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Name

 Signs of Life 

 

Developer

 Sweet Dog Studios 

 

Publisher

 Sweet Dog Studios 

 

Tags

 Indie 

Casual 

 

RPG 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2014-01-27 

 

Steam

 7,49€ 5,24£ 7,49$ / 25 % 

 

News

 42 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 3 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/263200 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 322  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 322 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Signs of Life Depot (Linux) [568.15 M] 




LINUX STREAMERS (1)
perlplayer




Signs of Life Update 0.10.0

Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far.

To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit.

You will not need to start a new world to see the new story content in this update.

FYI: We will be participating in the Steam Winter Sale, so if you don't own the game right now, you might want to wait until then if you want to save a few bucks.



Story Content


  • Added an Alien pod that occasionally drops down on the surface of the planet after you've attempted to use the Pioneer Comm panel with the satellite repaired. Another will spawn every 20-30 minutes as long as the player is on the surface of the planet near a flat spot of land.
  • Added Alien enemy that spawns from the alien pods. Another spawns every 60 seconds or so
  • Added damaged alien alloy and damaged alien dynamo drops when you kill the aliens
  • The alien refinery (the alien device with the 3 circles that can process the strange purple ore) can now be used to process damaged alien alloy and damaged alien dynamos
  • Added Hybrid Lobber explosive energy weapon
  • Added Double-jump backpack and Momentum Preserver backpack.
  • Added Hybrid armor set


Gameplay Changes

  • Re-worked the new character intro sequence, it is now much more succinct ;)

  • Expanded the functionality of the Material Grinder


    • Grinder can now grind up any craftable item and returns some of the items used to craft it.
    • Grinder can now be opened, and the grinder can be fitted with a stone, iron or steel grinding blade. Better blades give you a better material yield when disassembling items.
    • Grinder now requires a battery to function, and better batteries make it run faster.

  • Removed salvage kit recipes, as their functionality has now been replaced by the Material Grinder.
  • The AGIS call button on the HUD now lets you ask AGIS for advice about what you should be doing. We want this to be an unintrusive way for players to get some direction about what they can be doing to move the story forward.

  • The AGIS call button on the HUD now also lets you ask AGIS about structures in the world.
  • Prevented some creatures from spawning near the escape pod to make things a bit easier for new players.
  • Tweaked material and ore generation. Let us know if you have trouble finding anything in particular, this may still need some tweaking.


UI Changes

  • Added a grid based inventory option. You can either set this per container by clicking the grid button on containers or you can set the default you'd like to use from the settings menu.

  • Made the various menus more visually consistent and fixed various display issues.
  • You can now close the inventory without closing other containers or menus.
  • Tab now opens and closes just the inventory, as well as any open containers that are in your inventory.
  • Escape now closes the most recently used menu or container, and will open the main menu if you press escape with no menus or containers open.
  • A bunch of small changes related to font sizes, but there is still some work to be done here to make sure the game always respects your font size option in every menu.


New Recipes

  • Stone Grinder Blade - 12x Basalt Blocks, 4x Grey Rock, Requires Hammer
  • Iron Grinder Blade - 12x Iron Ingots, Requires Iron Anvil
  • Steel Grinder Blade - 12x Steel Ingots, Requires Material Printer
  • Hybrid Lobber - 1x Strange Dynamo, 2x Strange Alloy, 1x Steel Gun Parts, 4x Plastic
  • Double Jump Backpack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
  • Momentum Preserver - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Helmet - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Torso - 4x Strange Alloy, 4x Steel Ingots
  • Hybrid Arms - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Gloves - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Leggings - 4x Strange Alloy, 4x Steel Ingots
  • Hybrid Boots - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Reactor Pack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots


Bug Fixes

  • Fixed an issue that could result in instant death if you were wearing something with damage reflect and got damaged by caltrops
  • The game should launch faster in Steam now.
  • Fixed some world generation bugs that would cause the generation to get stuck. Not 100% sure we've fixed all of these, so let us know if your world generator ever gets stuck.
  • Fixed an issue that would cause you to take damage when eating certain mushrooms
  • Fixed an issue that would cause the player to get stuck for a few seconds after using the respawners
  • Fixed a crash related to having an extremely large number of characters in the character select menu
  • Fixed an issue that would sometimes cause the game to display in the wrong place when using the borderless window display mode
  • A bunch of small issues


We hope you like the changes, but either way we'd love to hear from you so make sure to let us know what you think in the comments or on the forum.


