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Recent Updates!
[ 2014-02-11 15:37:12 CET ] [ Original post ]
Hey folks, we've been super busy working on Signs of Life, here are the updates we've made to the game over the last few weeks:
New Content:
- Added many types of craftable blocks
- Added some new hats and hairs
- Added more options for fonts, small/medium/large
- Throwable bricks (http://www.playsignsoflife.com/images/brickThrow.gif)
- Added Assault Rifle with corresponding ammo
- Added new mob underground that floats over to ya and pops.
- Added dodge roll, double tap forward, we'll work out rebinding soon
- Added glowstick recipe
- Added LED recipe
- Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds
- Added grass seeds
- Added recipes for energy cannon, energy shotgun and tesla rifle
- Added recipe for the Blunderbuss
Bug Fixes:
- Added a better crash logger
- Fixed a bunch of rare crashes
- Added auto-run option in the settings menu
- Fixed some issues with saving
- Fixed a bug that would dupe tiles with the firestarter
- Fixed an issue that would cause some items to get lost
- Fixed an exploit/bug with crossbow ammo
- Fixed minor artifacting on asteroids on main menu
- Fixed a crash related to not having a sound device
- Fixed a bug that would copy inventory from one character to another when switching characters
- Tweaked lighting above ground a bit to make it more natural
Gameplay Changes:
- Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it.
- Changed behavior of some mobs to stop them from piling up quite so much.
- Spitter spit no longer affects spitters
- Mobs should no longer spawn anywhere that has a player-placed background.
- Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials)
- Scissors and saw now require copper instead of iron
- Capped the width/power of the laser pistol
- You can now swing melee weapons through platforms
- Brick oven now requires bricks instead of brick slabs to craft
- Pod no longer automatically generates on existing worlds after you've destroyed it
- Added item drop on death toggle, press "t" to open the console, then type /toggledropitems
- Added a toggle command to disable mob destruction, /togglemobdestruction
- Added brick/mud brick smelting recipes
- Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud).
- Doubled the length of the spitter melee DoT, halved the damage.
- Added stone and mushroom deposits to the surface area during world-gen
UI/Graphics:
- Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly
- You can now drop items on containers to put them inside
- Made gems stackable
- Project window amount font switched to the small font
- UI element positions are now saved between sessions
- Ammo type/ammo in clip now saved between sessions
- Added feedback effects for when melee weapons hit blocks
- Misc work on weapon effects
- Updated copper sword sprites
- Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions.
[ 2014-02-11 15:37:12 CET ] [ Original post ]
Signs of Life
Sweet Dog Studios
Developer
Sweet Dog Studios
Publisher
2014-01-27
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
Mostly Positive
(676 reviews)
The Game includes VR Support
Public Linux Depots:
- Signs of Life Depot (Linux) [568.15 M]
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Features
- An expansive world with procedurally generated and hand-crafted content.
- Online Co-Op Multiplayer
- A bunch of weird alien creatures.
- Some familiar creatures.
- Chickens.
- Mining, hunting, gathering.
- Gobs of ores, materials and animal organs you can use to...
- Craft all kinds of weapons, armor, gadgets, furniture, etc.
- A bit of story and lore to hold the whole thing together.
- Eggs.
- All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.
Current State of Development
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Caveats/Issues
- Some sound effects are missing, but we are actively working on filling them in.
MINIMAL SETUP
- Processor: Dual-Core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
- Processor: Dual-Core 2+ GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
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