




From rookie to a godlike entity, the final volume of the series maxed out the initial concept of "90 seconds arena" and invites you to react faster to beat your previous scores.
Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds.
A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more particles, but experimental elements to improve player feedback, like the new camera, that feels more brutal, due to the way it integrates with the sound.
Many many thanks for the feedback and support!
If there is a delay in answering, is due to the deep focus on these artistic experiments!
https://store.steampowered.com/app/2998040/BLOODSAINT
Minimum Setup
- OS: Ubuntu 14.04 LTS or compatible
- Processor: 3.0Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB
- Storage: 500 MB available space
Recommended Setup
- Processor: 3.2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB
- Storage: 500 MB available space
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