Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Queen's Quest 2: Stories of Forgotten Past
Bravegiant LTD
Artifex Mundi
2017-02-09
Casual Singleplayer
Game News Posts 54
🎹🖱️Keyboard + Mouse
Very Positive
(176 reviews)
http://www.artifexmundi.com/
https://store.steampowered.com/app/558790 
The Game includes VR Support
Queen's Quest 2: Stories of Forgotten Past Linux Depot [1.38 G]
When the king asked a famous alchemist to look into the murder of his most trusted agent, the last thing the alchemist expected was to discover an intricate network of criminals working from the shadows to bring chaos to the land. Conduct the investigation as a shapeshifter and uncover a conspiracy that threatens to shake the foundations of the kingdom.
CONDUCT AN INVESTIGATION IN A FAIRYTALE KINGDOM!
When the ruler of the realm asks you to investigate a series of killings, a seemingly straightforward murder case turns out to be the tip of an iceberg as more and more secrets come to light!
MEET LEGENDARY HEROES IN 48 HAND-DRAWN SCENES!
During your detective adventure, you'll encounter many larger than life characters from myths and fairy tales. You'll help Little Red Riding Hood, come face to face with Robin Hood, and interact with many other legendary characters!
MASTER YOUR ALCHEMIC ABILITIES AND BECOME A SHAPESHIFTER!
Perfect your potion-making skills to prepare powerful elixirs that will allow you to change your physical form. Then use this ability to solve intricate riddles and crack the mysterious murder case.
DECIPHER 26 PUZZLES AND EXPLORE 25 HIDDEN OBJECT SCENES!
Test your wits and use your special abilities to tackle seemingly insurmountable obstacles in this epic adventure! Solve the murder and save the kingdom before it's too late!
CONDUCT AN INVESTIGATION IN A FAIRYTALE KINGDOM!
When the ruler of the realm asks you to investigate a series of killings, a seemingly straightforward murder case turns out to be the tip of an iceberg as more and more secrets come to light!
MEET LEGENDARY HEROES IN 48 HAND-DRAWN SCENES!
During your detective adventure, you'll encounter many larger than life characters from myths and fairy tales. You'll help Little Red Riding Hood, come face to face with Robin Hood, and interact with many other legendary characters!
MASTER YOUR ALCHEMIC ABILITIES AND BECOME A SHAPESHIFTER!
Perfect your potion-making skills to prepare powerful elixirs that will allow you to change your physical form. Then use this ability to solve intricate riddles and crack the mysterious murder case.
DECIPHER 26 PUZZLES AND EXPLORE 25 HIDDEN OBJECT SCENES!
Test your wits and use your special abilities to tackle seemingly insurmountable obstacles in this epic adventure! Solve the murder and save the kingdom before it's too late!
Features
- Use your investigative skills to thwart the conspirators!
- Explore the kingdom as a shapeshifter!
- Lend legendary fairytale characters a helping hand!
- Solve numerous HO scenes to discover a shocking truth!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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