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Cut bullets with your sword in a gun filled pit. The 4th volume of the series brings the most powerfull version of the Blade Saint and harder challenges. UBERMOSH:WRAITH blends the projectile cutting from the original UBERMOSH, the psionic power Brainclap from UBERMOSH:BLACK, the swarm and endless map from UBERMOSH Vol.3, the new power Manastrike, a new class of enemy, more agressive enemy respawns, more achievements, various class mods and more music to pump the combat.

From rookie to a godlike entity, the final volume of the series maxed out the initial concept of "90 seconds arena" and invites you to react faster to beat your previous scores.
UBERMOSH:WRAITH
Walter MachadoDeveloper
Walter MachadoPublisher
2017-01-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (651 reviews)
VR Support
Public Linux Depots:
  • UBERMOSH:WRAITH Linux [390.72 M]
2 years of UBERMOSH

Howdy folks, the "UBERMOSH framework" started at early 2015. Few weeks separated the first prototype from the Steam Early Access launch. With 3 guns, 4 music tracks and a few thugs to fight, the "90 seconds arena" concept started to grow with community feedback.
It left early access with "the best gun", 7 tracks, class mods, achievements, new SFXs and the hardboiled mode.
Community asked for a hardcore version and I was experimenting with black particles around bullets. The particle effects updated the first UBERMOSH and UBERMOSH:BLACK came with more enemies, harder achievements, a new gun, more class mods and the Brainclap. The psionic power triggered by KO´s made the game more dinamic and intense.
The quest to make it faster and with more freedom of movement made me rewrite a huge part of the codes. SWARMRIDERS born during the tests to create a functional coverless map.
UBERMOSH Vol.3 appeared with a different camera, endless map, swarm enemies, more achievements and a more "open" way to play the "90 seconds" arena.
"Can I make it more intense?" The experiments with "game timing" created the "non ubermosh-lore related" minigame Trip to Vinelands. With the Manastrike (a time triggered power) UBERMOSH:WRAITH maxed out the initial concept opening a bit of room for a shielded enemy, a bit of extra lore, swarm empowerment, harder achievements and the last volume of the series.

Some players ideas and feedback could not make it to UBERMOSH:WRAITH due engine and concept limitations but I keep working fulltime to give you new gameplay experiences.

Thank you so much for the support.

Walter Machado

[ 2017-01-29 16:21:31 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 LTS or compatible
  • Processor: 3.0Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB
  • Storage: 500 MB available space

Recommended Setup

  • Processor: 3.2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB
  • Storage: 500 MB available space
GAMEBILLET

[ 6404 ]

16.79$ (16%)
8.38$ (16%)
25.19$ (16%)
17.59$ (12%)
12.42$ (17%)
8.27$ (17%)
16.57$ (17%)
13.25$ (12%)
26.65$ (11%)
16.57$ (17%)
39.95$ (11%)
24.87$ (17%)
41.47$ (17%)
17.75$ (11%)
16.57$ (17%)
7.54$ (16%)
8.27$ (17%)
4.87$ (19%)
8.39$ (16%)
16.57$ (17%)
12.42$ (17%)
20.72$ (17%)
49.77$ (17%)
16.97$ (15%)
12.42$ (17%)
26.65$ (11%)
20.72$ (-4%)
49.77$ (17%)
8.47$ (15%)
8.85$ (11%)
GAMERSGATE

[ 1928 ]

3.19$ (79%)
0.43$ (91%)
5.09$ (49%)
1.8$ (77%)
4.5$ (85%)
1.91$ (87%)
1.19$ (83%)
6.0$ (76%)
5.1$ (66%)
2.25$ (89%)
5.95$ (83%)
8.32$ (41%)
1.35$ (73%)
0.85$ (91%)
0.43$ (91%)
0.6$ (91%)
8.0$ (60%)
2.55$ (91%)
3.4$ (91%)
1.7$ (83%)
1.36$ (83%)
3.19$ (87%)
12.0$ (70%)
8.49$ (58%)
7.5$ (75%)
4.25$ (83%)
9.2$ (77%)
1.7$ (91%)
1.13$ (96%)
3.75$ (81%)
MacGamestore

[ 4310 ]

0.99$ (75%)
1.99$ (80%)
2.79$ (86%)
1.04$ (85%)
2.99$ (85%)
7.99$ (84%)
1.49$ (94%)
4.49$ (85%)
52.99$ (12%)
1.24$ (75%)
1.99$ (60%)
1.99$ (89%)
1.19$ (88%)
1.99$ (90%)
1.79$ (91%)
3.89$ (74%)
31.99$ (20%)
0.99$ (80%)
53.99$ (10%)
27.49$ (8%)
1.39$ (90%)
1.39$ (91%)
2.49$ (75%)
3.99$ (90%)
1.99$ (85%)
5.49$ (84%)
1.19$ (76%)
1.99$ (80%)
9.49$ (5%)
16.99$ (15%)

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