Howdy folks, and many many thanks.
UBERMOSH:OMEGA launched, and I can not describe how fueling, rewarding, orgasmic, and emotionally healthy is a solid launch.
No bug reports, the community liked the shredders, the difficulty, the "Saint tunning" and the balance.
If you are an enthusiast of how indie games are done you already knew how "adding different characters that should make a similar final score" starts the developing journey to balancing hell.
Kore moves the gameplay to the "bullet hell inspired" ground, where you shoot a lot and have to evade a lot... contrasting a lot to the characters that can counter bullets, like Aya and Reez..., different powers, different pacing, different power curve during the match.... and a similar final score! Aya, Wook, T7, Q, Kore, and Reez! It worked, for every character. All tunes can get you to the OMEGA achievement... but the tune that gets you closer to your fight style will make all the process smoother.
The game will be ported to console in the near future, but it would not even exist without this awesome and supportive PC community, that during all these years, kindly guided the series development via Hub feedback and Steam reviews.
UBERMOSH:WRAITH
Walter Machado
Walter Machado
2017-01-29
Indie Singleplayer
Game News Posts 62
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(326 reviews)
https://store.steampowered.com/app/586350 
The Game includes VR Support
UBERMOSH:WRAITH Linux [390.72 M]
From rookie to a godlike entity, the final volume of the series maxed out the initial concept of "90 seconds arena" and invites you to react faster to beat your previous scores.
- OS: Ubuntu 14.04 LTS or compatible
- Processor: 3.0Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB
- Storage: 500 MB available space
- Processor: 3.2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB
- Storage: 500 MB available space
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