This is the first of the three updates mentioned in the last announcement. I thought it would take longer than this, and it was intended to be much shorter... but hey, there you go. First, while I call it a “new route”, what’s actually being added to Sickness is an unlockable extra. After you’ve finished the main route you’ll be able to play through certain key events (and several side events) as Misa, meaning we’ll finally get to hear what’s on her mind while seeing a little more of what’s going on behind the scenes. Many events are purposely omitted, however, so if it’s been a while since you played the main game, there may be a few moments where you feel like you’ve missed something. The extra clocks in at just over 45,000 words, making it more than 1/3rd of the length of the main game, and bringing the total word count of Sickness up to roughly 183,500 words. Who knew Misa had so much to say? Many of the events being covered are already present in the main game, and there are no choices to be made, but there are new scenes littered throughout the extra for which Suoh is not present, or has no knowledge of. There are also 4 new CGs, 1 new sprite, 4 new music tracks, and a few new backgrounds as well. Also, this extra is mostly light-hearted, with more focus on comedy and romance rather than blood and gore. It centers around Misa’s relationships with others and her personal growth rather than her job, so if Sickness was more gritty than you’d like, you may enjoy this extra more than the main game. Second, the sale. I wanted to have one sooner (for Valentines Day) coinciding with the release of Sara’s route, but I misunderstood the regulations surrounding Steam sales, so that didn’t happen. And this time, when the next update was ready, the timing coincided with Steam’s Anime weekend sale, making the update’s sale a bit redundant. I’m bad at this, aren’t I? Oh well. I wasn’t going to delay the update because of poor timing. This just means the sale for Sickness will last 11 days instead of 7. I’ll worry about getting this sale business right next time. More importantly, further progress on Sickness. By this point, the inconsistent backgrounds from the initial release have been replaced. Although the backgrounds still present weren’t all done by the same artist, and there are some differences in style, they’re far more consistent and appealing (at least to my unartistic eye) than they were before. Finally, the next two updates. Although this extra was completed earlier than anticipated, the next big update might not be ready until late 2016 or early 2017. This is because I will be working on other games, mostly other peoples’ games, and also because I will likely need to find a new CG artist. Anyway, I hope you all enjoy the new extra. I do not have any plans to do something similar for other characters, but I won’t rule it out. So wait with baited breath for the next announcement, and look forward to new routes and development.
[ 2016-05-02 22:26:05 CET ] [ Original post ]
This is the first of the three updates mentioned in the last announcement. I thought it would take longer than this, and it was intended to be much shorter... but hey, there you go. First, while I call it a new route, whats actually being added to Sickness is an unlockable extra. After youve finished the main route youll be able to play through certain key events (and several side events) as Misa, meaning well finally get to hear whats on her mind while seeing a little more of whats going on behind the scenes. Many events are purposely omitted, however, so if its been a while since you played the main game, there may be a few moments where you feel like youve missed something. The extra clocks in at just over 45,000 words, making it more than 1/3rd of the length of the main game, and bringing the total word count of Sickness up to roughly 183,500 words. Who knew Misa had so much to say? Many of the events being covered are already present in the main game, and there are no choices to be made, but there are new scenes littered throughout the extra for which Suoh is not present, or has no knowledge of. There are also 4 new CGs, 1 new sprite, 4 new music tracks, and a few new backgrounds as well. Also, this extra is mostly light-hearted, with more focus on comedy and romance rather than blood and gore. It centers around Misas relationships with others and her personal growth rather than her job, so if Sickness was more gritty than youd like, you may enjoy this extra more than the main game. Second, the sale. I wanted to have one sooner (for Valentines Day) coinciding with the release of Saras route, but I misunderstood the regulations surrounding Steam sales, so that didnt happen. And this time, when the next update was ready, the timing coincided with Steams Anime weekend sale, making the updates sale a bit redundant. Im bad at this, arent I? Oh well. I wasnt going to delay the update because of poor timing. This just means the sale for Sickness will last 11 days instead of 7. Ill worry about getting this sale business right next time. More importantly, further progress on Sickness. By this point, the inconsistent backgrounds from the initial release have been replaced. Although the backgrounds still present werent all done by the same artist, and there are some differences in style, theyre far more consistent and appealing (at least to my unartistic eye) than they were before. Finally, the next two updates. Although this extra was completed earlier than anticipated, the next big update might not be ready until late 2016 or early 2017. This is because I will be working on other games, mostly other peoples games, and also because I will likely need to find a new CG artist. Anyway, I hope you all enjoy the new extra. I do not have any plans to do something similar for other characters, but I wont rule it out. So wait with baited breath for the next announcement, and look forward to new routes and development.
