Devlog 95: to pronounce or not to pronounce, that is the question!
I'm currently pondering whether or not to implement the pronunciation of words into the game. I would, of course, give the option to turn them off but I was wondering if this is a request a lot of people have. It's not something we had in mind when we started with the project but it's something that could possibly be implemented without too much work. The challenge is finding someone reliable to record all the words.
The next task at hand is to implement the skill tree and upgrade system. The art is all done for this, it's a matter for Jeff, the programmer, to code it into the game.
I've talked about this system before but it goes like this: Every time you guess a card correctly, its individual meter goes up. Once the meter is full, the card is mastered and you gain a skill point to invest into the skill tree.
Art wise, I'm working on some new rooms to visit when you start the game to act as a tutorial.
Those are, of course, WIP but this is to let you know what's going on.
I want to reward people who provide detailed feedback and suggestions by having them as cameos into the game (subtle ones). The more you comment and suggest, the better the game becomes. Case in point, some suggestions made by some of you guys have already been integrated into the game. Sleep well and take care!
[ 2017-02-05 13:34:38 CET ] [ Original post ]
Hello everyone! I prefer to give regular updates about the project especially since it's in Early Access, I feel like it's the right thing to do for the people who have trusted and invested into the project.
Pronunciation
I'm currently pondering whether or not to implement the pronunciation of words into the game. I would, of course, give the option to turn them off but I was wondering if this is a request a lot of people have. It's not something we had in mind when we started with the project but it's something that could possibly be implemented without too much work. The challenge is finding someone reliable to record all the words.
XP system
The next task at hand is to implement the skill tree and upgrade system. The art is all done for this, it's a matter for Jeff, the programmer, to code it into the game.
I've talked about this system before but it goes like this: Every time you guess a card correctly, its individual meter goes up. Once the meter is full, the card is mastered and you gain a skill point to invest into the skill tree.
Art
Art wise, I'm working on some new rooms to visit when you start the game to act as a tutorial.
Those are, of course, WIP but this is to let you know what's going on.
Giving Feedback
I want to reward people who provide detailed feedback and suggestions by having them as cameos into the game (subtle ones). The more you comment and suggest, the better the game becomes. Case in point, some suggestions made by some of you guys have already been integrated into the game. Sleep well and take care!
Super Toaster X: Learn Japanese RPG
Team Toaster
Team Toaster
2017-01-22
RPG Singleplayer EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
https://store.steampowered.com/app/530080 
The Game includes VR Support
Super Toaster X Linux Depot [178.38 M]Super Toaster X Linux Assets Depot [1.54 M]
Game is not tagged as available on Linux on Steam.
A Toasterific Adventure:
Finally fulfill your lifelong dream of taking the role of Pan, a sentient japanophile slice of bread and full time bounty hunter. Chase down the most dangerous cybercriminals in a destructive toaster power armor and become the richest (and only) living bread that ever existed.The Game Features:
Super Toaster X is a roleplaying game which objective is to learn Japanese vocabulary while having fun. The goal is to have dynamic, interactive combat inspired by the Super Mario RPG by Nintendo mixed in with the exploration of the Darkest Dungeon by Red Hook Studios.It features:
*Randomly generated dungeons
*A unique character progression system based on mastering Japanese vocabulary
*Strategic battles where your survival depends on correctly guessing vocabulary cards.
*Dozens of offensive and defensive abilities each with their own, unique features and effects
*Dozens of various foes with their own strategies and abilities
*A vocabulary card collecting aspect (gotta catch them all!)
A Playable Build
There are currently a few prototypes floating around the web but we're currently working on polishing our newest build for Greenlight. Keep your eyes peeled!MINIMAL SETUP
- OS: Linux
- Processor: 500 MHz CPUMemory: 200 MB RAM
- Memory: 200 MB RAM
- Graphics: DirectX 9 compatible graphics card
- Storage: 500 MB available space
- OS: Linux
- Processor: 750 MHz CPUMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: DirectX 9 compatible graphics card
- Storage: 500 MB available space
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