Hey folks, I wanted to check in and let everyone know what we've been working on since the last update. In the past we've pretty much gone dark in between updates and worked quietly behind the scenes, but I want to start being more transparent about what we're working on. I've decided to start putting out monthly updates like this, whether we have an update ready to put out or not.
In the last update we introduced a new area based around some intelligent aliens, and one of the things we've been working on is fleshing that area out. We feel like the area still needs a boss, some new creatures and some new gear. We don't want to go into too many details because we don't want to spoil everything before it is done, but here is some of what we're working on for the next update:
This is a boss we're working on:
This is a new creature we're adding:
And here is a new gun that we're working on:
It was also brought to our attention that it was a bit annoying to get ahold of enough acid to craft the various batteries required for the higher-end weapons due to the relative rarity of the Spitter creatures that drop the acid glands, so we decided to do a bit of an overhaul on those creatures. Our intention is to improve their visuals, mechanics and spawning behavior. Here is what the new version looks like:
Aside from the improved visuals, we're making it so the new version of the Spitter can rotate it's head so it no longer just spits directly in front of itself, and we're going to make it more reliable to find them by putting spawn areas near the surface of the planet. The goal is to make them a bit tougher to fight, but easier to find.
We also decided that the existing craftable spitter pistol was a bit lackluster, so we've overhauled that as well. The new version looks better and packs a bit more of a punch:
As always, we love to hear your feedback so don't be shy! If you have any questions, criticisms or just want to say hey, feel free to leave a comment on this post or the forums.
[ 2018-08-02 19:58:34 CET ] [ Original post ]
- Signs of Life Depot (Linux) [568.15 M]
Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Features
- An expansive world with procedurally generated and hand-crafted content.
- Online Co-Op Multiplayer
- A bunch of weird alien creatures.
- Some familiar creatures.
- Chickens.
- Mining, hunting, gathering.
- Gobs of ores, materials and animal organs you can use to...
- Craft all kinds of weapons, armor, gadgets, furniture, etc.
- A bit of story and lore to hold the whole thing together.
- Eggs.
- All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.
Current State of Development
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Caveats/Issues
- Some sound effects are missing, but we are actively working on filling them in.
- Processor: Dual-Core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
- Processor: Dual-Core 2+ GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
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