[ 2016-05-02 22:26:05 CET ] [ Original post ]
- Sickness Depot Linux [636.43 M]
- Sickness Depot Linux 32bit [637.71 M]
Word count: 138,500 words
Number of CGs: 69 (plus variations of several)
Number of sprites: 30 (mostly minor characters)
31 original music tracks, + 5 CCA-by tracks
Summary/Plot
Sickness is a Visual Novel following the life of Suoh, a high school student turned violent criminal.
Following the deaths of his parents, Suoh is left without a home or source of income. All he has is his twin sister, Sara, who he promises to provide for, even if doing so means throwing his life away.
Using the entirety of their savings, the two move to another city, wherein Suoh quickly finds work. Sara commutes to her old school, Suoh works long, physically-demanding hours, and the two survive off instant food, barely scraping by. It isn't a happy life, but they make it work.
Or at least they did, until a violent outburst set into motion a rapid descent.
Amid a physical altercation with his boss, Suoh blacks out, waking up to find a corpse laying at his feet. His knuckles bloody, his muscles aching, he realizes that he has just murdered his boss, the person responsible for his continued well-being. But rather than lament the loss of life, all Suoh can think of is how badly he needed the money, and what he'll do next to get it.
Drawn by the scent of blood, one of Suoh's coworkers, a young man with criminal connections, offers him a not so legal revenue stream, one encouraging violent behavior and rewarding the capable.
And from there, everything spirals out of control.
As it turns out, Suoh has a knack for crime, and the petty reservations he had about such acts don't last long. For the well-being of his sister, as well as his own self-interest, he becomes a killer for hire, taking out people anybody his new boss tells him to. He quickly adapts to life as a killer, adopting a double life his sister can never know about.
But his new life is not without trouble. Facing death on a weekly basis is only the beginning; between avoiding police detection, eyewitnesses, and even the malice of his fellow professional killers, Suoh's new life looks to be the death of him.
Will Suoh manage to survive long enough to keep his promise to his sister? Will he turn tail and escape from this life of crime, finding solace in the company of someone or something else? Or will he be hunted down and killed before he ever gets the chance?
Main Characters
Sara Tesla - Suoh's twin sister
Sara is a high school student who harbors complex feelings. To her brother, Sara is an angelic sister with a loving nature and endless affection; an image she cultivates and builds on daily. To everyone else, however, Sara is narcissistic and thoroughly two-faced.
Family aside, Sara doesn't care for other people in the slightest, and as a result of her desperately trying to hide this fact, her family mistakenly believe Sara to be bipolar.
Karasu - An up and coming crimelord
Karasu builds his wealth through a variety of "services", including, but not limited to, gambling, corporate espionage, and organ trafficking. Above all, however, Karasu is most famous for providing "waste disposal" for neighboring towns, whether they request his services or not.
His ultimate goal is to build an empire he can share with his beloved "children"; interesting individuals he has taken under his wing and granted a new lease on life.
Though many view him as a sadistic narcissist who will stop at nothing to obtain what he wants, Karasu is ultimately a simple businessman who displays affection only for a chosen few.
Sai - Karasu's right-hand man
Sai is Karasu's most trusted and capable employee, responsible for overseeing his most lucrative business ventures, despite always working in the shadows. He is also responsible for “breaking in” new recruits, and as such becomes Suoh's teacher.
Unrivaled in what he does, Sai is a ruthless killer who feels no remorse; those who get on his bad side seldom live long enough to realize it.
The only things more important to Sai than his work are his daughter's well-being and happiness.
Misa - Sai's daughter
Misa is a teenage girl who wishes for a normal life.
Being the daughter of a professional killer (and protective father), however, Misa has trained from a young age in order to protect herself from the dangers of the world, and in doing so inevitably became aware of her father's line of work.
As her father's work absorbed her life, Misa adapted her skillset to match those of a killer, using her youth and small figure to become the youngest and most discreet killer among her peers.
Outside of work, Misa is still just a young girl. She's very friendly, once she warms up to someone, and is protective of those close to her.
- OS: Ubuntu 12.04
- Processor: 1 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL compatible card (capable of 1080p output)
- Storage: 2 GB available space
- OS: Ubuntu 14.04+
- Processor: 1.5Ghz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL compatible card (capable of 1080p output)
- Storage: 5 GB available space
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