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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]



Queen's Quest 2: Stories of Forgotten Past
Bravegiant LTD
  • Developer

  • Artifex Mundi
  • Publisher

  • 2017-02-09
  • Release

  • Casual Singleplayer
  • Tags

  • Game News Posts 54  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (176 reviews)


  • Review Score

  • http://www.artifexmundi.com/
  • Website

  • https://store.steampowered.com/app/558790 
  • Steam Store

  • The Game includes VR Support



    Queen's Quest 2: Stories of Forgotten Past Linux Depot [1.38 G]

  • Public Linux depots

  • When the king asked a famous alchemist to look into the murder of his most trusted agent, the last thing the alchemist expected was to discover an intricate network of criminals working from the shadows to bring chaos to the land. Conduct the investigation as a shapeshifter and uncover a conspiracy that threatens to shake the foundations of the kingdom.

    CONDUCT AN INVESTIGATION IN A FAIRYTALE KINGDOM!
    When the ruler of the realm asks you to investigate a series of killings, a seemingly straightforward murder case turns out to be the tip of an iceberg as more and more secrets come to light!

    MEET LEGENDARY HEROES IN 48 HAND-DRAWN SCENES!
    During your detective adventure, you'll encounter many larger than life characters from myths and fairy tales. You'll help Little Red Riding Hood, come face to face with Robin Hood, and interact with many other legendary characters!

    MASTER YOUR ALCHEMIC ABILITIES AND BECOME A SHAPESHIFTER!
    Perfect your potion-making skills to prepare powerful elixirs that will allow you to change your physical form. Then use this ability to solve intricate riddles and crack the mysterious murder case.

    DECIPHER 26 PUZZLES AND EXPLORE 25 HIDDEN OBJECT SCENES!
    Test your wits and use your special abilities to tackle seemingly insurmountable obstacles in this epic adventure! Solve the murder and save the kingdom before it's too late!

    Features

    • Use your investigative skills to thwart the conspirators!
    • Explore the kingdom as a shapeshifter!
    • Lend legendary fairytale characters a helping hand!
    • Solve numerous HO scenes to discover a shocking truth!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.0 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    31.5$ (55%)
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    6.6$ (74%)

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