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Mini Map Item Markers
This is actually only one update, but it will have a significant impact on progression in the game. All quest items (except for a few) will now show on the mini map as they become active in the game. This should make the game highly playable and more interesting as the story unfolds.
I realized the game was pretty hard to locate some items, but with this new update you will be able to complete the harder quests more easily and be able to complete the game in probably 5-10 hours.
This update is only available for PC at the moment, but I will release the Mac and Linux version soon!
Mini Map Item Markers
This is actually only one update, but it will have a significant impact on progression in the game. All quest items (except for a few) will now show on the mini map as they become active in the game. This should make the game highly playable and more interesting as the story unfolds.
I realized the game was pretty hard to locate some items, but with this new update you will be able to complete the harder quests more easily and be able to complete the game in probably 5-10 hours.
This update is only available for PC at the moment, but I will release the Mac and Linux version soon!
Patch notes:
• Graphics additions:
- Sharpening added
- Dither added
- Vibrance added
- Advanced bloom adjustments
- Advanced sun and sun flares added
- Eye Adaptation added
- Daltonize added
- Linear tonemapping
- Brightness adjusted
• Volumetric Ambient Occlusion added
• Fixed colliders in starter area
• Corrected dialogue text in task tracking
• Added climbing features to random vines
• Testing climbing areas again
• Strategizing a more in depth dialogue experience
• Corrected dialogue and NPC voices
• Working on improved animations for main character
• Increased mini map marker icon notification range
• Heightened treasure colliders for easier pickup
Patch notes:
Graphics additions:
- Sharpening added
- Dither added
- Vibrance added
- Advanced bloom adjustments
- Advanced sun and sun flares added
- Eye Adaptation added
- Daltonize added
- Linear tonemapping
- Brightness adjusted
Volumetric Ambient Occlusion added
Fixed colliders in starter area
Corrected dialogue text in task tracking
Added climbing features to random vines
Testing climbing areas again
Strategizing a more in depth dialogue experience
Corrected dialogue and NPC voices
Working on improved animations for main character
Increased mini map marker icon notification range
Heightened treasure colliders for easier pickup
Since the first day of release I've been accepting feedback and making changes. Thanks for all the input! Here's some of the patches since release: • improved character kinematics • replaced untextured bridges with better visuals • changed intro storyline dialogue • adjusted audio volume during splash screen • colliders added to scene 2 • smoothed terrian in areas • added hd textures to center rock area • changed tree textures for improved visuals • moved some objects to objectives • added tips during intro dialogue for controls • changed default graphics settings • tested game play areas for functionality • and more I'll plan on releasing updates every week. Thanks!
Since the first day of release I've been accepting feedback and making changes. Thanks for all the input! Here's some of the patches since release:
improved character kinematics
replaced untextured bridges with better visuals
changed intro storyline dialogue
adjusted audio volume during splash screen
colliders added to scene 2
smoothed terrain in areas
added hd textures to center rock area
changed tree textures for improved visuals
moved some objects to objectives
added tips during intro dialogue for controls
changed default graphics settings
tested game play areas for functionality
and more
I'll plan on releasing updates every week. Thanks!
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