Signs of Life Update 0.10.0Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far.
To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit.
You will not need to start a new world to see the new story content in this update.
FYI: We will be participating in the Steam Winter Sale, so if you don't own the game right now, you might want to wait until then if you want to save a few bucks.

Story Content
- Added an [spoiler]Alien pod that occasionally drops down on the surface of the planet after you've attempted to use the Pioneer Comm panel with the satellite repaired. Another will spawn every 20-30 minutes as long as the player is on the surface of the planet near a flat spot of land.[/spoiler]
- Added [spoiler]Alien enemy that spawns from the alien pods. Another spawns every 60 seconds or so[/spoiler]
- Added [spoiler]damaged alien alloy and damaged alien dynamo drops when you kill the aliens[/spoiler]
- The [spoiler]alien refinery (the alien device with the 3 circles that can process the strange purple ore)[/spoiler] can now be used to process [spoiler]damaged alien alloy and damaged alien dynamos[/spoiler]
- Added [spoiler]Hybrid Lobber explosive energy weapon[/spoiler]
- Added [spoiler]Double-jump backpack and Momentum Preserver backpack.[/spoiler]
- Added [spoiler]Hybrid armor set[/spoiler]
Gameplay Changes
- Re-worked the new character intro sequence, it is now much more succinct ;)

- Expanded the functionality of the Material Grinder

- Grinder can now grind up any craftable item and returns some of the items used to craft it.
- Grinder can now be opened, and the grinder can be fitted with a stone, iron or steel grinding blade. Better blades give you a better material yield when disassembling items.
- Grinder now requires a battery to function, and better batteries make it run faster.
- Removed salvage kit recipes, as their functionality has now been replaced by the Material Grinder.
- The AGIS call button on the HUD now lets you ask AGIS for advice about what you should be doing. We want this to be an unintrusive way for players to get some direction about what they can be doing to move the story forward.

- The AGIS call button on the HUD now also lets you ask AGIS about structures in the world.
- Prevented some creatures from spawning near the escape pod to make things a bit easier for new players.
- Tweaked material and ore generation. Let us know if you have trouble finding anything in particular, this may still need some tweaking.
UI Changes
- Added a grid based inventory option. You can either set this per container by clicking the grid button on containers or you can set the default you'd like to use from the settings menu.

- Made the various menus more visually consistent and fixed various display issues.
- You can now close the inventory without closing other containers or menus.
- Tab now opens and closes just the inventory, as well as any open containers that are in your inventory.
- Escape now closes the most recently used menu or container, and will open the main menu if you press escape with no menus or containers open.
- A bunch of small changes related to font sizes, but there is still some work to be done here to make sure the game always respects your font size option in every menu.
New Recipes
- Stone Grinder Blade - 12x Basalt Blocks, 4x Grey Rock, Requires Hammer
- Iron Grinder Blade - 12x Iron Ingots, Requires Iron Anvil
- Steel Grinder Blade - 12x Steel Ingots, Requires Material Printer
- [spoiler]Hybrid Lobber - 1x Strange Dynamo, 2x Strange Alloy, 1x Steel Gun Parts, 4x Plastic[/spoiler]
- [spoiler]Double Jump Backpack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Momentum Preserver - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Helmet - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Torso - 4x Strange Alloy, 4x Steel Ingots[/spoiler]
- [spoiler]Hybrid Arms - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Gloves - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Leggings - 4x Strange Alloy, 4x Steel Ingots[/spoiler]
- [spoiler]Hybrid Boots - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Reactor Pack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots[/spoiler]
Bug Fixes
- Fixed an issue that could result in instant death if you were wearing something with damage reflect and got damaged by caltrops
- The game should launch faster in Steam now.
- Fixed some world generation bugs that would cause the generation to get stuck. Not 100% sure we've fixed all of these, so let us know if your world generator ever gets stuck.
- Fixed an issue that would cause you to take damage when eating certain mushrooms
- Fixed an issue that would cause the player to get stuck for a few seconds after using the respawners
- Fixed a crash related to having an extremely large number of characters in the character select menu
- Fixed an issue that would sometimes cause the game to display in the wrong place when using the borderless window display mode
- A bunch of small issues
We hope you like the changes, but either way we'd love to hear from you so make sure to let us know what you think in the comments or on the forum.
[ 2017-12-20 18:50:56 CET ] [ Original post ] Signs of Life Update 0.10.0Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far.
To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit.
You will not need to start a new world to see the new story content in this update.
FYI: We will be participating in the Steam Winter Sale, so if you don't own the game right now, you might want to wait until then if you want to save a few bucks.

