Fumiko!
Fumiko Game Studio Developer
Fumiko Game Studio Publisher
2017-02-13 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(89 reviews)
The Game includes VR Support
Public Linux Depots:- Fumiko-SteamOS [635.25 M]
v1.1 Patch NotesPatch Notes from 01/06/2017
General
- All memory pieces can now be found in the main menu once unlocked
- A message is now shown on the screen when a new objective is given
- Completely overhauled menu, giving much easier access to the game's settings
- You can now store and load savegames manually & the game creates backup savegames for key plot moments, giving an easy way to go back and continue exploration
- Can now scroll the last text log
Gameplay
- Improved drop shadow visibility
- Drop shadow now also goes downwards from fumiko and connects to the lower drop shadown, giving a clearer hint on where to land
- Increased collider sizes to collect flying orbs by a huge margin
- Reduced player respawn time to 2 seconds
- Added new ability: Drop downwards by pressing X or f (a downwards jump with infinite charges)
- Endless jumping is now introduced earlier in the game
- Multijump is now introduced earlier in the game
- Enemies will now reset to their spawn location when the player dies
- Vastly improved push bots (enemies) visibility
- Dash now uses the Right Trigger (RT) on gamepads instead of the B button
Levels & Homeworlds
- Overhauled introduction to the game, adding a new starting area and tutorializing things in a more effective way
- Improved several jumping puzzles to require less precision jumping
- Completely overhauled the I.M. Server, removing invisible platforms, adding hints and improving visual structure
- Added several subtle visual hints to levels to improve direction and distance judging
- Tweaked the kronos puzzle to require less iterations to solve, increased collider sizes for the well
- Reduced number of explosions needed to defeat the last boss
- Added 6 new homeworlds to Hyperion with new dialogues and vistas
- Added two maps to Hyperion for easier navigation
- Added large visual hints for maps and points of interest in Hyperion
- Added two public attractions to Hyperion
Story
- Reworked story progression in Hyperion, giving a clearer goal to follow and guiding the player to either continue or exit the chapter
- Added distortion to several places in Hyperion (homeworlds getting corrupted), improving exploration in this chapter of the game
- Tweaked & rewrote multiple dialogues and story passages
- Added multiple new dialogues and some new story instances
- Added and improved several camera pans
Achievements
- Added a new Steam achievement to Hyperion: Lonely Dancer
Other
- Moved a memory piece to a different, more logical position
- Fixed waterfall not being influenced by sound settings in Ariana's homeworld
- Added new animations to casual humans
- First Person look can now be used when the camera is zoomed out by a script
- Can now invert Camera X
- Fixed accidental text skipping when completing text with Button A or Space
- Many small bugfixes
- Many small improvements
- Dialogue now prevents death in most circumstances
[ 2017-06-01 07:31:09 CET ] [ Original post ] v1.1 Patch NotesPatch Notes from 01/06/2017
General
- All memory pieces can now be found in the main menu once unlocked
- A message is now shown on the screen when a new objective is given
- Completely overhauled menu, giving much easier access to the game's settings
- You can now store and load savegames manually & the game creates backup savegames for key plot moments, giving an easy way to go back and continue exploration
- Can now scroll the last text log
Gameplay
- Improved drop shadow visibility
- Drop shadow now also goes downwards from fumiko and connects to the lower drop shadown, giving a clearer hint on where to land
- Increased collider sizes to collect flying orbs by a huge margin
- Reduced player respawn time to 2 seconds
- Added new ability: Drop downwards by pressing X or f (a downwards jump with infinite charges)
- Endless jumping is now introduced earlier in the game
- Multijump is now introduced earlier in the game
- Enemies will now reset to their spawn location when the player dies
- Vastly improved push bots (enemies) visibility
- Dash now uses the Right Trigger (RT) on gamepads instead of the B button
Levels & Homeworlds
- Overhauled introduction to the game, adding a new starting area and tutorializing things in a more effective way
- Improved several jumping puzzles to require less precision jumping
- Completely overhauled the I.M. Server, removing invisible platforms, adding hints and improving visual structure
- Added several subtle visual hints to levels to improve direction and distance judging
- Tweaked the kronos puzzle to require less iterations to solve, increased collider sizes for the well
- Reduced number of explosions needed to defeat the last boss
- Added 6 new homeworlds to Hyperion with new dialogues and vistas
- Added two maps to Hyperion for easier navigation
- Added large visual hints for maps and points of interest in Hyperion
- Added two public attractions to Hyperion
Story
- Reworked story progression in Hyperion, giving a clearer goal to follow and guiding the player to either continue or exit the chapter
- Added distortion to several places in Hyperion (homeworlds getting corrupted), improving exploration in this chapter of the game
- Tweaked & rewrote multiple dialogues and story passages
- Added multiple new dialogues and some new story instances
- Added and improved several camera pans
Achievements
- Added a new Steam achievement to Hyperion: Lonely Dancer
Other
- Moved a memory piece to a different, more logical position
- Fixed waterfall not being influenced by sound settings in Ariana's homeworld
- Added new animations to casual humans
- First Person look can now be used when the camera is zoomed out by a script
- Can now invert Camera X
- Fixed accidental text skipping when completing text with Button A or Space
- Many small bugfixes
- Many small improvements
- Dialogue now prevents death in most circumstances
[ 2017-06-01 07:31:09 CET ] [ Original post ] 
Fumiko! is a story-driven, artistic platformer that is not ashamed of being weird and unique.
You are an
artificial intelligence named Fumiko. You managed to escape the testing grounds and voices are telling you where to go. A surreal world is unfolding. Everything is unknown to you in a dystopian network of 2080.
In this
single-player, story-driven game you'll enter a rabbit hole. The network is preparing to stop you from becoming too powerful. Visit social hubs and protect the people from a threat yet unknown.

- Your abilities are taking surreal forms over the course of the game as Fumiko is evolving
- The longest dashs and highest jumps you have ever seen
- Learn more about this virtual network of the 2080s and explore the lives of its inhabitants
- Break into threatful security systems in your search for answers
- Admire the beauty of a hand-crafted low-poly world
- Day-1 Linux and Windows support
- Supports the Xbox, Xbox360 and Steam Controller. Other gamepads are detected but might have wrong button & axis mapping. Using software to simulate an xbox controller should work.

If you bought the game or played one of the demos. If you have any feedback to provide I'll be open to suggestions on how to make this game a game you would love.
Cheerful regards, OdrezMINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: Core 2 Duo 3 Ghz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce GT 520 or equivalent (proprietary drivers)
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: Up-to-date linux distribution optimized for running Steam and 3D games
- Processor: Core 2 Quad 3Ghz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce GTX 560 or equivalent (proprietary drivers)
- Storage: 2 GB available space
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