Oh dude, what a change!
As I mentioned somewhere, my production is pretty experimental, fueled by curiosity, passion and the will to give back all the love and support I receive during the development journey from the community. "Half" of my ideas came from players' input and the other fraction came from outdoor experiences, like longboarding, drone racing, driving... and indoor actions, linked to music creation, electronics, and pc-games.
Due to COVID 19 Quarantine, I removed the outdoor stuff from my mix... and it started to change my "production vibe"... and how the game I am making right now will look.
I am not saying that I was super social offline, my main interaction offline is with my sweet girlfriend 99% of the time, but removing sports from my routine made me way closer to games and how it can teleport us.
So... I am making my most aggro sales now, on PC and Switch, hope you stay safe, play games, try creative indoor projects and have a nice time with the amazing people that are quarantined with you.
Many thanks!
https://store.steampowered.com/developer/waltermachado
Cut bullets with your sword in a gun filled pit. The 4th volume of the series brings the most powerfull version of the Blade Saint and harder challenges. UBERMOSH:WRAITH blends the projectile cutting from the original UBERMOSH, the psionic power Brainclap from UBERMOSH:BLACK, the swarm and endless map from UBERMOSH Vol.3, the new power Manastrike, a new class of enemy, more agressive enemy respawns, more achievements, various class mods and more music to pump the combat.
From rookie to a godlike entity, the final volume of the series maxed out the initial concept of "90 seconds arena" and invites you to react faster to beat your previous scores.