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I'm in Austin, about to fly home to Amsterdam. Hidden Folks showed here at Fantastic Arcade, an event for a group of like-minded, artistic, and heartwarming people that all make beautiful video games. It was hugely inspiring, with games like 'Everything' by David O'Reilly, 'Loot Rascals' by Hollow Ponds, and 'TumbleSeed' by a group of friends in Chicago. I highly, highly recommend you to look up these and so many more games from Fantastic Arcade here!
If you're curious how Hidden Folks is made, I gave a talk you can watch on Twitch's archive! And oh man... Hidden Folks looks so good on a cinema screen!
Development timeline
Alright, so, I've decided to share with you a more elaborate plan on releasing Hidden Folks. Making and releasing multi-platform games is really hard, so I hope this gives you insight into the effort that goes into it. The following is our current development timeline, based on everything we know about making the game at this point, for 15 hours of gameplay / 20 levels on release, for PC, Mac, Linux, iOS, and Apple TV:
- Oct. 23: base interactions, interface iteration
- Nov. 30: half of all levels done
- Mid-January: all levels done, QA focus / private beta
- Mid-February: release
- March: content update 1
- April: content update 2
- May: content update 3
New interactions
The whole idea of Hidden Folks is based on interactions, and we continue to add and work on new interactions throughout the development process. Most recently, we've added a lot of interactions to our desert themed level. Without spoiling too much of the game, here's two of those:
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Keep an eye out on both Sylvain's and my twitter account for more GIFs as we work on the game!
[ 2016-09-29 22:56:01 CET ] [ Original post ]
- Hidden Folks Linux [113.04 M]
- Hidden Folks - Mouth Sounds Pack
- Hidden Folks - Beach Pack
A strip of targets shows you what to look for. Click on a target for a hint, and find enough to unlock the next area.
In case you like numbers a lot:
- 15+ hand-drawn areas
- 120+ targets to find
- 960+ mouth-originated sound effects
- 200+ unique interactions
- sepia and night mode
- Steam Cloud
- Achievements
- Steam Trading Cards
- 14 languages (translated by the community)
More areas and features to come!
- OS: Ubuntu 16.04+ (64-bit)
- Processor: SSE2 instruction set support
- Graphics: DX10 (shader model 4.0) or higher.
- Storage: 300 MB available spaceAdditional Notes: I don't actually own a computer with Linux. but builds are tested by an external QA team before being published and should work as well as on other platforms (in theory).
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