Story Content
- Added an [spoiler]Alien pod that occasionally drops down on the surface of the planet after you've attempted to use the Pioneer Comm panel with the satellite repaired. Another will spawn every 20-30 minutes as long as the player is on the surface of the planet near a flat spot of land.[/spoiler]
- Added [spoiler]Alien enemy that spawns from the alien pods. Another spawns every 60 seconds or so[/spoiler]
- Added [spoiler]damaged alien alloy and damaged alien dynamo drops when you kill the aliens[/spoiler]
- The [spoiler]alien refinery (the alien device with the 3 circles that can process the strange purple ore)[/spoiler] can now be used to process [spoiler]damaged alien alloy and damaged alien dynamos[/spoiler]
- Added [spoiler]Hybrid Lobber explosive energy weapon[/spoiler]
- Added [spoiler]Double-jump backpack and Momentum Preserver backpack.[/spoiler]
- Added [spoiler]Hybrid armor set[/spoiler]
Gameplay Changes
- Re-worked the new character intro sequence, it is now much more succinct ;)

- Expanded the functionality of the Material Grinder

- Grinder can now grind up any craftable item and returns some of the items used to craft it.
- Grinder can now be opened, and the grinder can be fitted with a stone, iron or steel grinding blade. Better blades give you a better material yield when disassembling items.
- Grinder now requires a battery to function, and better batteries make it run faster.
- Removed salvage kit recipes, as their functionality has now been replaced by the Material Grinder.
- The AGIS call button on the HUD now lets you ask AGIS for advice about what you should be doing. We want this to be an unintrusive way for players to get some direction about what they can be doing to move the story forward.

- The AGIS call button on the HUD now also lets you ask AGIS about structures in the world.
- Prevented some creatures from spawning near the escape pod to make things a bit easier for new players.
- Tweaked material and ore generation. Let us know if you have trouble finding anything in particular, this may still need some tweaking.
UI Changes
- Added a grid based inventory option. You can either set this per container by clicking the grid button on containers or you can set the default you'd like to use from the settings menu.

- Made the various menus more visually consistent and fixed various display issues.
- You can now close the inventory without closing other containers or menus.
- Tab now opens and closes just the inventory, as well as any open containers that are in your inventory.
- Escape now closes the most recently used menu or container, and will open the main menu if you press escape with no menus or containers open.
- A bunch of small changes related to font sizes, but there is still some work to be done here to make sure the game always respects your font size option in every menu.
New Recipes
- Stone Grinder Blade - 12x Basalt Blocks, 4x Grey Rock, Requires Hammer
- Iron Grinder Blade - 12x Iron Ingots, Requires Iron Anvil
- Steel Grinder Blade - 12x Steel Ingots, Requires Material Printer
- [spoiler]Hybrid Lobber - 1x Strange Dynamo, 2x Strange Alloy, 1x Steel Gun Parts, 4x Plastic[/spoiler]
- [spoiler]Double Jump Backpack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Momentum Preserver - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Helmet - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Torso - 4x Strange Alloy, 4x Steel Ingots[/spoiler]
- [spoiler]Hybrid Arms - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Gloves - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Leggings - 4x Strange Alloy, 4x Steel Ingots[/spoiler]
- [spoiler]Hybrid Boots - 2x Strange Alloy, 2x Steel Ingots[/spoiler]
- [spoiler]Hybrid Reactor Pack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots[/spoiler]
Bug Fixes
- Fixed an issue that could result in instant death if you were wearing something with damage reflect and got damaged by caltrops
- The game should launch faster in Steam now.
- Fixed some world generation bugs that would cause the generation to get stuck. Not 100% sure we've fixed all of these, so let us know if your world generator ever gets stuck.
- Fixed an issue that would cause you to take damage when eating certain mushrooms
- Fixed an issue that would cause the player to get stuck for a few seconds after using the respawners
- Fixed a crash related to having an extremely large number of characters in the character select menu
- Fixed an issue that would sometimes cause the game to display in the wrong place when using the borderless window display mode
- A bunch of small issues
We hope you like the changes, but either way we'd love to hear from you so make sure to let us know what you think in the comments or on the forum.
[ 2017-12-20 18:50:56 CET ] [ Original post ] Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.Features
- An expansive world with procedurally generated and hand-crafted content.
- Online Co-Op Multiplayer
- A bunch of weird alien creatures.
- Some familiar creatures.
- Chickens.
- Mining, hunting, gathering.
- Gobs of ores, materials and animal organs you can use to...
- Craft all kinds of weapons, armor, gadgets, furniture, etc.
- A bit of story and lore to hold the whole thing together.
- Eggs.
- All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.
Current State of Development
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.
Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Caveats/Issues
- Some sound effects are missing, but we are actively working on filling them in.