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Signs of Life Update 0.47

Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff. We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes. We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly. Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet. Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com

New Content


  • Added 3 new creatures
    • Sulfur gas creature - Found at medium or deeper depth
    • Plant creature - Found occasionally on the surface of the planet
    • Goat - Found on the surface of the planet
  • New tree system
    • 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
    • 2 wood types, one contains sap and the other contains rubber
    • Trees now grow slowly, but grow while you are away (even when you are offline)
    • Fruit now grows slower, but also grows while you are away
    • Trees re-grow limbs as long as you don't cut it down to a stump.
    • In order to remove a tree, you must destroy the stump with an axe.
    • You cannot break the blocks under a tree.
  • Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.
  • Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.
  • Added a Backglider - Allows you to glide while falling and holding the jump button
  • Sulfur gas gun - Fires blasts of sulfur gas
  • Razor Leaf Sword
  • Added 4 new materials
    • Laminous Wing
    • Gas Bladder
    • Sulfurous Ash
    • Razor Leaf Blade
  • Added 3 new fruits
    • Jiggly Fruit
    • Delicious Fruit
    • Sweet Fruit
  • Added 3 new seeds
    • Jiggly Fruit Seed
    • Delicious Fruit Seed
    • Sweet Fruit Seed

New Recipes


  • Backglider - 2x Laminous Wing, 4x Bone
  • Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
  • Razor Leaf Sword - 1x Razor Leaf Blade, 4x Plant Fibers
  • Tree Tap - 3x Iron Ingots
  • Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
  • Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass

UI Changes


  • Added a loot all button to containers that takes every item from a container and puts it in your inventory
  • Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
    • A button for centering on the player
    • A button for zooming in and out as well as a zoom level display
    • A button for panning around the map
  • Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
  • GPS Device mineral scan visibility duration doubled
  • Added a funky holo effect thing to the background of the GPS Device
  • Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.
  • Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps

Gameplay Changes


  • Flint and Rocks are now throwable
  • Reduced blue flying creature spawn rate a bit

Bug Fixes


  • Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
  • Fixed buggy player movement while walking on rotated/flipped sloped blocks
  • Possible fix for issue related to not gaining fullness upon eating
  • Fix for an issue related to crafting using items taken from a worktable in the world
  • Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
  • Fixed a bug that would cause the kinetic inductor to not work when encumbered
  • Fixed an issue that would prevent you from splitting items in containers in the world
  • Fixed the AGIS button the HUD
  • The players fists are now "unequipped" when you die


[ 2015-05-08 08:13:36 CET ] [ Original post ]

Signs of Life
Sweet Dog Studios Developer
Sweet Dog Studios Publisher
2014-01-27 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
Mostly Positive (686 reviews)
The Game includes VR Support
Public Linux Depots:
  • Signs of Life Depot (Linux) [568.15 M]

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

MINIMAL SETUP
  • Processor: Dual-Core 2 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 Compatible Graphics Device
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: Dual-Core 2+ GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 Compatible Graphics Device
  • Storage: 1 GB available space
GAMEBILLET

[ 5974 ]

4.65$ (84%)
16.95$ (15%)
25.19$ (16%)
17.79$ (11%)
4.95$ (17%)
33.99$ (15%)
4.44$ (11%)
8.49$ (-113%)
6.79$ (15%)
41.31$ (17%)
26.09$ (13%)
12.59$ (16%)
26.69$ (11%)
12.27$ (18%)
25.19$ (16%)
13.34$ (11%)
16.59$ (17%)
19.95$ (20%)
20.99$ (16%)
17.79$ (11%)
12.59$ (16%)
34.79$ (13%)
12.44$ (17%)
24.78$ (17%)
33.19$ (17%)
8.49$ (15%)
13.19$ (12%)
10.67$ (11%)
6.71$ (16%)
25.47$ (15%)
GAMERSGATE

[ 1565 ]

2.25$ (85%)
0.6$ (70%)
2.5$ (90%)
0.56$ (81%)
5.4$ (64%)
1.5$ (70%)
14.99$ (25%)
4.56$ (89%)
6.68$ (73%)
1.25$ (75%)
2.0$ (90%)
0.63$ (87%)
0.53$ (95%)
20.0$ (50%)
0.87$ (91%)
0.56$ (81%)
4.5$ (82%)
2.0$ (90%)
5.7$ (81%)
0.58$ (92%)
1.5$ (85%)
3.75$ (75%)
2.7$ (91%)
11.24$ (55%)
1.44$ (82%)
4.05$ (73%)
33.19$ (17%)
0.75$ (85%)
0.58$ (92%)
6.4$ (60%)
MacGamestore

[ 1799 ]

17.99$ (10%)
1.19$ (76%)
64.99$ (7%)
1.19$ (92%)
27.69$ (54%)
35.49$ (11%)
88.99$ (11%)
0.99$ (75%)
76.99$ (14%)
1.69$ (83%)
19.95$ (50%)
8.49$ (15%)
28.99$ (17%)
6.37$ (79%)
16.99$ (15%)
46.99$ (22%)
1.39$ (91%)
15.99$ (20%)
37.00$ (7%)
5.09$ (15%)
17.19$ (31%)
32.99$ (6%)
14.49$ (19%)
74.99$ (6%)
1.19$ (88%)
16.29$ (19%)
18.49$ (8%)
17.99$ (10%)
13.49$ (10%)
19.99$ (56%)

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