[ 2017-12-20 19:50:56 CET ] [ Original post ]

Signs of Life Update 0.10.0

Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far.

To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit.

You will not need to start a new world to see the new story content in this update.

FYI: We will be participating in the Steam Winter Sale, so if you don't own the game right now, you might want to wait until then if you want to save a few bucks.



Story Content


  • Added an Alien pod that occasionally drops down on the surface of the planet after you've attempted to use the Pioneer Comm panel with the satellite repaired. Another will spawn every 20-30 minutes as long as the player is on the surface of the planet near a flat spot of land.
  • Added Alien enemy that spawns from the alien pods. Another spawns every 60 seconds or so
  • Added damaged alien alloy and damaged alien dynamo drops when you kill the aliens
  • The alien refinery (the alien device with the 3 circles that can process the strange purple ore) can now be used to process damaged alien alloy and damaged alien dynamos
  • Added Hybrid Lobber explosive energy weapon
  • Added Double-jump backpack and Momentum Preserver backpack.
  • Added Hybrid armor set


Gameplay Changes

  • Re-worked the new character intro sequence, it is now much more succinct ;)

  • Expanded the functionality of the Material Grinder


    • Grinder can now grind up any craftable item and returns some of the items used to craft it.
    • Grinder can now be opened, and the grinder can be fitted with a stone, iron or steel grinding blade. Better blades give you a better material yield when disassembling items.
    • Grinder now requires a battery to function, and better batteries make it run faster.

  • Removed salvage kit recipes, as their functionality has now been replaced by the Material Grinder.
  • The AGIS call button on the HUD now lets you ask AGIS for advice about what you should be doing. We want this to be an unintrusive way for players to get some direction about what they can be doing to move the story forward.

  • The AGIS call button on the HUD now also lets you ask AGIS about structures in the world.
  • Prevented some creatures from spawning near the escape pod to make things a bit easier for new players.
  • Tweaked material and ore generation. Let us know if you have trouble finding anything in particular, this may still need some tweaking.


UI Changes

  • Added a grid based inventory option. You can either set this per container by clicking the grid button on containers or you can set the default you'd like to use from the settings menu.

  • Made the various menus more visually consistent and fixed various display issues.
  • You can now close the inventory without closing other containers or menus.
  • Tab now opens and closes just the inventory, as well as any open containers that are in your inventory.
  • Escape now closes the most recently used menu or container, and will open the main menu if you press escape with no menus or containers open.
  • A bunch of small changes related to font sizes, but there is still some work to be done here to make sure the game always respects your font size option in every menu.


New Recipes

  • Stone Grinder Blade - 12x Basalt Blocks, 4x Grey Rock, Requires Hammer
  • Iron Grinder Blade - 12x Iron Ingots, Requires Iron Anvil
  • Steel Grinder Blade - 12x Steel Ingots, Requires Material Printer
  • Hybrid Lobber - 1x Strange Dynamo, 2x Strange Alloy, 1x Steel Gun Parts, 4x Plastic
  • Double Jump Backpack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
  • Momentum Preserver - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Helmet - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Torso - 4x Strange Alloy, 4x Steel Ingots
  • Hybrid Arms - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Gloves - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Leggings - 4x Strange Alloy, 4x Steel Ingots
  • Hybrid Boots - 2x Strange Alloy, 2x Steel Ingots
  • Hybrid Reactor Pack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots


Bug Fixes

  • Fixed an issue that could result in instant death if you were wearing something with damage reflect and got damaged by caltrops
  • The game should launch faster in Steam now.
  • Fixed some world generation bugs that would cause the generation to get stuck. Not 100% sure we've fixed all of these, so let us know if your world generator ever gets stuck.
  • Fixed an issue that would cause you to take damage when eating certain mushrooms
  • Fixed an issue that would cause the player to get stuck for a few seconds after using the respawners
  • Fixed a crash related to having an extremely large number of characters in the character select menu
  • Fixed an issue that would sometimes cause the game to display in the wrong place when using the borderless window display mode
  • A bunch of small issues


We hope you like the changes, but either way we'd love to hear from you so make sure to let us know what you think in the comments or on the forum.


[ 2017-12-20 19:50:56 CET ] [ Original post ]