After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features:
- 11 new items- Enemies and chests now have their own unique loot
- Enemy attack damage is now randomized from a range of values
- Currency will now be displayed in the top left side of the screen while in exploration mode
- Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)
- Pan's health bar will stay up while in exploration mode
- Fixed Pan's animator controller, he can now die outside of combat
- Fixed the PO Katakana card, it was displaying the イ character instead of ポ
- Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished
- Fixed a bug where the background for the energy/health bars would stay open after combat
- Fixed enemy animation not being paused when pausing a room out of combat
[ 2017-03-31 21:43:24 CET ] [ Original post ]
After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog: New features:
- 11 new items- Enemies and chests now have their own unique loot
- Enemy attack damage is now randomized from a range of values
- Currency will now be displayed in the top left side of the screen while in exploration mode
- Inventory can now be accessed while out of combat in exploration mode by using the attack/defense key (default q/e)
- Pan's health bar will stay up while in exploration mode
- Fixed Pan's animator controller, he can now die outside of combat
- Fixed the PO Katakana card, it was displaying the character instead of
- Fixed a bug where Kung Punch could get stuck in an infinite loop if the enemy dies before the move finished
- Fixed a bug where the background for the energy/health bars would stay open after combat
- Fixed enemy animation not being paused when pausing a room out of combat
[ 2017-03-31 21:43:24 CET ] [ Original post ]
🕹️ Partial Controller Support
- Super Toaster X Linux Depot [178.38 M]
- Super Toaster X Linux Assets Depot [1.54 M]
A Toasterific Adventure:
Finally fulfill your lifelong dream of taking the role of Pan, a sentient japanophile slice of bread and full time bounty hunter. Chase down the most dangerous cybercriminals in a destructive toaster power armor and become the richest (and only) living bread that ever existed.The Game Features:
Super Toaster X is a roleplaying game which objective is to learn Japanese vocabulary while having fun. The goal is to have dynamic, interactive combat inspired by the Super Mario RPG by Nintendo mixed in with the exploration of the Darkest Dungeon by Red Hook Studios.It features:
*Randomly generated dungeons
*A unique character progression system based on mastering Japanese vocabulary
*Strategic battles where your survival depends on correctly guessing vocabulary cards.
*Dozens of offensive and defensive abilities each with their own, unique features and effects
*Dozens of various foes with their own strategies and abilities
*A vocabulary card collecting aspect (gotta catch them all!)
A Playable Build
There are currently a few prototypes floating around the web but we're currently working on polishing our newest build for Greenlight. Keep your eyes peeled!- OS: Linux
- Processor: 500 MHz CPUMemory: 200 MB RAM
- Memory: 200 MB RAM
- Graphics: DirectX 9 compatible graphics card
- Storage: 500 MB available space
- OS: Linux
- Processor: 750 MHz CPUMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: DirectX 9 compatible graphics card
- Storage: 500 MB available space
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