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Name

 Signs of Life 

 

Developer

 Sweet Dog Studios 

 

Publisher

 Sweet Dog Studios 

 

Tags

 Indie 

Casual 

 

RPG 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2014-01-27 

 

Steam

 7,49€ 5,24£ 7,49$ / 25 % 

 

News

 42 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 3 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/263200 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 322  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 322 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Signs of Life Depot (Linux) [568.15 M] 




LINUX STREAMERS (1)
perlplayer




What We're Working On (January 2021)

Hey folks, it's been a bit since our last update and I know we can be kinda quiet when we're busy behind the curtain, so we wanted to give you an idea about the stuff we're working on.

Revamped Mining Base Story Content
We're somewhat close to finishing this up, as we have most of the new mechanics, creatures and assets finished. We still need to finish up the new boss, build out the levels and tie everything together.

World Generation
The current worlds are too small, and use up too much memory so we're fixing the glitch. The next update will allow for larger worlds, and those larger worlds are really going to let us play around with making the surface of the planet more interesting.

World Zooming
We're adding the ability to zoom in and out in the world. We also plan on doing UI scaling before leaving Early Access, but this is the first step in future-proofing the game for different screens and resolutions.


Ore Scanning
The current ore scanning has always felt functional but really janky to me, so we're re-doing it completely. Our main goal is to create a system that helps you find ore so it doesn't feel like you're just digging randomly, without simply pointing out the ore on your screen. The new system will show you the projected density of ore overlayed on tiles in the world, and if you find a bright enough spot then you'll find ore.


Cybernetics
Um, we decided to add cybernetics to the game. I can't fathom what inspired it, but here we are.


Parasites that burst out of your stomach

Reworked Codex
The current in-game codex only tracks creatures, but we want to make it more of a generic data storage device. To that end, we're adding the ability to scan structures in the world, and the codex will also track any datapads you find and read.

Block Building Delay
One of the persistent balance problems we've had with the game was that it was too easy to just take a stack of blocks and wall in any creature you come across. In the next update, we've added a small delay to block building, that can be interrupted if any creature moves through it while it is building in the world.


Anyway, that's what we've been working on. We don't really have a firm ETA for you folks on when it'll make it into the game, but I'd be surprised if it took us more than a month or two to finish this stuff up.

Hope everyone has a great 2021!

As always, if you have any suggestions, criticisms or just want to say hi then feel free to post a comment on this announcement, make a post in the Steam discussions, or join us at the official Discord Server.


[ 2021-01-09 23:47:58 CET ] [ Original post ]