Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Features
- An expansive world with procedurally generated and hand-crafted content.
- Online Co-Op Multiplayer
- A bunch of weird alien creatures.
- Some familiar creatures.
- Chickens.
- Mining, hunting, gathering.
- Gobs of ores, materials and animal organs you can use to...
- Craft all kinds of weapons, armor, gadgets, furniture, etc.
- A bit of story and lore to hold the whole thing together.
- Eggs.
- All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.
Current State of Development
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Caveats/Issues
- Some sound effects are missing, but we are actively working on filling them in.
Signs of Life Update 25
The journal function of the MEG tool now automatically records events that happen while you play through the game. The goal here is to give folks some direction without an explicit quest log.\n [/list]\n\n
Hey folks, it\'s been a while, but we\'ve got a new update for you to try out. \n\nFirst of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal with this update was to finish the skeleton of the story content and to tie up as many loose ends as possible.\n\n
New Content
\n- \n
- Added a new dungeon accessible from [spoiler]a teleporter somewhere along the bottom of the world[/spoiler].\n
- Added a new area for the [spoiler]native intelligent aliens, which is accessible through the new dungeon at the bottom of the world[/spoiler].\n
- Added ability to scan alien text on some structures in the world with your scan laser to gain some understanding of the alien language over time.\n
\n - Added equippable Drone Accessories that will follow you around and shoot laser beams at enemies.\n
\n - Added accessory that increases drone firing speed.\n
- Added 6 new Ancient Alien Accessories that can be found in various places in the world.\n
\n - Added an Ant Goo Arrow.\n
- Added craftable Cymbals (2x copper ingot), Drum (2x hide, 2x boards, 2x plant fiber) & Tambourine (2x hide, 2x boards, 2x plant fiber, 1x copper ingot).\n
- Added Explosive Flare Ammo (1x rubber, 1x black powder) for the flare gun.\n
- Added Empty Fuel Cell (1x plastic, 1x copper wire, 1x aluminum ingot) and Full Fuel Cell (1x empty fuel cell, 1x blue fruit, 1x coal, 1x lye). Equipping and using a full fuel cell will charge your MEG tool\'s battery.\n
- Added Iron Hammer (1x iron ingot, 1x iron ingot) and Steel Hammer (1x steel ingot) which are used as requirements for certain recipes.\n
- Added [spoiler]the end of the game (credits even roll!)[/spoiler].\n
Reworked MEG Tool (Wrist Laser)
\n- \n
- We totally revamped the MEG tool with the goal of simplifying and organizing things.\n
\n - When you open your MEG tool UI, you now have 3 tabs:\n[list]\n
- A Codex that contains a journal, scanned creatures, scanned structures, the text of any datapads you\'ve found, and a section for help topics.\n
- The Map, which functions like the old GPS device, but it\'s built into your MEG tool permanently.\n
- The Upgrade Section, where you can upgrade the tool with various gems.\n
Reworked Grapple Gadget
\n- \n
- The grapple laser has been replaced with something slightly less scientifically abhorrentan extending metal grabber thing! \n
- It largely works the same as it did before but should be a bit less janky. \n
- The grapple gadget is not installed by default, but you can get it installed in the Mining Base to the right of the spawn point.\n
Quality of Life
\n- \n
- Added ability to hide items from the automatic HUD item slots from the item details.\n
- Separated food into its own HUD slot (no longer combined with other consumables).\n
- Added ability to hold the key of a HUD slot in order to open a radial menu for selecting an item in the slot.\n
\n - Added ability to hold reload in order to open a radial menu for selecting ammo types for weapons.\n
- Fixed various tooltip issues.\n
- Added some descriptions to items that were missing them.\n
- Cleaned up some confusing issues in the current intro/tutorial. Still some work to do here I think.\n
- Protected the escape pod spawn point a bit more from hostile creatures.\n
- When a player receives a key item in multiplayer, other players on the server should also get the item automatically.\n
World Generation
\n- \n
- Reworked Ant biomes to be more expansive, interesting, and rewarding.\n
- Reworked Duglette surface environments.\n
- Reworked world generation to flow better and have fewer odd terrain issues.\n
Optimization
\n- \n
- Sped up initial loading.\n
- Sped up world generation.\n
- Sped up save loading.\n
- Optimized in-game performance somewhat.\n
Recipes
\n- \n
- Adjusted the categories of some of the items to make more sense.\n
- Changed mud brick platform recipe to require 1 dirt.\n
- Changed titanium ore extraction recipe to use only 1 acid instead of 3.\n
- Adjusted material/tool progression to be a bit more straightforward and consistent.\n
Balance
\n- \n
- Micro SMG ammo changed from .45acp to 9mm.\n
- Changed Delicious Chew flavor buff from \"Sweet\" to \"Tangy\".\n
Bug Fixes
\n- \n
- Fixed some Multiplayer bugs related to containers.\n
- Fixed some crashes with the crafting window.\n
- Fixed some issues with the range on the Tesla Bot\'s attack.\n
- Fixed some issues with the way slope interactions worked.\n
Known Issues
\n- \n
- The ending of the game is awkward in multiplayer (You can\'t initiate the ending in multiplayer, which is lame for whoever isn\'t the host).\n
How You Can Help!
\nOk folks, we\'re locking in to try and actually finish this thing, and there are a few things you can do to help us end up with a really awesome 1.0 version eventually.\n\n- \n
- Report the bugs that you find, and the crashes that you experience.\n
- Tell us what you think about the resource gathering balance (Are there things you get too few of or too much of?).\n
- Tell us what you think about the crafting recipes (Should you get more ammo per recipe?, etc).\n
- Tell us what you think about combat balance (Are some enemies too powerful? Too weak? Too annoying? Broken? etc).\n
- Anything else you can think of!\n
[ 2025-12-16 20:07:27 CET ] [Original Post]
Minimum Setup
- Processor: Dual-Core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
Recommended Setup
- Processor: Dual-Core 2+ GHzMemory: 4 GB RAM
- Graphics: OpenGL 3.0 Compatible Graphics Device
- Storage: 1 GB available space
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