Howdy folks, the "UBERMOSH framework" started at early 2015. Few weeks separated the first prototype from the Steam Early Access launch. With 3 guns, 4 music tracks and a few thugs to fight, the "90 seconds arena" concept started to grow with community feedback.
It left early access with "the best gun", 7 tracks, class mods, achievements, new SFXs and the hardboiled mode.
Community asked for a hardcore version and I was experimenting with black particles around bullets. The particle effects updated the first UBERMOSH and UBERMOSH:BLACK came with more enemies, harder achievements, a new gun, more class mods and the Brainclap. The psionic power triggered by KO´s made the game more dinamic and intense.
The quest to make it faster and with more freedom of movement made me rewrite a huge part of the codes. SWARMRIDERS born during the tests to create a functional coverless map.
UBERMOSH Vol.3 appeared with a different camera, endless map, swarm enemies, more achievements and a more "open" way to play the "90 seconds" arena.
"Can I make it more intense?" The experiments with "game timing" created the "non ubermosh-lore related" minigame Trip to Vinelands. With the Manastrike (a time triggered power) UBERMOSH:WRAITH maxed out the initial concept opening a bit of room for a shielded enemy, a bit of extra lore, swarm empowerment, harder achievements and the last volume of the series.
Some players ideas and feedback could not make it to UBERMOSH:WRAITH due engine and concept limitations but I keep working fulltime to give you new gameplay experiences.
Thank you so much for the support.
Walter Machado
Cut bullets with your sword in a gun filled pit. The 4th volume of the series brings the most powerfull version of the Blade Saint and harder challenges. UBERMOSH:WRAITH blends the projectile cutting from the original UBERMOSH, the psionic power Brainclap from UBERMOSH:BLACK, the swarm and endless map from UBERMOSH Vol.3, the new power Manastrike, a new class of enemy, more agressive enemy respawns, more achievements, various class mods and more music to pump the combat.
From rookie to a godlike entity, the final volume of the series maxed out the initial concept of "90 seconds arena" and invites you to react faster to beat your previous scores.