Howdy folks, the retro visuals of the UBERMOSH series allowed the use of super heavy audio assets without crippling performance. From bullet cutting sounds to tribal drums, egg shakers and B tuned guitars, every SFX works as extra percussion elements and the 254 bpm combat tracks push players to action. WRAITH has the most "complex to achieve" audio balance in the series and the version 1.1 shows my serious effort tweaking volumes, sound priorities and effect timing to sync, mix and tune every shoot, slash and splash you make... in the pits... of UBERMOSH!
Thanks a lot for all the support, reviews, recommendations and kind words.
It's awesome to make games for you. Player's feedback has been fueling my developing process in a deep, inspiring and rewarding way since the first volume.
Cut bullets with your sword in a gun filled pit. The 4th volume of the series brings the most powerfull version of the Blade Saint and harder challenges. UBERMOSH:WRAITH blends the projectile cutting from the original UBERMOSH, the psionic power Brainclap from UBERMOSH:BLACK, the swarm and endless map from UBERMOSH Vol.3, the new power Manastrike, a new class of enemy, more agressive enemy respawns, more achievements, various class mods and more music to pump the combat.
From rookie to a godlike entity, the final volume of the series maxed out the initial concept of "90 seconds arena" and invites you to react faster to beat your previous scores.