
Now that I have your attention with the newly implemented dropdown ability, there's something I want to talk to you about.
Planned price drop
The game is now out for 2 months and I am not happy with the price I have chosen for the game. I missed the chance of appearing in games under $10 and not many of you were willing to try out Fumiko! at its current price. I chose something that I felt resembled the worth of it well, but I didn't hit many people's pricing expectations. Being new to Steam with only this game to show off and having chosen a particularly unusual genre/style combination, many people have chosen to put Fumiko! on their wishlist to wait for a sale.
That's what we all do and I can understand that. However, I want more people to be able to try out this game and give some meaningful feedback. If a lower price can achieve that, I'm willing to give it a try and adjust the pricing. I think in the current world with a collection of games as big as Steam has, people are having a hard time deciding on which game to spend their cash on. With that in mind, a price has to reflect what people are willing to spend on a game when they want to be able to play as many games Steam has to offer.
For this reason, I'll set a new price in the next days. It'll be something between $6.99 and $9.99. If you have bought the game for $12.99 recently and you feel treated unfairly, please use the e-mail listed
on the support page with a proof of purchase and your bank account and I'll refund you the difference as soon as the new price applies.
Update Progress
Dropdown Ability
As seen above, there is now a dropdown ability! I'll try to introduce this ability as early as possible into the game. While its use isn't required, it adds a lot mobility to fumiko and can save your life when chased by enemies. Especially in the level shown below, where your main goal is to fall down as fast as you can, this ability is extremely useful. I'm glad I implemented it and it will be a part of the next update.
Hyperion
I wanted to give hyperion a bit more polish and make it easier to continue the story. I think I hit the bar correctly - it'll still surprise new players with chaos and confusion, but gives them a red line to follow. No one should get lost in the new version. I made some slight adjustments to how the distortion of hyperion looks like and added a new cutscene to the university. There is some new and some overhauled dialogue.

I am currently thinking about adding even more social interactions to hyperion to reward exploration a bit more. With the new map the existing homeworlds should now be findable, but it would be cool to have some additional smaller homeworlds. Not set in stone yet, but I think it would move hyperion even more to what I had envisioned for it.
Endless Jumps earlier
I've watched Ryo's awesome
Let's Play of the game which you should check out now if you're looking for an in-depth playthrough that talks about the strengths and weaknesses of the game. While he has not discovered everything, it is really worth a watch and has some great suggestions for the game.
One of these suggestions was to give Fumiko endless jumping earlier. This was easy to implement, so why not. After leaving the I.M. Server, you'll now get endless jumping immediately, which will help in the upcoming boss fight and some levels after it.
I.M. Server
I apologize for creating a level that is mostly invisible and has almost no landmarks for players to help them navigate through. The puzzle itself isn't too difficult, but finding the switches has turned out to be a timewaster for some. This is not intended and I'm going to add stuff in to make your position inside more clear and tell you at least a direction where to go. This will be one of the next things I'll mess around with.
Thank you!
For your interest in the game. I hope that the price drop is received positively. Fumiko! is a game that has a lot to offer and I want more people to be able to play it.
Best Regards,
Odrez
[ 2017-04-08 19:42:42 CET ] [ Original post ]