TLDR; Awesome press coverage in The Verge and Polygon, play Hidden Folks at Now Play This in London, and development is going well!
'Sup.
After working our asses off to make a presentable version of Hidden Folks, we flew across the ocean to show the game to a few selected journalists at GDC (San Francisco). Among others, The Verge and Polygon loved it. Read their articles full of here and here.
April 1st to 3rd, an early version of Hidden Folks will be playable at Now Play This in London. It's a fantastic event with an amazing line-up of games and we're very happy to be part of it - and obviously, we hope to see you there if you happen to be around.
We are constantly learning new things about the game, how people play it, and improve based on that. Currently, we are focussing nearly all our effort at creating some sort of visual language so that players are guided even more to know which objects are interactable and which aren't - without spoiling the fun of discovering them. Another thing that's eating up a lot of our time is the games interface; we're now in the 4th iteration and it's still not as good as we want it to be. Conclusion: things are being improved a LOT and development is going great!
We'll have some sweet announcements next month. Stay tuned.
Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!!
A strip of targets shows you what to look for. Click on a target for a hint, and find enough to unlock the next area.
In case you like numbers a lot:
- 15+ hand-drawn areas
- 120+ targets to find
- 960+ mouth-originated sound effects
- 200+ unique interactions
- sepia and night mode
- Steam Cloud
- Achievements
- Steam Trading Cards
- 14 languages (translated by the community)
More areas and features to come!
MINIMAL SETUP
OS: Ubuntu 16.04+ (64-bit)
Processor: SSE2 instruction set support
Graphics: DX10 (shader model 4.0) or higher.
Storage: 300 MB available spaceAdditional Notes: I don't actually own a computer with Linux. but builds are tested by an external QA team before being published and should work as well as on other platforms (in theory).