





Signs of Life Update v0.38
[ 2014-05-20 08:24:29 CET ] [ Original post ]
New Mechanics
- Shields - Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.
- Encumbrance - Heavier and bulkier armor will now affect your movement speed, dodge roll and backjump distance. If you like spreadsheets and graphs, then you will like this link.
- Item Weight - This isn't technically a new feature, but as we've added item weights to more items it will probably start becoming more apparent sooner rather than later. Right now, melee weapons, armor and shields have item weights, but in the coming patches more items will have item weights. This will be a long-term balancing act, so definitely let us know your feelings.
New Content
- Shields - Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers
- Leather Whip
- Thrown Dynamite and placeable Dynamite bundles
UI Changes
- The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier.
- Added a defense display bar to the bottom of the equipment window
- Added an encumbrance display bar to the bottom of the equipment window
Balance Changes
- You are now immune from damage while dodge-rolling
- Hog bite damage increased from 25 to 40 damage
- Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling.
Bug Fixes
- Possible fix for blue screen issue experienced by some players
- Wrist laser now properly uses energy while digging blocks from the background
- Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon
- You can no longer use your wrist gadgets while respawning
- You can no longer place/remove torches outside of your grab range
- Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery
- Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen
- A lot of other small things that I forgot to write down
[ 2014-05-20 08:24:29 CET ] [ Original post ]
Signs of Life
Sweet Dog Studios
Developer
Sweet Dog Studios
Publisher
2014-01-27
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
Mostly Positive
(686 reviews)
The Game includes VR Support
Public Linux Depots:
- Signs of Life Depot (Linux) [568.15 M]
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Features
- An expansive world with procedurally generated and hand-crafted content.
- Online Co-Op Multiplayer
- A bunch of weird alien creatures.
- Some familiar creatures.
- Chickens.
- Mining, hunting, gathering.
- Gobs of ores, materials and animal organs you can use to...
- Craft all kinds of weapons, armor, gadgets, furniture, etc.
- A bit of story and lore to hold the whole thing together.
- Eggs.
- All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.
Current State of Development
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Caveats/Issues
- Some sound effects are missing, but we are actively working on filling them in.
MINIMAL SETUP
- Processor: Dual-Core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
- Processor: Dual-Core 2+ GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
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