Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Features
- An expansive world with procedurally generated and hand-crafted content.
- Online Co-Op Multiplayer
- A bunch of weird alien creatures.
- Some familiar creatures.
- Chickens.
- Mining, hunting, gathering.
- Gobs of ores, materials and animal organs you can use to...
- Craft all kinds of weapons, armor, gadgets, furniture, etc.
- A bit of story and lore to hold the whole thing together.
- Eggs.
- All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.
Current State of Development
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Caveats/Issues
- Some sound effects are missing, but we are actively working on filling them in.

Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to [spoiler]the intelligent aliens[/spoiler].
I've added spoiler tags to some of these update notes because the intention is for folks to discover these things for themselves, but you do you.
You will need to generate a new world to see most of the new content, which is primarily located in the area underneath the Mining Base.
New Content
Reworked Mining Base - Expanded the area beneath the mining base in order to expand on the mechanics and lore of the [spoiler]intelligent aliens[/spoiler]- New Boss - [spoiler]Xenostone Colossus, found in the area underneath the mining base.[/spoiler]
- New enemies:
[list] - Xenostone Artillery - Throws explosive rocks at players
- Xenite Crawler - Crawler that seems to be infused with xenite crystals
- Xenoid Hound - Quadruped creature that will try to run down the player and gore them with his tusks







New Recipes
- Titanium Armor Set
[list] - Titanium Helmet - 3x Titanium Ingot, 2 Straps, 1 Buckle (Requires Material Printer)
- Titanium Torso - 5x Titanium Ingot, 2 Straps, 1 Buckle (Requires Material Printer)
- Titanium Arms - 4x Titanium Ingot, 2 Straps, 1 Buckle (Requires Material Printer)
- Titanium Leggings - 4x Titanium Ingot, 2 Straps, 1 Buckle (Requires Material Printer)
- Titanium Gloves - 2x Titanium Ingot, 2 Straps, 1 Buckle (Requires Material Printer)
- Titanium Boots - 2x Titanium Ingot, 2 Straps, 1 Buckle (Requires Material Printer)
- Titanium Shield - 6x Titanium Ingot, 1 Strap (Requires Material Printer)
New [spoiler]Strange Alien Spells[/spoiler]
In this update we added a new set of [spoiler]alien spells[/spoiler] based around the idea of being able to [spoiler]summon a helpful totem. You can acquire the first totem spell at the end of the new area.[/spoiler]- [spoiler]White Totem: Once deployed, you can use the homeward spell on creatures in order to teleport them to the totem.[/spoiler]
- [spoiler]Red Totem - Heals in an area around the totem[/spoiler]
- [spoiler]Black Totem - Repeatedly fires a chaotic, powerful projectile[/spoiler]
- [spoiler]Orange Totem - Emits a moving flame wall that can set creatures on fire that are caught in items[/spoiler]
- [spoiler]Blue Totem - Emits a freezing beam that will slow the movement of hostile creatures[/spoiler]
- [spoiler]Purple Totem - Emits a damaging beam of energy that harms any hostile creatures[/spoiler]
- [spoiler]Green Totem - Fires bolts that calm hostile creatures for a few seconds[/spoiler]
- [spoiler]Yellow Totem - Increases the growth rate of nearby plants[/spoiler]
UI Changes
- Added a search button to containers, which will let you search through them for any items that match a search term.

- Fixed some issues related to the item details on quick slots, including issues with changing ammo types.
Balance Changes
- Arrows and bolts now do more damage the faster they are moving when they strike the target. This also involved a bit of a rebalance of arrows. Arrows should do more damage overall now.
- We've removed the crossbow alternate fire with the fan of bolts, and have instead made the crossbow fire more like a semi-automatic gun once it is loaded with bolts.

- We've renamed the Steel Armor Set to the Carbon Steel Armor Set, and added a carbon nanotube to the recipe for the components. Originally steel was one of the highest tier materials, but over time we've made steel ingots easier to craft, so we feel like this puts steel in a better place in terms of the overall gear progression.
- Increased the amount of sulfur deposits and added sulfur to the drop table for ants. The goal here is to make it less annoying to get the raw materials for gunpowder.
Other Misc Changes
- We recently changed the way picks work in order to make them more generally useful. In the past, picks would either break or damage one block at a time, no matter how strong the pick was. Now, picks can slice through multiple blocks per swing depending on how strong the pick is and how weak the material you're digging through is.

- Fixed some slope tile collision issues. You shouldn't hit your head on overhead slopes anymore
- Fixed some issues with ladders.
- Improved damage calculations for explosions to be more consistent
- Material grinder will grind more natural tile types, including dirt, mud, and tiles associated with ants and crawlers. Let us know if you notice any other tiles that aren't grindable and should be.
- Added a map ping for the GPS device that tracks the Hypercapacitor
- Added female graphic option for the background of the Equip window and the Cybernetics window
- Updated container graphics for the side-pouches of the inventory
- Fixed some graphical inconsistency with the various gems
- Added new SFX to Material Golems and Xenite Remnants
- Made most of the structures in the Pioneer Station and the Mining Base breakable if you have the highest tier lens installed in your MEG tool.
- Fixed a bunch of miscellaneous bugs not worth mentioning specifically.
What's Next?
With this update, we're pretty happy with the amount of content on the surface and near-surface of the planet, so we're going to go deeper. Our next goal is to make the bottom of the planet more interesting as well as start to tie up the story content progression. We're just a couple content updates away from finishing the base story content now, and once that is done we'll be pretty close to ready to leave Early Access.As always, we very much want to hear what you folks think of our new update. Let us know if you see balance problems, bugs, or if you just have suggestions for cool stuff to add by responding on this event, on the Steam Discussion forums, the official Discord server , or you can email us directly at playsignsoflife@gmail.com.
Minimum Setup
- Processor: Dual-Core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
Recommended Setup
- Processor: Dual-Core 2+ GHzMemory: 4 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
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