iron.
In addition, we've introduced some random events. So, for example, if minions are sick, they will make a medicine themselves. Moreover, occasional minion can invite their partner of the opposite sex for a hot cup of coffee. A severe rebalance of nagas has been made. You used to beat naga, now nagas will beat you. Oh, numerous bugs have been fixed.
As we have noted, this update is the final before the big work that we will do over the game. Due to modest knowledge at the beginning of the game development, the lines of code were repeatedly duplicated, and bugs were fixed with "crutches" (even "crutches for crutches" are presented in the code), and no one could do anything about it. The code was polluted, and some fragments began to resemble cancerous tumors. Now we want to act radically: completely rewrite the game code. What does it mean for you? We will try to optimize the game and escape it from many childhood diseases, such as memory leaks and long load screens. What does it mean for us? First of all, the redesigned and correctly placed code will allow us to determine and fix bugs much faster. In addition, introductions of new content will be more smoothly than before. What does it mean for everybody? Due to an amount of the current content that must be recreated, the next major update may be released not soon.
[ 2018-03-11 22:18:56 CET ] [ Original post ]
Hello, dear members of our community! The developers of "Life is Hard" are on line. It's been almost 3 months since the last documented update, and we think that it's time to shed a light on everything that happens behind the scenes of our production plant.
About what we have done
Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the side of a conquerors and periodically send tribute consisted of a small amount of iron.
In addition, we've introduced some random events. So, for example, if minions are sick, they will make a medicine themselves. Moreover, occasional minion can invite their partner of the opposite sex for a hot cup of coffee. A severe rebalance of nagas has been made. You used to beat naga, now nagas will beat you. Oh, numerous bugs have been fixed.
About what we are going to do
As we have noted, this update is the final before the big work that we will do over the game. Due to modest knowledge at the beginning of the game development, the lines of code were repeatedly duplicated, and bugs were fixed with "crutches" (even "crutches for crutches" are presented in the code), and no one could do anything about it. The code was polluted, and some fragments began to resemble cancerous tumors. Now we want to act radically: completely rewrite the game code. What does it mean for you? We will try to optimize the game and escape it from many childhood diseases, such as memory leaks and long load screens. What does it mean for us? First of all, the redesigned and correctly placed code will allow us to determine and fix bugs much faster. In addition, introductions of new content will be more smoothly than before. What does it mean for everybody? Due to an amount of the current content that must be recreated, the next major update may be released not soon.
[ 2018-03-11 22:18:56 CET ] [ Original post ]
Life is Hard
Pirozhok Studio
Developer
Pirozhok
Publisher
2021-08-14
Release
Game News Posts:
67
🎹🖱️Keyboard + Mouse
Mixed
(320 reviews)
The Game includes VR Support
Public Linux Depots:
- Life is Hard Linux Content [1.03 G]
- Life is Hard Linux x86 Executables [24.67 M]
- Life is Hard Linux x64 Executables [24.94 M]
Available DLCs:
- Life is Hard OST
"Life is hard" is a strategy/village management game. Your aim here is to control a tribe. Defend your village, harvest resources, expand your town, colonize the islands, upgrade your tools and weapons and contact with other civilizations. There is no specific aim in our game. You can do whatever you want.
Expand your village: build farms and houses, upgrade tools in blacksmith, trade with your neighbors. It’s your destiny to create the most powerful town in this amazing world!
Conquer the world by fire & sword or with power of diplomacy. What would you choose – to help your neighbors to deal with the Vikings for iron ore or to rob them to get more? To pay the Normans tribute or to refuse, condemning your nation to war? To trade with the caravan or to loot it? Make your choice, but remember: every medal has its reverse...
Prove that your civilization is the most cultured by building the Wonder of the World! You have to put many resources in that project. But it’s worth it, isn’t it?
Whatever you choose, your path won’t be easy. Your plans can be ruined by one of many random events. But it’s no need to get upset! In the moments of crisis there come those, who are the only support of justice. Those, who are ready to lead people into the thick of battle. Heroes – braves, who are lead by you and ready to support people in need. They are ready to die for their ideas. Every one of them has unique talents that can help you in different situations.
The belief of your people is strong not only in heroes, but in the God. Choose your patron, but be careful: that choice will affect the whole game. Pray your god and he’ll give you talent of a trader. Or, maybe, the forest itself will raise against your enemies? Will he reveal the secrets of construction and craft to you? It’s your choice. Choose wise, because life of the whole nation is on you!
Remember that life is hard. Whatever you choose, remember, you path will be thorny.
Expand your village: build farms and houses, upgrade tools in blacksmith, trade with your neighbors. It’s your destiny to create the most powerful town in this amazing world!
Conquer the world by fire & sword or with power of diplomacy. What would you choose – to help your neighbors to deal with the Vikings for iron ore or to rob them to get more? To pay the Normans tribute or to refuse, condemning your nation to war? To trade with the caravan or to loot it? Make your choice, but remember: every medal has its reverse...
Prove that your civilization is the most cultured by building the Wonder of the World! You have to put many resources in that project. But it’s worth it, isn’t it?
Whatever you choose, your path won’t be easy. Your plans can be ruined by one of many random events. But it’s no need to get upset! In the moments of crisis there come those, who are the only support of justice. Those, who are ready to lead people into the thick of battle. Heroes – braves, who are lead by you and ready to support people in need. They are ready to die for their ideas. Every one of them has unique talents that can help you in different situations.
The belief of your people is strong not only in heroes, but in the God. Choose your patron, but be careful: that choice will affect the whole game. Pray your god and he’ll give you talent of a trader. Or, maybe, the forest itself will raise against your enemies? Will he reveal the secrets of construction and craft to you? It’s your choice. Choose wise, because life of the whole nation is on you!
Remember that life is hard. Whatever you choose, remember, you path will be thorny.
MINIMAL SETUP
- OS: Ubuntu 14.10. SteamOS
- Processor: 64-bit. with clock frequency higher than 1.6GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: with memory size larger than 2 GB and DirectX 10/OpenGL 3.0 support
- Storage: 2 GB available space
- OS: Ubuntu 16.10 or newer
- Processor: 64-bit. with clock frequency higher than 2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: with memory size larger than 4 GB and DirectX 11/OpenGL 4.2 support
- Storage: 3 GB available space
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