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Hey folks, we put out a new update today (version 0.8) that changes the engine that Signs of Life runs on and adds a few quality of life improvements as well as a sweet new grappling laser function for your wrist device. We changed the engine that the game runs on from XNA to MonoGame because XNA has been abandoned by Microsoft for awhile now, and MonoGame fixes a lot of issues that we had with XNA as well as lets us support platforms other than Windows. That said, If we did our jobs right you probably won't notice much of a change right now. The performance seems a bit better for us on our machines and it fixes some crash bugs that we were unable to fix with XNA, but really this update is about opening the door for more stuff down the line and making sure the game is as future-proof as possible. While the new version fixes some things, I'm sure there will be some new problems as well, so let us know what issues you run into.
Hey folks, we put out a new update today (version 0.8) that changes the engine that Signs of Life runs on and adds a few quality of life improvements as well as a sweet new grappling laser function for your wrist device. We changed the engine that the game runs on from XNA to MonoGame because XNA has been abandoned by Microsoft for awhile now, and MonoGame fixes a lot of issues that we had with XNA as well as lets us support platforms other than Windows. That said, If we did our jobs right you probably won't notice much of a change right now. The performance seems a bit better for us on our machines and it fixes some crash bugs that we were unable to fix with XNA, but really this update is about opening the door for more stuff down the line and making sure the game is as future-proof as possible. While the new version fixes some things, I'm sure there will be some new problems as well, so let us know what issues you run into.
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