





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Ananias Roguelike is now "Kramora's Shadow", we are celebrating this name change with a BIG update, the first in almost two years and much, much bigger in scale (note that prior to that one, it had been 6 years!).
[img src="https://clan.cloudflare.steamstatic.com/images/27745609/b5b2e3c7398093777b0afabd494cd7d1ab0d5b6a.jpg"][/img]
The first thing you'll notice when you load the game is the new outstanding title art, made by Colombian artist Juan Jos Cano. It depicts the evil serpent Kramora, hovering on the world as a constant menace, and our adventurer approaching the entrance of the ruins of Ananias temple, the last resort to save the realm.
However, the biggest change is the introduction of the High Definition UI; while keeping the crisp pixel art appearance for the main map view, we introduced higher resolution for the UI elements so that everything looks now less cramped; this also included adding floating tooltips, so you can now examine the enemies and items on each room.
[img src="https://clan.cloudflare.steamstatic.com/images/27745609/8b27f6a67718144e23c8c0971fcdf045132362f4.png"][/img]The old UI vs the new UI: Believe me, you'll feel the change when you play it.
Another addition is a new set of attributes used to describe the characters; these attributes influence the base stats, and will see more development and we introduce new subsystems in the future, such as piety and prayers. All these stats can now be seen at a glance in the game's HUD, alongside with the skills (which also have tooltips now so you can see what they are)
Following are some additional changes:
* Avoid long gaps between music tracks that were causing long periods of uncomfortable silence.
* Change step sound. We were planning to have more audio tweaks but we fell short on time.
* Extend max inventory slots to 72, overall inventory has been expanded now, so you will be able to carry more things
* Some classes have been renamed, in anticipation of bigger narrative changes (Hunter to Sentinel, Arcane Master to Libratus, Monster Slayer to Inquisitor, Ailorus Monk to Seraphist, Barbarian to Thane, Dumeril Sage to Oracle)
* Display confirm and cancel target buttons hovering on the target.
I wanted this version to be ready for the Turn-Based Thursday Fest 2025, so some of the things I wanted to put in didn't make it. This included a Tutorial level to onboard players into the game more easily, and further improvements on the inventory UX with drag and drop and tooltips.
This new version (2.6.0) signals our return to developing a polishing the game; the plan is to keep the spirit of the game, but make it more enjoyable by improving the user experience, balancing the gameplay, and introducing some narrative elements. After all, it's been some years of experience that I want to put at the service of our beloved game.
As with all big changes, things may be a little bit broken, so I welcome any comments here or at our discord! :)
Also note that we are rolling out the name change slowly as with all Steam processes, so you'll still see the Ananias name around for a little bit.
Happy adventuring!
[ 6273 ]
[ 2428 ]
[ 1934 ]