https://youtu.be/r7p4SI_9XdE
Sometimes I have some trouble to explain stuff. You not?
AccrO is on version 0.13 now, you should try it. If it feels strange to play, I guarantee you, full acrobatic quads behave this way.
About "UBERMOSH"istic things (not exactly UBERMOSH, but that fast-paced arcade stuff, with pumping soundtrack, eye bleeding contrast and kinda dark vibe)... I am still working on some projects in this area, during the several hours the AccrO map is rendering, I move to another machine and work on it.
Some of my previous games can be found on Nintendo Switch, Omega is on PS4, there are games to launch on console... and a mix of other two games, like "ARCADE FUZZ" that is TTV3+WARPZONE DRIFTER.
I am recording an "INDUSTRIAL/SPACE ROCK/WEIRD METAL" album, and I have no idea when it will be ready. But I am working on it.
I am really missing the awesome community feedback of my "short-cycle" projects, which is not possible with the "long-cycle" ones like AccrO, but I will be back to short stuff as the next project.
Many many thanks, awesome people. Your support means a lot, and it is pretty amazing to explore new themes and audiences keeping some old school projects running at the same time =)
I hope you are all nice and safe.
https://store.steampowered.com/developer/waltermachado
Cut bullets with your sword in a gun filled pit. The 4th volume of the series brings the most powerfull version of the Blade Saint and harder challenges. UBERMOSH:WRAITH blends the projectile cutting from the original UBERMOSH, the psionic power Brainclap from UBERMOSH:BLACK, the swarm and endless map from UBERMOSH Vol.3, the new power Manastrike, a new class of enemy, more agressive enemy respawns, more achievements, various class mods and more music to pump the combat.
From rookie to a godlike entity, the final volume of the series maxed out the initial concept of "90 seconds arena" and invites you to react faster to beat your previous scores.